# BOGausS: Better Optimized Gaussian Splatting

arXiv: https://arxiv.org/abs/2504.01844 · HTML: https://mlsanity.com/paper/2504.01844/

## Key facts

- Cited by 6 papers in the map (data through 14 Oct 2026).
- Builds on 14 of its 21 references that are in the map.
- First posted on arXiv 2 Apr 2025.

## Builds on (most cited first, 14 of 14)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fields](https://mlsanity.com/paper/2103.13415/) (2021)
- [Mip-Splatting: Alias-free 3D Gaussian Splatting](https://mlsanity.com/paper/2311.16493/) (2023)
- [3D Gaussian Splatting as Markov Chain Monte Carlo](https://mlsanity.com/paper/2404.09591/) (2024)
- [A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasets](https://mlsanity.com/paper/2406.12080/) (2024)
- [Mini-Splatting: Representing Scenes with a Constrained Number of Gaussians](https://mlsanity.com/paper/2403.14166/) (2024)
- [Taming 3DGS: High-Quality Radiance Fields with Limited Resources](https://mlsanity.com/paper/2406.15643/) (2024)
- [EAGLES: Efficient Accelerated 3D Gaussians with Lightweight EncodingS](https://mlsanity.com/paper/2312.04564/) (2023)
- [Compact 3D Scene Representation via Self-Organizing Gaussian Grids](https://mlsanity.com/paper/2312.13299/) (2023)
- [Revising Densification in Gaussian Splatting](https://mlsanity.com/paper/2404.06109/) (2024)
- [Pixel-GS: Density Control with Pixel-aware Gradient for 3D Gaussian Splatting](https://mlsanity.com/paper/2403.15530/) (2024)
- [FLoD: Integrating Flexible Level of Detail into 3D Gaussian Splatting for Customizable Rendering](https://mlsanity.com/paper/2408.12894/) (2024)
- [Efficient Density Control for 3D Gaussian Splatting](https://mlsanity.com/paper/2411.10133/) (2024)

## Built on by (most cited first, 6 of 6)

- [Splannequin: Freezing Monocular Mannequin-Challenge Footage with Dual-Detection Splatting](https://mlsanity.com/paper/2512.05113/) (2025)
- [Smol-GS: Compact Representations for Abstract 3D Gaussian Splatting](https://mlsanity.com/paper/2512.00850/) (2025)
- [The Role of Initialization in 3D Gaussian Splatting](https://mlsanity.com/paper/2603.20714/) (2026)
- [Camera-Agnostic Pruning of 3D Gaussian Splats via Descriptor-Based Beta Evidence](https://mlsanity.com/paper/2603.21933/) (2026)
- [DP-Splat: Bayesian Nonparametric Complexity Control for Gaussian Splatting](https://mlsanity.com/paper/2607.10912/) (2026)
- [SPLATIFY: Reproduce, Discover, Innovate! From Papers and Ideas to Trainable 3DGS Code](https://mlsanity.com/paper/2610.09116/) (2026)

## Abstract (arXiv)

3D Gaussian Splatting (3DGS) proposes an efficient solution for novel view synthesis. Its framework provides fast and high-fidelity rendering. Although less complex than other solutions such as Neural Radiance Fields (NeRF), there are still some challenges building smaller models without sacrificing quality. In this study, we perform a careful analysis of 3DGS training process and propose a new optimization methodology. Our Better Optimized Gaussian Splatting (BOGausS) solution is able to generate models up to ten times lighter than the original 3DGS with no quality degradation, thus significantly boosting the performance of Gaussian Splatting compared to the state of the art.
