# Real-is-Sim: Bridging the Sim-to-Real Gap with a Dynamic Digital Twin

arXiv: https://arxiv.org/abs/2504.03597 · HTML: https://mlsanity.com/paper/2504.03597/

## Key facts

- Cited by 12 papers in the map (data through 14 Oct 2026).
- Builds on 27 of its 33 references that are in the map.
- First posted on arXiv 4 Apr 2025.

## Builds on (most cited first, 27 of 27)

- [DINOv2: Learning Robust Visual Features without Supervision](https://mlsanity.com/paper/2304.07193/) (2023)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Flow Matching for Generative Modeling](https://mlsanity.com/paper/2210.02747/) (2022)
- [Diffusion Policy: Visuomotor Policy Learning via Action Diffusion](https://mlsanity.com/paper/2303.04137/) (2023)
- [Learning Fine-Grained Bimanual Manipulation with Low-Cost Hardware](https://mlsanity.com/paper/2304.13705/) (2023)
- [Domain Randomization for Transferring Deep Neural Networks from Simulation to the Real World](https://mlsanity.com/paper/1703.06907/) (2017)
- [Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesis](https://mlsanity.com/paper/2308.09713/) (2023)
- [Evaluating Real-World Robot Manipulation Policies in Simulation](https://mlsanity.com/paper/2405.05941/) (2024)
- [Learning Interactive Real-World Simulators](https://mlsanity.com/paper/2310.06114/) (2023)
- [InstantMesh: Efficient 3D Mesh Generation from a Single Image with Sparse-view Large Reconstruction Models](https://mlsanity.com/paper/2404.07191/) (2024)
- [TAPIR: Tracking Any Point with per-frame Initialization and temporal Refinement](https://mlsanity.com/paper/2306.08637/) (2023)
- [RVT: Robotic View Transformer for 3D Object Manipulation](https://mlsanity.com/paper/2306.14896/) (2023)
- [Sim-to-Real via Sim-to-Sim: Data-efficient Robotic Grasping via Randomized-to-Canonical Adaptation Networks](https://mlsanity.com/paper/1812.07252/) (2018)
- [Habitat Synthetic Scenes Dataset (HSSD-200): An Analysis of 3D Scene Scale and Realism Tradeoffs for ObjectGoal Navigation](https://mlsanity.com/paper/2306.11290/) (2023)
- [Reconciling Reality through Simulation: A Real-to-Sim-to-Real Approach for Robust Manipulation](https://mlsanity.com/paper/2403.03949/) (2024)
- [PhysTwin: Physics-Informed Reconstruction and Simulation of Deformable Objects from Videos](https://mlsanity.com/paper/2503.17973/) (2025)
- [InstantSplat: Sparse-view Gaussian Splatting in Seconds](https://mlsanity.com/paper/2403.20309/) (2024)
- [TRANSIC: Sim-to-Real Policy Transfer by Learning from Online Correction](https://mlsanity.com/paper/2405.10315/) (2024)
- [AutoEval: Autonomous Evaluation of Generalist Robot Manipulation Policies in the Real World](https://mlsanity.com/paper/2503.24278/) (2025)
- [Vision-Based Manipulators Need to Also See from Their Hands](https://mlsanity.com/paper/2203.12677/) (2022)
- [Scalable Real2Sim: Physics-Aware Asset Generation Via Robotic Pick-and-Place Setups](https://mlsanity.com/paper/2503.00370/) (2025)
- [Robot Learning as an Empirical Science: Best Practices for Policy Evaluation](https://mlsanity.com/paper/2409.09491/) (2024)
- [AdaptSim: Task-Driven Simulation Adaptation for Sim-to-Real Transfer](https://mlsanity.com/paper/2302.04903/) (2023)
- [Learning Robot Soccer from Egocentric Vision with Deep Reinforcement Learning](https://mlsanity.com/paper/2405.02425/) (2024)
- [Jerk-limited Real-time Trajectory Generation with Arbitrary Target States](https://mlsanity.com/paper/2105.04830/) (2021)
- [What do we learn from a large-scale study of pre-trained visual representations in sim and real environments?](https://mlsanity.com/paper/2310.02219/) (2023)
- [Cloth-Splatting: 3D Cloth State Estimation from RGB Supervision](https://mlsanity.com/paper/2501.01715/) (2025)

## Built on by (most cited first, 12 of 12)

- [PointWorld: Scaling 3D World Models for In-The-Wild Robotic Manipulation](https://mlsanity.com/paper/2601.03782/) (2026)
- [Real-to-Sim Robot Policy Evaluation with Gaussian Splatting Simulation of Soft-Body Interactions](https://mlsanity.com/paper/2511.04665/) (2025)
- [RoboWorld: Fast and Reliable Neural Simulators for Generalist Robot Policy Evaluation](https://mlsanity.com/paper/2607.01060/) (2026)
- [From Seeing to Simulating: Generative High-Fidelity Simulation with Digital Cousins for Generalizable Robot Learning and Evaluation](https://mlsanity.com/paper/2604.15805/) (2026)
- [3D Generation for Embodied AI and Robotic Simulation: A Survey](https://mlsanity.com/paper/2604.26509/) (2026)
- [GASE: Gaussian Splatting-Based Automated System for Reconstructing Embodied-Simulation Environments](https://mlsanity.com/paper/2606.17520/) (2026)
- [Active Real-World Factor-Based Evaluation for Generalist Robot Policies](https://mlsanity.com/paper/2607.14439/) (2026)
- [PhysCoRe: Physics-Corrected Residual World Models for Material-Aware Deformable Dynamics](https://mlsanity.com/paper/2607.20653/) (2026)
- [A Practical Recipe Towards Improving Sim-and-Real Correlation for VLA Evaluation](https://mlsanity.com/paper/2606.10366/) (2026)
- [Deform360: A Massive Multi-view Visuotactile Dataset for Deformable World Models](https://mlsanity.com/paper/2607.05390/) (2026)
- [DeepInsight II: One Trace from Benchmark to Robot](https://mlsanity.com/paper/2608.16556/) (2026)
- [D-World: An Explicit World-Language-Action Model with Recursive Self-Improvement under Dual Control](https://mlsanity.com/paper/2610.17114/) (2026)

## Abstract (arXiv)

We introduce real-is-sim, a new approach to integrating simulation into behavior cloning pipelines. In contrast to real-only methods, which lack the ability to safely test policies before deployment, and sim-to-real methods, which require complex adaptation to cross the sim-to-real gap, our framework allows policies to seamlessly switch between running on real hardware and running in parallelized virtual environments. At the center of real-is-sim is a dynamic digital twin, powered by the Embodied Gaussian simulator, that synchronizes with the real world at 60Hz. This twin acts as a mediator between the behavior cloning policy and the real robot. Policies are trained using representations derived from simulator states and always act on the simulated robot, never the real one. During deployment, the real robot simply follows the simulated robot's joint states, and the simulation is continuously corrected with real world measurements. This setup, where the simulator drives all policy execution and maintains real-time synchronization with the physical world, shifts the responsibility of crossing the sim-to-real gap to the digital twin's synchronization mechanisms, instead of the policy itself. We demonstrate real-is-sim on a long-horizon manipulation task (PushT), showing that virtual evaluations are consistent with real-world results. We further show how real-world data can be augmented with virtual rollouts and compare to policies trained on different representations derived from the simulator state including object poses and rendered images from both static and robot-mounted cameras. Our results highlight the flexibility of the real-is-sim framework across training, evaluation, and deployment stages. Videos available at https://real-is-sim.github.io.
