# SocialGesture: Delving into Multi-person Gesture Understanding

arXiv: https://arxiv.org/abs/2504.02244 · HTML: https://mlsanity.com/paper/2504.02244/

## Key facts

- Cited by 11 papers in the map (data through 14 Oct 2026).
- Builds on 38 of its 60 references that are in the map.
- First posted on arXiv 3 Apr 2025.

## Builds on (most cited first, 30 of 38)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [GPT-4 Technical Report](https://mlsanity.com/paper/2303.08774/) (2023)
- [LoRA: Low-Rank Adaptation of Large Language Models](https://mlsanity.com/paper/2106.09685/) (2021)
- [Visual Instruction Tuning](https://mlsanity.com/paper/2304.08485/) (2023)
- [Qwen2.5-VL Technical Report](https://mlsanity.com/paper/2502.13923/) (2025)
- [Training data-efficient image transformers & distillation through attention](https://mlsanity.com/paper/2012.12877/) (2020)
- [Qwen2-VL: Enhancing Vision-Language Model's Perception of the World at Any Resolution](https://mlsanity.com/paper/2409.12191/) (2024)
- [Quo Vadis, Action Recognition? A New Model and the Kinetics Dataset](https://mlsanity.com/paper/1705.07750/) (2017)
- [The Kinetics Human Action Video Dataset](https://mlsanity.com/paper/1705.06950/) (2017)
- [SlowFast Networks for Video Recognition](https://mlsanity.com/paper/1812.03982/) (2018)
- [Is Space-Time Attention All You Need for Video Understanding?](https://mlsanity.com/paper/2102.05095/) (2021)
- [Expanding Performance Boundaries of Open-Source Multimodal Models with Model, Data, and Test-Time Scaling](https://mlsanity.com/paper/2412.05271/) (2024)
- [Ego4D: Around the World in 3,000 Hours of Egocentric Video](https://mlsanity.com/paper/2110.07058/) (2021)
- [Video-MME: The First-Ever Comprehensive Evaluation Benchmark of Multi-modal LLMs in Video Analysis](https://mlsanity.com/paper/2405.21075/) (2024)
- [A Closer Look at Spatiotemporal Convolutions for Action Recognition](https://mlsanity.com/paper/1711.11248/) (2017)
- [Video Swin Transformer](https://mlsanity.com/paper/2106.13230/) (2021)
- [Temporal Segment Networks: Towards Good Practices for Deep Action Recognition](https://mlsanity.com/paper/1608.00859/) (2016)
- [VideoMAE V2: Scaling Video Masked Autoencoders with Dual Masking](https://mlsanity.com/paper/2303.16727/) (2023)
- [MViTv2: Improved Multiscale Vision Transformers for Classification and Detection](https://mlsanity.com/paper/2112.01526/) (2021)
- [ActionFormer: Localizing Moments of Actions with Transformers](https://mlsanity.com/paper/2202.07925/) (2022)
- [The THUMOS Challenge on Action Recognition for Videos "in the Wild"](https://mlsanity.com/paper/1604.06182/) (2016)
- [DialogueGCN: A Graph Convolutional Neural Network for Emotion Recognition in Conversation](https://mlsanity.com/paper/1908.11540/) (2019)
- [TAM: Temporal Adaptive Module for Video Recognition](https://mlsanity.com/paper/2005.06803/) (2020)
- [iMiGUE: An Identity-free Video Dataset for Micro-Gesture Understanding and Emotion Analysis](https://mlsanity.com/paper/2107.00285/) (2021)
- [Grounded Multi-Hop VideoQA in Long-Form Egocentric Videos](https://mlsanity.com/paper/2408.14469/) (2024)
- [HaGRID - HAnd Gesture Recognition Image Dataset](https://mlsanity.com/paper/2206.08219/) (2022)
- [SnAG: Scalable and Accurate Video Grounding](https://mlsanity.com/paper/2404.02257/) (2024)
- [Gaze-LLE: Gaze Target Estimation via Large-Scale Learned Encoders](https://mlsanity.com/paper/2412.09586/) (2024)
- [Graph Based Network with Contextualized Representations of Turns in Dialogue](https://mlsanity.com/paper/2109.04008/) (2021)
- [IPN Hand: A Video Dataset and Benchmark for Real-Time Continuous Hand Gesture Recognition](https://mlsanity.com/paper/2005.02134/) (2020)

## Built on by (most cited first, 11 of 11)

- [Multi-speaker Attention Alignment for Multimodal Social Interaction](https://mlsanity.com/paper/2511.17952/) (2025)
- [Can MLLMs Read the Room? A Multimodal Benchmark for Verifying Truthfulness in Multi-Party Social Interactions](https://mlsanity.com/paper/2510.27195/) (2025)
- [Can MLLMs Read the Room? A Multimodal Benchmark for Assessing Deception in Multi-Party Social Interactions](https://mlsanity.com/paper/2511.16221/) (2025)
- [Omni-MMSI: Toward Identity-attributed Social Interaction Understanding](https://mlsanity.com/paper/2604.00267/) (2026)
- [SocialDirector: Training-Free Social Interaction Control for Multi-Person Video Generation](https://mlsanity.com/paper/2605.10079/) (2026)
- [GRASP: Learning to Ground Social Reasoning in Multi-Person Non-Verbal Interactions](https://mlsanity.com/paper/2605.15764/) (2026)
- [HelloWorld: Enabling Socially Interactive Characters in Video World Models](https://mlsanity.com/paper/2608.05070/) (2026)
- [B-MoE: A Body-Part-Aware Mixture-of-Experts "All Parts Matter" Approach to Micro-Action Recognition](https://mlsanity.com/paper/2603.24245/) (2026)
- [When Eyes Betray AI: Social Gaze Consistency as a Semantic Cue for AI-Generated Image Detection](https://mlsanity.com/paper/2605.27348/) (2026)
- [Recognizing Co-Speech Gestures in-the-Wild](https://mlsanity.com/paper/2605.31589/) (2026)
- [AI Smart Glasses for Wearable Intelligence: From Egocentric Sensing to Agentic Personalization](https://mlsanity.com/paper/2609.19793/) (2026)

## Abstract (arXiv)

Previous research in human gesture recognition has largely overlooked multi-person interactions, which are crucial for understanding the social context of naturally occurring gestures. This limitation in existing datasets presents a significant challenge in aligning human gestures with other modalities like language and speech. To address this issue, we introduce SocialGesture, the first large-scale dataset specifically designed for multi-person gesture analysis. SocialGesture features a diverse range of natural scenarios and supports multiple gesture analysis tasks, including video-based recognition and temporal localization, providing a valuable resource for advancing the study of gesture during complex social interactions. Furthermore, we propose a novel visual question answering (VQA) task to benchmark vision language models'(VLMs) performance on social gesture understanding. Our findings highlight several limitations of current gesture recognition models, offering insights into future directions for improvement in this field. SocialGesture is available at huggingface.co/datasets/IrohXu/SocialGesture.
