# GeometryCrafter: Consistent Geometry Estimation for Open-world Videos with Diffusion Priors

arXiv: https://arxiv.org/abs/2504.01016 · HTML: https://mlsanity.com/paper/2504.01016/

## Key facts

- Cited by 37 papers in the map (data through 14 Oct 2026).
- Placed in 3D, point cloud and scene generation, one of 14 directions in Diffusion models.
- Builds on 79 of its 106 references that are in the map.
- First posted on arXiv 1 Apr 2025.

## Placed in

- Diffusion models / [3D, point cloud and scene generation](https://mlsanity.com/diffusion/3d-point-cloud-and-scene-generation/)

## Builds on (most cited first, 30 of 79)

- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [Segment Anything](https://mlsanity.com/paper/2304.02643/) (2023)
- [DINOv2: Learning Robust Visual Features without Supervision](https://mlsanity.com/paper/2304.07193/) (2023)
- [Deep Unsupervised Learning using Nonequilibrium Thermodynamics](https://mlsanity.com/paper/1503.03585/) (2015)
- [Adding Conditional Control to Text-to-Image Diffusion Models](https://mlsanity.com/paper/2302.05543/) (2023)
- [ScanNet: Richly-annotated 3D Reconstructions of Indoor Scenes](https://mlsanity.com/paper/1702.04405/) (2017)
- [Elucidating the Design Space of Diffusion-Based Generative Models](https://mlsanity.com/paper/2206.00364/) (2022)
- [Stable Video Diffusion: Scaling Latent Video Diffusion Models to Large Datasets](https://mlsanity.com/paper/2311.15127/) (2023)
- [DUSt3R: Geometric 3D Vision Made Easy](https://mlsanity.com/paper/2312.14132/) (2023)
- [Towards Robust Monocular Depth Estimation: Mixing Datasets for Zero-shot Cross-dataset Transfer](https://mlsanity.com/paper/1907.01341/) (2019)
- [Depth Anything V2](https://mlsanity.com/paper/2406.09414/) (2024)
- [Depth Anything: Unleashing the Power of Large-Scale Unlabeled Data](https://mlsanity.com/paper/2401.10891/) (2024)
- [SuperPoint: Self-Supervised Interest Point Detection and Description](https://mlsanity.com/paper/1712.07629/) (2017)
- [Depth Map Prediction from a Single Image using a Multi-Scale Deep Network](https://mlsanity.com/paper/1406.2283/) (2014)
- [A Large Dataset to Train Convolutional Networks for Disparity, Optical Flow, and Scene Flow Estimation](https://mlsanity.com/paper/1512.02134/) (2015)
- [ScanNet++: A High-Fidelity Dataset of 3D Indoor Scenes](https://mlsanity.com/paper/2308.11417/) (2023)
- [Deep Ordinal Regression Network for Monocular Depth Estimation](https://mlsanity.com/paper/1806.02446/) (2018)
- [Hypersim: A Photorealistic Synthetic Dataset for Holistic Indoor Scene Understanding](https://mlsanity.com/paper/2011.02523/) (2020)
- [AdaBins: Depth Estimation using Adaptive Bins](https://mlsanity.com/paper/2011.14141/) (2020)
- [DL3DV-10K: A Large-Scale Scene Dataset for Deep Learning-based 3D Vision](https://mlsanity.com/paper/2312.16256/) (2023)
- [TartanAir: A Dataset to Push the Limits of Visual SLAM](https://mlsanity.com/paper/2003.14338/) (2020)
- [Pseudo-LiDAR from Visual Depth Estimation: Bridging the Gap in 3D Object Detection for Autonomous Driving](https://mlsanity.com/paper/1812.07179/) (2018)
- [MonST3R: A Simple Approach for Estimating Geometry in the Presence of Motion](https://mlsanity.com/paper/2410.03825/) (2024)
- [3D Packing for Self-Supervised Monocular Depth Estimation](https://mlsanity.com/paper/1905.02693/) (2019)
- [XMem: Long-Term Video Object Segmentation with an Atkinson-Shiffrin Memory Model](https://mlsanity.com/paper/2207.07115/) (2022)
- [Depth Pro: Sharp Monocular Metric Depth in Less Than a Second](https://mlsanity.com/paper/2410.02073/) (2024)
- [ViewCrafter: Taming Video Diffusion Models for High-fidelity Novel View Synthesis](https://mlsanity.com/paper/2409.02048/) (2024)
- [HiDDeN: Hiding Data With Deep Networks](https://mlsanity.com/paper/1807.09937/) (2018)
- [Metric3Dv2: A Versatile Monocular Geometric Foundation Model for Zero-shot Metric Depth and Surface Normal Estimation](https://mlsanity.com/paper/2404.15506/) (2024)

## Built on by (most cited first, 30 of 37)

- [ViPE: Video Pose Engine for 3D Geometric Perception](https://mlsanity.com/paper/2508.10934/) (2025)
- [Geo4D: Leveraging Video Generators for Geometric 4D Scene Reconstruction](https://mlsanity.com/paper/2504.07961/) (2025)
- [Pixel-Perfect Depth with Semantics-Prompted Diffusion Transformers](https://mlsanity.com/paper/2510.07316/) (2025)
- [MoVieS: Motion-Aware 4D Dynamic View Synthesis in One Second](https://mlsanity.com/paper/2507.10065/) (2025)
- [4DNeX: Feed-Forward 4D Generative Modeling Made Easy](https://mlsanity.com/paper/2508.13154/) (2025)
- [Vista4D: Video Reshooting with 4D Point Clouds](https://mlsanity.com/paper/2604.21915/) (2026)
- [Reconstructing 4D Spatial Intelligence: A Survey](https://mlsanity.com/paper/2507.21045/) (2025)
- [Track4World: Feedforward World-centric Dense 3D Tracking of All Pixels](https://mlsanity.com/paper/2603.02573/) (2026)
- [Mesh4D: 4D Mesh Reconstruction and Tracking from Monocular Video](https://mlsanity.com/paper/2601.05251/) (2026)
- [VGGT-X: When VGGT Meets Dense Novel View Synthesis](https://mlsanity.com/paper/2509.25191/) (2025)
- [PAGE-4D: Disentangled pose and geometry estimation for vggt-4d perception](https://mlsanity.com/paper/2510.17568/) (2025)
- [Geometry-as-context: Modulating Explicit 3D in Scene-consistent Video Generation to Geometry Context](https://mlsanity.com/paper/2602.21929/) (2026)
- [E3D-Bench: A Benchmark for End-to-End 3D Geometric Foundation Models](https://mlsanity.com/paper/2506.01933/) (2025)
- [PointDiT: Pixel-Space Diffusion for Monocular Geometry Estimation](https://mlsanity.com/paper/2607.02515/) (2026)
- [CtrlVDiff: Controllable Video Generation via Unified Multimodal Video Diffusion](https://mlsanity.com/paper/2511.21129/) (2025)
- [WorldReel: 4D Video Generation with Consistent Geometry and Motion Modeling](https://mlsanity.com/paper/2512.07821/) (2025)
- [TrackCraft3R: Repurposing Video Diffusion Transformers for Dense 3D Tracking](https://mlsanity.com/paper/2605.12587/) (2026)
- [GenRecon: Bridging Generative Priors for Multi-View 3D Scene Reconstruction](https://mlsanity.com/paper/2605.23888/) (2026)
- [DVD: Deterministic Video Depth Estimation with Generative Priors](https://mlsanity.com/paper/2603.12250/) (2026)
- [HarmoHOI: Harmonizing Appearance and 3D Motion for Multi-view Hand-Object Interaction Synthesis](https://mlsanity.com/paper/2607.17097/) (2026)
- [ColonCrafter: A Depth Estimation Model for Colonoscopy Videos Using Diffusion Priors](https://mlsanity.com/paper/2509.13525/) (2025)
- [HuPrior3R: Incorporating Human Priors for Better 3D Dynamic Reconstruction from Monocular Videos](https://mlsanity.com/paper/2512.06368/) (2025)
- [MotionCrafter: Dense Geometry and Motion Reconstruction with a 4D VAE](https://mlsanity.com/paper/2602.08961/) (2026)
- [DAGE: Dual-Stream Architecture for Efficient and Fine-Grained Geometry Estimation](https://mlsanity.com/paper/2603.03744/) (2026)
- [SLARM: Streaming and Language-Aligned Reconstruction Model for Dynamic Scenes](https://mlsanity.com/paper/2603.22893/) (2026)
- [UniVidX: A Unified Multimodal Framework for Versatile Video Generation via Diffusion Priors](https://mlsanity.com/paper/2605.00658/) (2026)
- [Towards Consistent Video Geometry Estimation](https://mlsanity.com/paper/2605.30060/) (2026)
- [CloseUpShot: Close-up Novel View Synthesis from Sparse-views via Point-conditioned Diffusion Model](https://mlsanity.com/paper/2511.13121/) (2025)
- [Reshoot-Anything: A Self-Supervised Model for In-the-Wild Video Reshooting](https://mlsanity.com/paper/2604.21776/) (2026)
- [Lift4D: Harmonizing Single-View 3D Estimation for 4D Reconstruction In-the-Wild](https://mlsanity.com/paper/2606.23688/) (2026)

## Abstract (arXiv)

Despite remarkable advancements in video depth estimation, existing methods exhibit inherent limitations in achieving geometric fidelity through the affine-invariant predictions, limiting their applicability in reconstruction and other metrically grounded downstream tasks. We propose GeometryCrafter, a novel framework that recovers high-fidelity point map sequences with temporal coherence from open-world videos, enabling accurate 3D/4D reconstruction, camera parameter estimation, and other depth-based applications. At the core of our approach lies a point map Variational Autoencoder (VAE) that learns a latent space agnostic to video latent distributions for effective point map encoding and decoding. Leveraging the VAE, we train a video diffusion model to model the distribution of point map sequences conditioned on the input videos. Extensive evaluations on diverse datasets demonstrate that GeometryCrafter achieves state-of-the-art 3D accuracy, temporal consistency, and generalization capability.
