# Exploring GPT-4 for Robotic Agent Strategy with Real-Time State Feedback and a Reactive Behaviour Framework

arXiv: https://arxiv.org/abs/2503.23601 · HTML: https://mlsanity.com/paper/2503.23601/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Placed in Multimodal and embodied agents, one of 16 directions in LLM agents and tool use.
- Builds on 18 of its 33 references that are in the map.
- First posted on arXiv 30 Mar 2025.

## Placed in

- LLM agents and tool use / [Multimodal and embodied agents](https://mlsanity.com/agents/multimodal-and-embodied-agents/)

## Builds on (most cited first, 18 of 18)

- [Language Models are Few-Shot Learners](https://mlsanity.com/paper/2005.14165/) (2020)
- [RT-2: Vision-Language-Action Models Transfer Web Knowledge to Robotic Control](https://mlsanity.com/paper/2307.15818/) (2023)
- [Emergent Abilities of Large Language Models](https://mlsanity.com/paper/2206.07682/) (2022)
- [Do As I Can, Not As I Say: Grounding Language in Robotic Affordances](https://mlsanity.com/paper/2204.01691/) (2022)
- [Code as Policies: Language Model Programs for Embodied Control](https://mlsanity.com/paper/2209.07753/) (2022)
- [Inner Monologue: Embodied Reasoning through Planning with Language Models](https://mlsanity.com/paper/2207.05608/) (2022)
- [Language Models as Zero-Shot Planners: Extracting Actionable Knowledge for Embodied Agents](https://mlsanity.com/paper/2201.07207/) (2022)
- [ProgPrompt: Generating Situated Robot Task Plans using Large Language Models](https://mlsanity.com/paper/2209.11302/) (2022)
- [Prompt Programming for Large Language Models: Beyond the Few-Shot Paradigm](https://mlsanity.com/paper/2102.07350/) (2021)
- [Language to Rewards for Robotic Skill Synthesis](https://mlsanity.com/paper/2306.08647/) (2023)
- [SayPlan: Grounding Large Language Models using 3D Scene Graphs for Scalable Robot Task Planning](https://mlsanity.com/paper/2307.06135/) (2023)
- [Robot Operating System 2: Design, Architecture, and Uses In The Wild](https://mlsanity.com/paper/2211.07752/) (2022)
- [Behavior Trees in Robotics and AI: An Introduction](https://mlsanity.com/paper/1709.00084/) (2017)
- [LLM-BRAIn: AI-driven Fast Generation of Robot Behaviour Tree based on Large Language Model](https://mlsanity.com/paper/2305.19352/) (2023)
- [Robot Behavior-Tree-Based Task Generation with Large Language Models](https://mlsanity.com/paper/2302.12927/) (2023)
- [Dynamic Walking: Toward Agile and Efficient Bipedal Robots](https://mlsanity.com/paper/2010.07451/) (2020)
- [Visual Mesh: Real-time Object Detection Using Constant Sample Density](https://mlsanity.com/paper/1807.08405/) (2018)
- [The Director: A Composable Behaviour System with Soft Transitions](https://mlsanity.com/paper/2309.09248/) (2023)

## Built on by (most cited first, 1 of 1)

- [A Comprehensive Review of Generative Physical Artificial Intelligence](https://mlsanity.com/paper/2609.18111/) (2026)

## Abstract (arXiv)

We explore the use of GPT-4 on a humanoid robot in simulation and the real world as proof of concept of a novel large language model (LLM) driven behaviour method. LLMs have shown the ability to perform various tasks, including robotic agent behaviour. The problem involves prompting the LLM with a goal, and the LLM outputs the sub-tasks to complete to achieve that goal. Previous works focus on the executability and correctness of the LLM's generated tasks. We propose a method that successfully addresses practical concerns around safety, transitions between tasks, time horizons of tasks and state feedback. In our experiments we have found that our approach produces output for feasible requests that can be executed every time, with smooth transitions. User requests are achieved most of the time across a range of goal time horizons.
