# Data Synthesis with Diverse Styles for Face Recognition via 3DMM-Guided Diffusion

arXiv: https://arxiv.org/abs/2504.00430 · HTML: https://mlsanity.com/paper/2504.00430/

## Key facts

- Cited by 12 papers in the map (data through 14 Oct 2026).
- Placed in Image generation, text-to-image and editing, one of 14 directions in Diffusion models.
- Builds on 76 of its 101 references that are in the map.
- First posted on arXiv 1 Apr 2025.

## Placed in

- Diffusion models / [Image generation, text-to-image and editing](https://mlsanity.com/diffusion/image-generation-text-to-image-and-editing/)

## Builds on (most cited first, 30 of 76)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [U-Net: Convolutional Networks for Biomedical Image Segmentation](https://mlsanity.com/paper/1505.04597/) (2015)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [LoRA: Low-Rank Adaptation of Large Language Models](https://mlsanity.com/paper/2106.09685/) (2021)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [Denoising Diffusion Implicit Models](https://mlsanity.com/paper/2010.02502/) (2020)
- [Densely Connected Convolutional Networks](https://mlsanity.com/paper/1608.06993/) (2016)
- [A Style-Based Generator Architecture for Generative Adversarial Networks](https://mlsanity.com/paper/1812.04948/) (2018)
- [Classifier-Free Diffusion Guidance](https://mlsanity.com/paper/2207.12598/) (2022)
- [Analyzing and Improving the Image Quality of StyleGAN](https://mlsanity.com/paper/1912.04958/) (2019)
- [DreamBooth: Fine Tuning Text-to-Image Diffusion Models for Subject-Driven Generation](https://mlsanity.com/paper/2208.12242/) (2022)
- [Improved Techniques for Training GANs](https://mlsanity.com/paper/1606.03498/) (2016)
- [An Image is Worth One Word: Personalizing Text-to-Image Generation using Textual Inversion](https://mlsanity.com/paper/2208.01618/) (2022)
- [Training Generative Adversarial Networks with Limited Data](https://mlsanity.com/paper/2006.06676/) (2020)
- [Alias-Free Generative Adversarial Networks](https://mlsanity.com/paper/2106.12423/) (2021)
- [An overview of gradient descent optimization algorithms](https://mlsanity.com/paper/1609.04747/) (2016)
- [CosFace: Large Margin Cosine Loss for Deep Face Recognition](https://mlsanity.com/paper/1801.09414/) (2018)
- [Improved Precision and Recall Metric for Assessing Generative Models](https://mlsanity.com/paper/1904.06991/) (2019)
- [VGGFace2: A dataset for recognising faces across pose and age](https://mlsanity.com/paper/1710.08092/) (2017)
- [Interpreting the Latent Space of GANs for Semantic Face Editing](https://mlsanity.com/paper/1907.10786/) (2019)
- [MS-Celeb-1M: A Dataset and Benchmark for Large-Scale Face Recognition](https://mlsanity.com/paper/1607.08221/) (2016)
- [Learning an Animatable Detailed 3D Face Model from In-The-Wild Images](https://mlsanity.com/paper/2012.04012/) (2020)
- [Learning Face Representation from Scratch](https://mlsanity.com/paper/1411.7923/) (2014)
- [AdaFace: Quality Adaptive Margin for Face Recognition](https://mlsanity.com/paper/2204.00964/) (2022)
- [PhotoMaker: Customizing Realistic Human Photos via Stacked ID Embedding](https://mlsanity.com/paper/2312.04461/) (2023)
- [CurricularFace: Adaptive Curriculum Learning Loss for Deep Face Recognition](https://mlsanity.com/paper/2004.00288/) (2020)
- [FastComposer: Tuning-Free Multi-Subject Image Generation with Localized Attention](https://mlsanity.com/paper/2305.10431/) (2023)

## Built on by (most cited first, 12 of 12)

- [Adversarial Distribution Matching for Diffusion Distillation Towards Efficient Image and Video Synthesis](https://mlsanity.com/paper/2507.18569/) (2025)
- [MS-DETR: Towards Effective Video Moment Retrieval and Highlight Detection by Joint Motion-Semantic Learning](https://mlsanity.com/paper/2507.12062/) (2025)
- [Zo3T: Zero-Shot 3D-Aware Trajectory-Guided Image-to-Video Generation via Test-Time Training](https://mlsanity.com/paper/2509.06723/) (2025)
- [Fine-Grained Zero-Shot Object Detection](https://mlsanity.com/paper/2507.10358/) (2025)
- [Beyond Real Faces: Synthetic Datasets Can Achieve Reliable Recognition Performance without Privacy Compromise](https://mlsanity.com/paper/2510.17372/) (2025)
- [Separate to Collaborate: Dual-Stream Diffusion Model for Coordinated Piano Hand Motion Synthesis](https://mlsanity.com/paper/2504.09885/) (2025)
- [Composing Concepts from Images and Videos via Concept-prompt Binding](https://mlsanity.com/paper/2512.09824/) (2025)
- [Muses: Designing, Composing, Generating Nonexistent Fantasy 3D Creatures without Training](https://mlsanity.com/paper/2601.03256/) (2026)
- [Let Triggers Control: Frequency-Aware Dropout for Effective Token Control](https://mlsanity.com/paper/2603.27199/) (2026)
- [SteerFace: Debiasing Synthetic Face Generation via Adaptive Residue Perturbation](https://mlsanity.com/paper/2605.30894/) (2026)
- [Benchmarking Face Recognition without Real Faces](https://mlsanity.com/paper/2607.14932/) (2026)
- [WALT: Learning World-Model-Aligned Latent Trajectories for Autonomous Driving](https://mlsanity.com/paper/2609.30436/) (2026)

## Abstract (arXiv)

Identity-preserving face synthesis aims to generate synthetic face images of virtual subjects that can substitute real-world data for training face recognition models. While prior arts strive to create images with consistent identities and diverse styles, they face a trade-off between them. Identifying their limitation of treating style variation as subject-agnostic and observing that real-world persons actually have distinct, subject-specific styles, this paper introduces MorphFace, a diffusion-based face generator. The generator learns fine-grained facial styles, e.g., shape, pose and expression, from the renderings of a 3D morphable model (3DMM). It also learns identities from an off-the-shelf recognition model. To create virtual faces, the generator is conditioned on novel identities of unlabeled synthetic faces, and novel styles that are statistically sampled from a real-world prior distribution. The sampling especially accounts for both intra-subject variation and subject distinctiveness. A context blending strategy is employed to enhance the generator's responsiveness to identity and style conditions. Extensive experiments show that MorphFace outperforms the best prior arts in face recognition efficacy.
