# GazeLLM: Multimodal LLMs incorporating Human Visual Attention

arXiv: https://arxiv.org/abs/2504.00221 · HTML: https://mlsanity.com/paper/2504.00221/

## Key facts

- Cited by 9 papers in the map (data through 14 Oct 2026).
- Placed in MLLM training and visual instruction tuning, one of 16 directions in Multimodal LLMs / vision-language models.
- Builds on 16 of its 33 references that are in the map.
- First posted on arXiv 31 Mar 2025.

## Placed in

- Multimodal LLMs / vision-language models / [MLLM training and visual instruction tuning](https://mlsanity.com/mllm/mllm-training-and-visual-instruction-tuning/)

## Builds on (most cited first, 16 of 16)

- [BERT: Pre-training of Deep Bidirectional Transformers for Language Understanding](https://mlsanity.com/paper/1810.04805/) (2018)
- [An Image is Worth 16x16 Words: Transformers for Image Recognition at Scale](https://mlsanity.com/paper/2010.11929/) (2020)
- [Sentence-BERT: Sentence Embeddings using Siamese BERT-Networks](https://mlsanity.com/paper/1908.10084/) (2019)
- [Gemini 1.5: Unlocking multimodal understanding across millions of tokens of context](https://mlsanity.com/paper/2403.05530/) (2024)
- [Video-MME: The First-Ever Comprehensive Evaluation Benchmark of Multi-modal LLMs in Video Analysis](https://mlsanity.com/paper/2405.21075/) (2024)
- [A Survey on Multimodal Large Language Models](https://mlsanity.com/paper/2306.13549/) (2023)
- [VITA: Towards Open-Source Interactive Omni Multimodal LLM](https://mlsanity.com/paper/2408.05211/) (2024)
- [Seeing with Humans: Gaze-Assisted Neural Image Captioning](https://mlsanity.com/paper/1608.05203/) (2016)
- [Multimodal Integration of Human-Like Attention in Visual Question Answering](https://mlsanity.com/paper/2109.13139/) (2021)
- [VQA-MHUG: A Gaze Dataset to Study Multimodal Neural Attention in Visual Question Answering](https://mlsanity.com/paper/2109.13116/) (2021)
- [GazeGPT: Augmenting Human Capabilities using Gaze-contingent Contextual AI for Smart Eyewear](https://mlsanity.com/paper/2401.17217/) (2024)
- [Gazing Into Missteps: Leveraging Eye-Gaze for Unsupervised Mistake Detection in Egocentric Videos of Skilled Human Activities](https://mlsanity.com/paper/2406.08379/) (2024)
- [Human-Object Interaction Prediction in Videos through Gaze Following](https://mlsanity.com/paper/2306.03597/) (2023)
- [G-VOILA: Gaze-Facilitated Information Querying in Daily Scenarios](https://mlsanity.com/paper/2405.07652/) (2024)
- [Probing Large Language Models from A Human Behavioral Perspective](https://mlsanity.com/paper/2310.05216/) (2023)
- [Do MLLMs Exhibit Human-like Perceptual Behaviors? HVSBench: A Benchmark for MLLM Alignment with Human Perceptual Behavior](https://mlsanity.com/paper/2412.09603/) (2024)

## Built on by (most cited first, 9 of 9)

- [StreamGaze: Gaze-Guided Temporal Reasoning and Proactive Understanding in Streaming Videos](https://mlsanity.com/paper/2512.01707/) (2025)
- [VisionClaw: Always-On AI Agents through Smart Glasses](https://mlsanity.com/paper/2604.03486/) (2026)
- [Do You See What I Am Pointing At? Gesture-Based Egocentric Video Question Answering](https://mlsanity.com/paper/2603.12533/) (2026)
- [SIAgent: Spatial Interaction Agent via LLM-powered Eye-Hand Motion Intent Understanding in VR](https://mlsanity.com/paper/2603.00522/) (2026)
- [From Gaze to Guidance: Interpreting and Adapting to Users' Cognitive Needs with Multimodal Gaze-Aware AI Assistants](https://mlsanity.com/paper/2604.08062/) (2026)
- [PicoEyes: Unified Gaze Estimation Framework for Mixed Reality with a Large-Scale Multi-View Dataset](https://mlsanity.com/paper/2605.07188/) (2026)
- [EyeCue: Driver Cognitive Distraction Detection via Gaze-Empowered Egocentric Video Understanding](https://mlsanity.com/paper/2605.07859/) (2026)
- [Can AI Guess What You Know? Performance Comparison of Large Language Models for Human Domain Knowledge Estimation From Communication Logs](https://mlsanity.com/paper/2605.22971/) (2026)
- [EgoGazeLite: On-Device Egocentric Gaze Prediction for Token-Efficient Multimodal LLM Video Input](https://mlsanity.com/paper/2608.15614/) (2026)

## Abstract (arXiv)

Large Language Models (LLMs) are advancing into Multimodal LLMs (MLLMs), capable of processing image, audio, and video as well as text. Combining first-person video, MLLMs show promising potential for understanding human activities through video and audio, enabling many human-computer interaction and human-augmentation applications such as human activity support, real-world agents, and skill transfer to robots or other individuals. However, handling high-resolution, long-duration videos generates large latent representations, leading to substantial memory and processing demands, limiting the length and resolution MLLMs can manage. Reducing video resolution can lower memory usage but often compromises comprehension. This paper introduces a method that optimizes first-person video analysis by integrating eye-tracking data, and proposes a method that decomposes first-person vision video into sub areas for regions of gaze focus. By processing these selectively gazed-focused inputs, our approach achieves task comprehension equivalent to or even better than processing the entire image at full resolution, but with significantly reduced video data input (reduce the number of pixels to one-tenth), offering an efficient solution for using MLLMs to interpret and utilize human skills.
