# WorldScore: A Unified Evaluation Benchmark for World Generation

arXiv: https://arxiv.org/abs/2504.00983 · HTML: https://mlsanity.com/paper/2504.00983/

## Key facts

- Cited by 156 papers in the map (data through 14 Oct 2026).
- Builds on 79 of its 100 references that are in the map.
- First posted on arXiv 1 Apr 2025.

## Builds on (most cited first, 30 of 79)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [Score-Based Generative Modeling through Stochastic Differential Equations](https://mlsanity.com/paper/2011.13456/) (2020)
- [Deep Unsupervised Learning using Nonequilibrium Thermodynamics](https://mlsanity.com/paper/1503.03585/) (2015)
- [Scalable Diffusion Models with Transformers](https://mlsanity.com/paper/2212.09748/) (2022)
- [A Style-Based Generator Architecture for Generative Adversarial Networks](https://mlsanity.com/paper/1812.04948/) (2018)
- [Neural Discrete Representation Learning](https://mlsanity.com/paper/1711.00937/) (2017)
- [Analyzing and Improving the Image Quality of StyleGAN](https://mlsanity.com/paper/1912.04958/) (2019)
- [Grounding DINO: Marrying DINO with Grounded Pre-Training for Open-Set Object Detection](https://mlsanity.com/paper/2303.05499/) (2023)
- [Taming Transformers for High-Resolution Image Synthesis](https://mlsanity.com/paper/2012.09841/) (2020)
- [Progressive Growing of GANs for Improved Quality, Stability, and Variation](https://mlsanity.com/paper/1710.10196/) (2017)
- [SAM 2: Segment Anything in Images and Videos](https://mlsanity.com/paper/2408.00714/) (2024)
- [Large Scale GAN Training for High Fidelity Natural Image Synthesis](https://mlsanity.com/paper/1809.11096/) (2018)
- [CLIPScore: A Reference-free Evaluation Metric for Image Captioning](https://mlsanity.com/paper/2104.08718/) (2021)
- [CogVideoX: Text-to-Video Diffusion Models with An Expert Transformer](https://mlsanity.com/paper/2408.06072/) (2024)
- [Conditional Generative Adversarial Nets](https://mlsanity.com/paper/1411.1784/) (2014)
- [VBench: Comprehensive Benchmark Suite for Video Generative Models](https://mlsanity.com/paper/2311.17982/) (2023)
- [Make-A-Video: Text-to-Video Generation without Text-Video Data](https://mlsanity.com/paper/2209.14792/) (2022)
- [Towards Robust Monocular Depth Estimation: Mixing Datasets for Zero-shot Cross-dataset Transfer](https://mlsanity.com/paper/1907.01341/) (2019)
- [Matterport3D: Learning from RGB-D Data in Indoor Environments](https://mlsanity.com/paper/1709.06158/) (2017)
- [Depth Anything: Unleashing the Power of Large-Scale Unlabeled Data](https://mlsanity.com/paper/2401.10891/) (2024)
- [Alias-Free Generative Adversarial Networks](https://mlsanity.com/paper/2106.12423/) (2021)
- [MUSIQ: Multi-scale Image Quality Transformer](https://mlsanity.com/paper/2108.05997/) (2021)
- [Exploring CLIP for Assessing the Look and Feel of Images](https://mlsanity.com/paper/2207.12396/) (2022)
- [CogVideo: Large-scale Pretraining for Text-to-Video Generation via Transformers](https://mlsanity.com/paper/2205.15868/) (2022)
- [Cosmos World Foundation Model Platform for Physical AI](https://mlsanity.com/paper/2501.03575/) (2025)
- [DROID-SLAM: Deep Visual SLAM for Monocular, Stereo, and RGB-D Cameras](https://mlsanity.com/paper/2108.10869/) (2021)
- [ModelScope Text-to-Video Technical Report](https://mlsanity.com/paper/2308.06571/) (2023)
- [ZoeDepth: Zero-shot Transfer by Combining Relative and Metric Depth](https://mlsanity.com/paper/2302.12288/) (2023)

## Built on by (most cited first, 30 of 156)

- [World Simulation with Video Foundation Models for Physical AI](https://mlsanity.com/paper/2511.00062/) (2025)
- [DreamGen: Unlocking Generalization in Robot Learning through Video World Models](https://mlsanity.com/paper/2505.12705/) (2025)
- [WorldPlay: Towards Long-Term Geometric Consistency for Real-Time Interactive World Modeling](https://mlsanity.com/paper/2512.14614/) (2025)
- [Geometry Forcing: Marrying Video Diffusion and 3D Representation for Consistent World Modeling](https://mlsanity.com/paper/2507.07982/) (2025)
- [Perception, Reason, Think, and Plan: A Survey on Large Multimodal Reasoning Models](https://mlsanity.com/paper/2505.04921/) (2025)
- [WorldArena: A Unified Benchmark for Evaluating Perception and Functional Utility of Embodied World Models](https://mlsanity.com/paper/2602.08971/) (2026)
- [OpenS2V-Nexus: A Detailed Benchmark and Million-Scale Dataset for Subject-to-Video Generation](https://mlsanity.com/paper/2505.20292/) (2025)
- [3D and 4D World Modeling: A Survey](https://mlsanity.com/paper/2509.07996/) (2025)
- [WoW: Towards a World omniscient World model Through Embodied Interaction](https://mlsanity.com/paper/2509.22642/) (2025)
- [GigaWorld-0: World Models as Data Engine to Empower Embodied AI](https://mlsanity.com/paper/2511.19861/) (2025)
- [World Action Models: The Next Frontier in Embodied AI](https://mlsanity.com/paper/2605.12090/) (2026)
- [World-in-World: World Models in a Closed-Loop World](https://mlsanity.com/paper/2510.18135/) (2025)
- [Lyra 2.0: Explorable Generative 3D Worlds](https://mlsanity.com/paper/2604.13036/) (2026)
- [HY-World 2.0: A Multi-Modal World Model for Reconstructing, Generating, and Simulating 3D Worlds](https://mlsanity.com/paper/2604.14268/) (2026)
- [NewtonGen: Physics-Consistent and Controllable Text-to-Video Generation via Neural Newtonian Dynamics](https://mlsanity.com/paper/2509.21309/) (2025)
- [Spatia: Video Generation with Updatable Spatial Memory](https://mlsanity.com/paper/2512.15716/) (2025)
- [DreamX-World 1.0: A General-Purpose Interactive World Model](https://mlsanity.com/paper/2606.16993/) (2026)
- [FantasyWorld: Geometry-Consistent World Modeling via Unified Video and 3D Prediction](https://mlsanity.com/paper/2509.21657/) (2025)
- [PAN: A World Model for General, Actionable, and Long-Horizon World Simulation](https://mlsanity.com/paper/2511.09057/) (2025)
- [Matrix-3D: Omnidirectional Explorable 3D World Generation](https://mlsanity.com/paper/2508.08086/) (2025)
- [MIND: Benchmarking Memory Consistency and Action Control in World Models](https://mlsanity.com/paper/2602.08025/) (2026)
- [PAI-Bench: A Comprehensive Benchmark For Physical AI](https://mlsanity.com/paper/2512.01989/) (2025)
- [VideoHallu: Evaluating and Mitigating Multi-modal Hallucinations on Synthetic Video Understanding](https://mlsanity.com/paper/2505.01481/) (2025)
- [FlashWorld: High-quality 3D Scene Generation within Seconds](https://mlsanity.com/paper/2510.13678/) (2025)
- [LiveWorld: Simulating Out-of-Sight Dynamics in Generative Video World Models](https://mlsanity.com/paper/2603.07145/) (2026)
- [Out of Sight but Not Out of Mind: Hybrid Memory for Dynamic Video World Models](https://mlsanity.com/paper/2603.25716/) (2026)
- [WorldMark: A Unified Benchmark Suite for Interactive Video World Models](https://mlsanity.com/paper/2604.21686/) (2026)
- [3D Scene Generation: A Survey](https://mlsanity.com/paper/2505.05474/) (2025)
- [T2AV-Compass: Towards Unified Evaluation for Text-to-Audio-Video Generation](https://mlsanity.com/paper/2512.21094/) (2025)
- [WorldLens: Full-Spectrum Evaluations of Driving World Models in Real World](https://mlsanity.com/paper/2512.10958/) (2025)

## Abstract (arXiv)

We introduce the WorldScore benchmark, the first unified benchmark for world generation. We decompose world generation into a sequence of next-scene generation tasks with explicit camera trajectory-based layout specifications, enabling unified evaluation of diverse approaches from 3D and 4D scene generation to video generation models. The WorldScore benchmark encompasses a curated dataset of 3,000 test examples that span diverse worlds: static and dynamic, indoor and outdoor, photorealistic and stylized. The WorldScore metrics evaluate generated worlds through three key aspects: controllability, quality, and dynamics. Through extensive evaluation of 19 representative models, including both open-source and closed-source ones, we reveal key insights and challenges for each category of models. Our dataset, evaluation code, and leaderboard can be found at https://haoyi-duan.github.io/WorldScore/
