# Dual-stream Transformer-GCN Model with Contextualized Representations Learning for Monocular 3D Human Pose Estimation

arXiv: https://arxiv.org/abs/2504.01764 · HTML: https://mlsanity.com/paper/2504.01764/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 39 of its 49 references that are in the map.
- First posted on arXiv 2 Apr 2025.

## Builds on (most cited first, 30 of 39)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Masked Autoencoders Are Scalable Vision Learners](https://mlsanity.com/paper/2111.06377/) (2021)
- [Convolutional Neural Networks on Graphs with Fast Localized Spectral Filtering](https://mlsanity.com/paper/1606.09375/) (2016)
- [An Empirical Evaluation of Generic Convolutional and Recurrent Networks for Sequence Modeling](https://mlsanity.com/paper/1803.01271/) (2018)
- [Deep High-Resolution Representation Learning for Human Pose Estimation](https://mlsanity.com/paper/1902.09212/) (2019)
- [Stacked Hourglass Networks for Human Pose Estimation](https://mlsanity.com/paper/1603.06937/) (2016)
- [data2vec: A General Framework for Self-supervised Learning in Speech, Vision and Language](https://mlsanity.com/paper/2202.03555/) (2022)
- [NTU RGB+D: A Large Scale Dataset for 3D Human Activity Analysis](https://mlsanity.com/paper/1604.02808/) (2016)
- [Monocular 3D Human Pose Estimation In The Wild Using Improved CNN Supervision](https://mlsanity.com/paper/1611.09813/) (2016)
- [End-to-End Human Pose and Mesh Reconstruction with Transformers](https://mlsanity.com/paper/2012.09760/) (2020)
- [3D human pose estimation in video with temporal convolutions and semi-supervised training](https://mlsanity.com/paper/1811.11742/) (2018)
- [Channel-wise Topology Refinement Graph Convolution for Skeleton-Based Action Recognition](https://mlsanity.com/paper/2107.12213/) (2021)
- [DeepPose: Human Pose Estimation via Deep Neural Networks](https://mlsanity.com/paper/1312.4659/) (2013)
- [3D Human Pose Estimation with Spatial and Temporal Transformers](https://mlsanity.com/paper/2103.10455/) (2021)
- [Revisiting Skeleton-based Action Recognition](https://mlsanity.com/paper/2104.13586/) (2021)
- [Semantic Graph Convolutional Networks for 3D Human Pose Regression](https://mlsanity.com/paper/1904.03345/) (2019)
- [MotionBERT: A Unified Perspective on Learning Human Motion Representations](https://mlsanity.com/paper/2210.06551/) (2022)
- [MixSTE: Seq2seq Mixed Spatio-Temporal Encoder for 3D Human Pose Estimation in Video](https://mlsanity.com/paper/2203.00859/) (2022)
- [Efficient Self-supervised Learning with Contextualized Target Representations for Vision, Speech and Language](https://mlsanity.com/paper/2212.07525/) (2022)
- [TokenPose: Learning Keypoint Tokens for Human Pose Estimation](https://mlsanity.com/paper/2104.03516/) (2021)
- [3D Human Action Representation Learning via Cross-View Consistency Pursuit](https://mlsanity.com/paper/2104.14466/) (2021)
- [DiffPose: Toward More Reliable 3D Pose Estimation](https://mlsanity.com/paper/2211.16940/) (2022)
- [SRNet: Improving Generalization in 3D Human Pose Estimation with a Split-and-Recombine Approach](https://mlsanity.com/paper/2007.09389/) (2020)
- [Exploiting Temporal Contexts with Strided Transformer for 3D Human Pose Estimation](https://mlsanity.com/paper/2103.14304/) (2021)
- [PoseFormerV2: Exploring Frequency Domain for Efficient and Robust 3D Human Pose Estimation](https://mlsanity.com/paper/2303.17472/) (2023)
- [Exploiting temporal information for 3D pose estimation](https://mlsanity.com/paper/1711.08585/) (2017)
- [Motion Guided 3D Pose Estimation from Videos](https://mlsanity.com/paper/2004.13985/) (2020)
- [Learning Multi-dimensional Edge Feature-based AU Relation Graph for Facial Action Unit Recognition](https://mlsanity.com/paper/2205.01782/) (2022)
- [Diffusion-Based 3D Human Pose Estimation with Multi-Hypothesis Aggregation](https://mlsanity.com/paper/2303.11579/) (2023)
- [P-STMO: Pre-Trained Spatial Temporal Many-to-One Model for 3D Human Pose Estimation](https://mlsanity.com/paper/2203.07628/) (2022)

## Abstract (arXiv)

This paper introduces a novel approach to monocular 3D human pose estimation using contextualized representation learning with the Transformer-GCN dual-stream model. Monocular 3D human pose estimation is challenged by depth ambiguity, limited 3D-labeled training data, imbalanced modeling, and restricted model generalization. To address these limitations, our work introduces a groundbreaking motion pre-training method based on contextualized representation learning. Specifically, our method involves masking 2D pose features and utilizing a Transformer-GCN dual-stream model to learn high-dimensional representations through a self-distillation setup. By focusing on contextualized representation learning and spatial-temporal modeling, our approach enhances the model's ability to understand spatial-temporal relationships between postures, resulting in superior generalization. Furthermore, leveraging the Transformer-GCN dual-stream model, our approach effectively balances global and local interactions in video pose estimation. The model adaptively integrates information from both the Transformer and GCN streams, where the GCN stream effectively learns local relationships between adjacent key points and frames, while the Transformer stream captures comprehensive global spatial and temporal features. Our model achieves state-of-the-art performance on two benchmark datasets, with an MPJPE of 38.0mm and P-MPJPE of 31.9mm on Human3.6M, and an MPJPE of 15.9mm on MPI-INF-3DHP. Furthermore, visual experiments on public datasets and in-the-wild videos demonstrate the robustness and generalization capabilities of our approach.
