# Coca-Splat: Collaborative Optimization for Camera Parameters and 3D Gaussians

arXiv: https://arxiv.org/abs/2504.00639 · HTML: https://mlsanity.com/paper/2504.00639/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 66 of its 79 references that are in the map.
- First posted on arXiv 1 Apr 2025.

## Builds on (most cited first, 30 of 66)

- [An Image is Worth 16x16 Words: Transformers for Image Recognition at Scale](https://mlsanity.com/paper/2010.11929/) (2020)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [A Style-Based Generator Architecture for Generative Adversarial Networks](https://mlsanity.com/paper/1812.04948/) (2018)
- [PointNet: Deep Learning on Point Sets for 3D Classification and Segmentation](https://mlsanity.com/paper/1612.00593/) (2016)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [Analyzing and Improving the Image Quality of StyleGAN](https://mlsanity.com/paper/1912.04958/) (2019)
- [Deformable DETR: Deformable Transformers for End-to-End Object Detection](https://mlsanity.com/paper/2010.04159/) (2020)
- [Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fields](https://mlsanity.com/paper/2103.13415/) (2021)
- [pixelNeRF: Neural Radiance Fields from One or Few Images](https://mlsanity.com/paper/2012.02190/) (2020)
- [DUSt3R: Geometric 3D Vision Made Easy](https://mlsanity.com/paper/2312.14132/) (2023)
- [SuperGlue: Learning Feature Matching with Graph Neural Networks](https://mlsanity.com/paper/1911.11763/) (2019)
- [DINO: DETR with Improved DeNoising Anchor Boxes for End-to-End Object Detection](https://mlsanity.com/paper/2203.03605/) (2022)
- [Volume Rendering of Neural Implicit Surfaces](https://mlsanity.com/paper/2106.12052/) (2021)
- [Grounding Image Matching in 3D with MASt3R](https://mlsanity.com/paper/2406.09756/) (2024)
- [MVDream: Multi-view Diffusion for 3D Generation](https://mlsanity.com/paper/2308.16512/) (2023)
- [NeRF++: Analyzing and Improving Neural Radiance Fields](https://mlsanity.com/paper/2010.07492/) (2020)
- [LRM: Large Reconstruction Model for Single Image to 3D](https://mlsanity.com/paper/2311.04400/) (2023)
- [LGM: Large Multi-View Gaussian Model for High-Resolution 3D Content Creation](https://mlsanity.com/paper/2402.05054/) (2024)
- [Wonder3D: Single Image to 3D using Cross-Domain Diffusion](https://mlsanity.com/paper/2310.15008/) (2023)
- [pixelSplat: 3D Gaussian Splats from Image Pairs for Scalable Generalizable 3D Reconstruction](https://mlsanity.com/paper/2312.12337/) (2023)
- [Mip-Splatting: Alias-free 3D Gaussian Splatting](https://mlsanity.com/paper/2311.16493/) (2023)
- [NICE-SLAM: Neural Implicit Scalable Encoding for SLAM](https://mlsanity.com/paper/2112.12130/) (2021)
- [MVSplat: Efficient 3D Gaussian Splatting from Sparse Multi-View Images](https://mlsanity.com/paper/2403.14627/) (2024)
- [DL3DV-10K: A Large-Scale Scene Dataset for Deep Learning-based 3D Vision](https://mlsanity.com/paper/2312.16256/) (2023)
- [FastNeRF: High-Fidelity Neural Rendering at 200FPS](https://mlsanity.com/paper/2103.10380/) (2021)
- [Normalized Object Coordinate Space for Category-Level 6D Object Pose and Size Estimation](https://mlsanity.com/paper/1901.02970/) (2019)
- [MonST3R: A Simple Approach for Estimating Geometry in the Presence of Motion](https://mlsanity.com/paper/2410.03825/) (2024)
- [InstantMesh: Efficient 3D Mesh Generation from a Single Image with Sparse-view Large Reconstruction Models](https://mlsanity.com/paper/2404.07191/) (2024)

## Built on by (most cited first, 1 of 1)

- [MAC-Splat: Multi-Attribute Consistency for High-Fidelity Sparse-View Reconstruction](https://mlsanity.com/paper/2607.10792/) (2026)

## Abstract (arXiv)

In this work, we introduce Coca-Splat, a novel approach to addressing the challenges of sparse view pose-free scene reconstruction and novel view synthesis (NVS) by jointly optimizing camera parameters with 3D Gaussians. Inspired by deformable DEtection TRansformer, we design separate queries for 3D Gaussians and camera parameters and update them layer by layer through deformable Transformer layers, enabling joint optimization in a single network. This design demonstrates better performance because to accurately render views that closely approximate ground-truth images relies on precise estimation of both 3D Gaussians and camera parameters. In such a design, the centers of 3D Gaussians are projected onto each view by camera parameters to get projected points, which are regarded as 2D reference points in deformable cross-attention. With camera-aware multi-view deformable cross-attention (CaMDFA), 3D Gaussians and camera parameters are intrinsically connected by sharing the 2D reference points. Additionally, 2D reference point determined rays (RayRef) defined from camera centers to the reference points assist in modeling relationship between 3D Gaussians and camera parameters through RQ-decomposition on an overdetermined system of equations derived from the rays, enhancing the relationship between 3D Gaussians and camera parameters. Extensive evaluation shows that our approach outperforms previous methods, both pose-required and pose-free, on RealEstate10K and ACID within the same pose-free setting.
