# Enhancing Personalized Multi-Turn Dialogue with Curiosity Reward

arXiv: https://arxiv.org/abs/2504.03206 · HTML: https://mlsanity.com/paper/2504.03206/

## Key facts

- Cited by 27 papers in the map (data through 14 Oct 2026).
- Placed in Preference alignment for recommenders and RAG, one of 10 directions in LLM alignment / RLHF / preference optimisation.
- Builds on 19 of its 49 references that are in the map.
- First posted on arXiv 4 Apr 2025.

## Placed in

- LLM alignment / RLHF / preference optimisation / [Preference alignment for recommenders and RAG](https://mlsanity.com/alignment/preference-alignment-for-recommenders-and-rag/)

## Builds on (most cited first, 19 of 19)

- [Training language models to follow instructions with human feedback](https://mlsanity.com/paper/2203.02155/) (2022)
- [Gemini 1.5: Unlocking multimodal understanding across millions of tokens of context](https://mlsanity.com/paper/2403.05530/) (2024)
- [High-Dimensional Continuous Control Using Generalized Advantage Estimation](https://mlsanity.com/paper/1506.02438/) (2015)
- [Curiosity-driven Exploration by Self-supervised Prediction](https://mlsanity.com/paper/1705.05363/) (2017)
- [Gemma: Open Models Based on Gemini Research and Technology](https://mlsanity.com/paper/2403.08295/) (2024)
- [Way Off-Policy Batch Deep Reinforcement Learning of Implicit Human Preferences in Dialog](https://mlsanity.com/paper/1907.00456/) (2019)
- [Large-Scale Study of Curiosity-Driven Learning](https://mlsanity.com/paper/1808.04355/) (2018)
- [The Design and Implementation of XiaoIce, an Empathetic Social Chatbot](https://mlsanity.com/paper/1812.08989/) (2018)
- [Exploration in Deep Reinforcement Learning: A Survey](https://mlsanity.com/paper/2205.00824/) (2022)
- [Personalizing Reinforcement Learning from Human Feedback with Variational Preference Learning](https://mlsanity.com/paper/2408.10075/) (2024)
- [What makes a good conversation? How controllable attributes affect human judgments](https://mlsanity.com/paper/1902.08654/) (2019)
- [Unsupervised Evaluation of Interactive Dialog with DialoGPT](https://mlsanity.com/paper/2006.12719/) (2020)
- [Distributional Preference Learning: Understanding and Accounting for Hidden Context in RLHF](https://mlsanity.com/paper/2312.08358/) (2023)
- [Sequence Tutor: Conservative Fine-Tuning of Sequence Generation Models with KL-control](https://mlsanity.com/paper/1611.02796/) (2016)
- [Multi-turn Reinforcement Learning from Preference Human Feedback](https://mlsanity.com/paper/2405.14655/) (2024)
- [Virtual Personas for Language Models via an Anthology of Backstories](https://mlsanity.com/paper/2407.06576/) (2024)
- [Zero-Shot Goal-Directed Dialogue via RL on Imagined Conversations](https://mlsanity.com/paper/2311.05584/) (2023)
- [Language Model Personalization via Reward Factorization](https://mlsanity.com/paper/2503.06358/) (2025)
- [RLPF: Reinforcement Learning from Prediction Feedback for User Summarization with LLMs](https://mlsanity.com/paper/2409.04421/) (2024)

## Built on by (most cited first, 27 of 27)

- [Self-Questioning Language Models](https://mlsanity.com/paper/2508.03682/) (2025)
- [Consistently Simulating Human Personas with Multi-Turn Reinforcement Learning](https://mlsanity.com/paper/2511.00222/) (2025)
- [A Survey on LLM-based Conversational User Simulation](https://mlsanity.com/paper/2604.24977/) (2026)
- [Toward Personalized LLM-Powered Agents: Foundations, Evaluation, and Future Directions](https://mlsanity.com/paper/2602.22680/) (2026)
- [COMPASS: Benchmarking Constrained Optimization in LLM Agents](https://mlsanity.com/paper/2510.07043/) (2025)
- [Learning to Simulate Human Dialogue](https://mlsanity.com/paper/2601.04436/) (2026)
- [MultiSessionCollab: Learning User Preferences with Memory to Improve Long-Term Collaboration](https://mlsanity.com/paper/2601.02702/) (2026)
- [On Information Self-Locking in Reinforcement Learning for Active Reasoning of LLM agents](https://mlsanity.com/paper/2603.12109/) (2026)
- [One Frozen Simulator Is Not Enough: Simulator Collapse in Multi-Agent RL](https://mlsanity.com/paper/2608.12253/) (2026)
- [Reducing Belief Deviation in Reinforcement Learning for Active Reasoning](https://mlsanity.com/paper/2510.12264/) (2025)
- [Implicit Turn-Wise Policy Optimization for Proactive User-LLM Interaction](https://mlsanity.com/paper/2603.23550/) (2026)
- [Generative Adversarial Post-Training Mitigates Reward Hacking in Live Human-AI Music Interaction](https://mlsanity.com/paper/2511.17879/) (2025)
- [TRUST-SQL: Tool-Integrated Multi-Turn Reinforcement Learning for Text-to-SQL over Unknown Schemas](https://mlsanity.com/paper/2603.16448/) (2026)
- [SHAPE: Unifying Safety, Helpfulness and Pedagogy for Educational LLMs](https://mlsanity.com/paper/2604.22134/) (2026)
- [Pushing Forward Pareto Frontiers of Proactive Agents with Behavioral Agentic Optimization](https://mlsanity.com/paper/2602.11351/) (2026)
- [Curiosity-Driven LLM-as-a-judge for Personalized Creative Judgment](https://mlsanity.com/paper/2510.05135/) (2025)
- [Dialogue Model Optimization via Agent Game and Adaptive Tree-based GRPO](https://mlsanity.com/paper/2602.08533/) (2026)
- [Unlocking Proactivity in Task-Oriented Dialogue](https://mlsanity.com/paper/2605.22240/) (2026)
- [Hypotheses-Guided Self Distillation for Continual Personalization](https://mlsanity.com/paper/2609.00251/) (2026)
- [Forty Shades of Blue: Quality-Diversity Alignment via Mode-Conditioned Reinforcement Learning](https://mlsanity.com/paper/2609.14896/) (2026)
- [WHEN TO ACT, WHEN TO WAIT: Modeling the Intent-Action Alignment Problem in Dialogue](https://mlsanity.com/paper/2506.01881/) (2025)
- [Offline Policy Evaluation of Multi-Turn LLM Health Coaching with Real Users](https://mlsanity.com/paper/2510.17173/) (2025)
- [Magic, Madness, Heaven, Sin: LLM Output Diversity is Everything, Everywhere, All at Once](https://mlsanity.com/paper/2604.01504/) (2026)
- [Communication Policy Evolution for Proactive LLM Agents](https://mlsanity.com/paper/2606.14314/) (2026)
- [Ask or Answer: A Decision Framework for Multi-Turn Health Misinformation Intervention](https://mlsanity.com/paper/2608.21721/) (2026)
- [Training User Simulators with Latent Intrinsic Feedback](https://mlsanity.com/paper/2610.13617/) (2026)
- [PersonaFactor: Preference Factors with Dynamic Selection for LLM Personalization](https://mlsanity.com/paper/2610.16372/) (2026)

## Abstract (arXiv)

Effective conversational agents like large language models (LLMs) must personalize their interactions to adapt to user preferences, personalities, and attributes across diverse domains like education and healthcare. Current methods like Reinforcement Learning from Human Feedback (RLHF), often prioritize helpfulness and safety but fall short in fostering truly empathetic, adaptive, and personalized dialogues. Existing personalization approaches typically rely on extensive user history, limiting their effectiveness for new or context-limited users. To address these limitations, we propose leveraging a user model to incorporate a curiosity-based intrinsic reward into multi-turn RLHF. This novel reward mechanism encourages the LLM agent to actively infer user traits by optimizing conversations to improve its user model's accuracy. Consequently, the agent delivers more personalized interactions by learning more about the user. We demonstrate our method's effectiveness in two distinct domains: significantly improving personalization performance in a conversational recommendation task, and personalizing conversations for different learning styles in an educational setting. We show improved generalization capabilities compared to traditional multi-turn RLHF, all while maintaining conversation quality. Our method offers a promising solution for creating more personalized, adaptive, and engaging conversational agents.
