# Deep Reinforcement Learning via Object-Centric Attention

arXiv: https://arxiv.org/abs/2504.03024 · HTML: https://mlsanity.com/paper/2504.03024/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Placed in Deep RL algorithms and representations, one of 15 directions in Deep reinforcement learning methods.
- Builds on 41 of its 57 references that are in the map.
- First posted on arXiv 3 Apr 2025.

## Placed in

- Deep reinforcement learning methods / [Deep RL algorithms and representations](https://mlsanity.com/deeprl/deep-rl-algorithms-and-representations/)

## Builds on (most cited first, 30 of 41)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Mask R-CNN](https://mlsanity.com/paper/1703.06870/) (2017)
- [You Only Look Once: Unified, Real-Time Object Detection](https://mlsanity.com/paper/1506.02640/) (2015)
- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [Domain Randomization for Transferring Deep Neural Networks from Simulation to the Real World](https://mlsanity.com/paper/1703.06907/) (2017)
- [Spatial Transformer Networks](https://mlsanity.com/paper/1506.02025/) (2015)
- [Show, Attend and Tell: Neural Image Caption Generation with Visual Attention](https://mlsanity.com/paper/1502.03044/) (2015)
- [Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model](https://mlsanity.com/paper/1911.08265/) (2019)
- [DINO: DETR with Improved DeNoising Anchor Boxes for End-to-End Object Detection](https://mlsanity.com/paper/2203.03605/) (2022)
- [Object-Centric Learning with Slot Attention](https://mlsanity.com/paper/2006.15055/) (2020)
- [Deep Reinforcement Learning at the Edge of the Statistical Precipice](https://mlsanity.com/paper/2108.13264/) (2021)
- [A Distributional Perspective on Reinforcement Learning](https://mlsanity.com/paper/1707.06887/) (2017)
- [Image Augmentation Is All You Need: Regularizing Deep Reinforcement Learning from Pixels](https://mlsanity.com/paper/2004.13649/) (2020)
- [Learning Invariant Representations for Reinforcement Learning without Reconstruction](https://mlsanity.com/paper/2006.10742/) (2020)
- [Graph R-CNN for Scene Graph Generation](https://mlsanity.com/paper/1808.00191/) (2018)
- [Inductive Biases for Deep Learning of Higher-Level Cognition](https://mlsanity.com/paper/2011.15091/) (2020)
- [SPACE: Unsupervised Object-Oriented Scene Representation via Spatial Attention and Decomposition](https://mlsanity.com/paper/2001.02407/) (2020)
- [Stop Regressing: Training Value Functions via Classification for Scalable Deep RL](https://mlsanity.com/paper/2403.03950/) (2024)
- [Generalization and Regularization in DQN](https://mlsanity.com/paper/1810.00123/) (2018)
- [The Consciousness Prior](https://mlsanity.com/paper/1709.08568/) (2017)
- [Towards Interpretable Reinforcement Learning Using Attention Augmented Agents](https://mlsanity.com/paper/1906.02500/) (2019)
- [Generalization and Robustness Implications in Object-Centric Learning](https://mlsanity.com/paper/2107.00637/) (2021)
- [On the Foundations of Shortcut Learning](https://mlsanity.com/paper/2310.16228/) (2023)
- [An Investigation into Pre-Training Object-Centric Representations for Reinforcement Learning](https://mlsanity.com/paper/2302.04419/) (2023)
- [Look where you look! Saliency-guided Q-networks for generalization in visual Reinforcement Learning](https://mlsanity.com/paper/2209.09203/) (2022)
- [OCAtari: Object-Centric Atari 2600 Reinforcement Learning Environments](https://mlsanity.com/paper/2306.08649/) (2023)
- [Discriminative Particle Filter Reinforcement Learning for Complex Partial Observations](https://mlsanity.com/paper/2002.09884/) (2020)
- [A Consciousness-Inspired Planning Agent for Model-Based Reinforcement Learning](https://mlsanity.com/paper/2106.02097/) (2021)
- [Interpretable Concept Bottlenecks to Align Reinforcement Learning Agents](https://mlsanity.com/paper/2401.05821/) (2024)
- [Reinforcement Learning with Attention that Works: A Self-Supervised Approach](https://mlsanity.com/paper/1904.03367/) (2019)

## Built on by (most cited first, 2 of 2)

- [PoE-World: Compositional World Modeling with Products of Programmatic Experts](https://mlsanity.com/paper/2505.10819/) (2025)
- [GRAIL: Autonomous Concept Grounding for Neuro-Symbolic Reinforcement Learning](https://mlsanity.com/paper/2604.16871/) (2026)

## Abstract (arXiv)

Deep reinforcement learning agents, trained on raw pixel inputs, often fail to generalize beyond their training environments, relying on spurious correlations and irrelevant background details. To address this issue, object-centric agents have recently emerged. However, they require different representations tailored to the task specifications. Contrary to deep agents, no single object-centric architecture can be applied to any environment. Inspired by principles of cognitive science and Occam's Razor, we introduce Object-Centric Attention via Masking (OCCAM), which selectively preserves task-relevant entities while filtering out irrelevant visual information. Specifically, OCCAM takes advantage of the object-centric inductive bias. Empirical evaluations on Atari benchmarks demonstrate that OCCAM significantly improves robustness to novel perturbations and reduces sample complexity while showing similar or improved performance compared to conventional pixel-based RL. These results suggest that structured abstraction can enhance generalization without requiring explicit symbolic representations or domain-specific object extraction pipelines.
