# LLMs as Deceptive Agents: How Role-Based Prompting Induces Semantic Ambiguity in Puzzle Tasks

arXiv: https://arxiv.org/abs/2504.02254 · HTML: https://mlsanity.com/paper/2504.02254/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Placed in Social simulation and multi-agent debate, one of 16 directions in LLM agents and tool use.
- Builds on 3 of its 7 references that are in the map.
- First posted on arXiv 3 Apr 2025.

## Placed in

- LLM agents and tool use / [Social simulation and multi-agent debate](https://mlsanity.com/agents/social-simulation-and-multi-agent-debate/)

## Builds on (most cited first, 3 of 3)

- [HateBERT: Retraining BERT for Abusive Language Detection in English](https://mlsanity.com/paper/2010.12472/) (2020)
- [We're Afraid Language Models Aren't Modeling Ambiguity](https://mlsanity.com/paper/2304.14399/) (2023)
- [Large Language Model Adversarial Landscape Through the Lens of Attack Objectives](https://mlsanity.com/paper/2502.02960/) (2025)

## Built on by (most cited first, 1 of 1)

- [Scheming Ability in LLM-to-LLM Strategic Interactions](https://mlsanity.com/paper/2510.12826/) (2025)

## Abstract (arXiv)

Recent advancements in Large Language Models (LLMs) have not only showcased impressive creative capabilities but also revealed emerging agentic behaviors that exploit linguistic ambiguity in adversarial settings. In this study, we investigate how an LLM, acting as an autonomous agent, leverages semantic ambiguity to generate deceptive puzzles that mislead and challenge human users. Inspired by the popular puzzle game "Connections", we systematically compare puzzles produced through zero-shot prompting, role-injected adversarial prompts, and human-crafted examples, with an emphasis on understanding the underlying agent decision-making processes. Employing computational analyses with HateBERT to quantify semantic ambiguity, alongside subjective human evaluations, we demonstrate that explicit adversarial agent behaviors significantly heighten semantic ambiguity -- thereby increasing cognitive load and reducing fairness in puzzle solving. These findings provide critical insights into the emergent agentic qualities of LLMs and underscore important ethical considerations for evaluating and safely deploying autonomous language systems in both educational technologies and entertainment.
