# LITA-GS: Illumination-Agnostic Novel View Synthesis via Reference-Free 3D Gaussian Splatting and Physical Priors

arXiv: https://arxiv.org/abs/2504.00219 · HTML: https://mlsanity.com/paper/2504.00219/

## Key facts

- Cited by 21 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 31 Mar 2025.

## Built on by (most cited first, 21 of 21)

- [RealX3D: A Physically-Degraded 3D Benchmark for Multi-view Visual Restoration and Reconstruction](https://mlsanity.com/paper/2512.23437/) (2025)
- [I2-NeRF: Learning Neural Radiance Fields Under Physically-Grounded Media Interactions](https://mlsanity.com/paper/2510.22161/) (2025)
- [GenSmoke-GS: A Multi-Stage Method for Novel View Synthesis from Smoke-Degraded Images Using a Generative Model](https://mlsanity.com/paper/2604.03039/) (2026)
- [NTIRE 2026 3D Restoration and Reconstruction in Real-world Adverse Conditions: RealX3D Challenge Results](https://mlsanity.com/paper/2604.04135/) (2026)
- [Unifying Color and Lightness Correction with View-Adaptive Curve Adjustment for Robust 3D Novel View Synthesis](https://mlsanity.com/paper/2602.18322/) (2026)
- [SmokeGS-R: Physics-Guided Pseudo-Clean 3DGS for Real-World Multi-View Smoke Restoration](https://mlsanity.com/paper/2604.05301/) (2026)
- [Towards Scale-Aware Low-Light Enhancement via Structure-Guided Transformer Design](https://mlsanity.com/paper/2504.14075/) (2025)
- [Benchmarking PhD-Level Coding in 3D Geometric Computer Vision](https://mlsanity.com/paper/2603.30038/) (2026)
- [Naka-GS: Naka-Guided Chroma Correction and Point-Prior Compaction for Low-Light 3D Gaussian Splatting](https://mlsanity.com/paper/2604.11142/) (2026)
- [NTIRE 2025 Image Shadow Removal Challenge Report](https://mlsanity.com/paper/2506.15524/) (2025)
- [Beyond Darkness: Thermal-Supervised 3D Gaussian Splatting for Low-Light Novel View Synthesis](https://mlsanity.com/paper/2511.13011/) (2025)
- [ELoG-GS: Dual-Branch Gaussian Splatting with Luminance-Guided Enhancement for Extreme Low-light 3D Reconstruction](https://mlsanity.com/paper/2604.12592/) (2026)
- [Fast Low-light Enhancement and Deblurring for 3D Dark Scenes](https://mlsanity.com/paper/2603.08133/) (2026)
- [InstantHDR: Single-forward Gaussian Splatting Initialization for HDR 3D Reconstruction](https://mlsanity.com/paper/2603.11298/) (2026)
- [HistoFusionNet: Histogram-Guided Fusion and Frequency-Adaptive Refinement for Nighttime Image Dehazing](https://mlsanity.com/paper/2604.03800/) (2026)
- [UniBlendNet: Unified Global, Multi-Scale, and Region-Adaptive Modeling for Ambient Lighting Normalization](https://mlsanity.com/paper/2604.13383/) (2026)
- [Kinematics-Driven Gaussian Shape Deformation for Blurry Monocular Dynamic Scenes](https://mlsanity.com/paper/2605.08635/) (2026)
- [Scene-Adaptive Nonlinear Tone Curves for Pseudo Ground-Truth Generation in Low-Light 3D Gaussian Splatting](https://mlsanity.com/paper/2606.11841/) (2026)
- [UniqueSplat: View-conditioned 3D Gaussian Splatting for Generalizable 3D Reconstruction](https://mlsanity.com/paper/2608.02145/) (2026)
- [NOVA-GS: Noise-Aware View-Consistent Gaussian Splatting for Low-Light Novel View Synthesis](https://mlsanity.com/paper/2609.12682/) (2026)
- [MicroSDF: Microfacet-Driven Hybrid Neural SDFs for Mixed-Reflectance Surface Reconstruction](https://mlsanity.com/paper/2610.19681/) (2026)

## Abstract (arXiv)

Directly employing 3D Gaussian Splatting (3DGS) on images with adverse illumination conditions exhibits considerable difficulty in achieving high-quality, normally-exposed representations due to: (1) The limited Structure from Motion (SfM) points estimated in adverse illumination scenarios fail to capture sufficient scene details; (2) Without ground-truth references, the intensive information loss, significant noise, and color distortion pose substantial challenges for 3DGS to produce high-quality results; (3) Combining existing exposure correction methods with 3DGS does not achieve satisfactory performance due to their individual enhancement processes, which lead to the illumination inconsistency between enhanced images from different viewpoints. To address these issues, we propose LITA-GS, a novel illumination-agnostic novel view synthesis method via reference-free 3DGS and physical priors. Firstly, we introduce an illumination-invariant physical prior extraction pipeline. Secondly, based on the extracted robust spatial structure prior, we develop the lighting-agnostic structure rendering strategy, which facilitates the optimization of the scene structure and object appearance. Moreover, a progressive denoising module is introduced to effectively mitigate the noise within the light-invariant representation. We adopt the unsupervised strategy for the training of LITA-GS and extensive experiments demonstrate that LITA-GS surpasses the state-of-the-art (SOTA) NeRF-based method while enjoying faster inference speed and costing reduced training time. The code is released at https://github.com/LowLevelAI/LITA-GS.
