# Exploring Explainable Multi-agent MCTS-minimax Hybrids in Board Game Using Process Mining

arXiv: https://arxiv.org/abs/2503.23326 · HTML: https://mlsanity.com/paper/2503.23326/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 6 of its 39 references that are in the map.
- First posted on arXiv 30 Mar 2025.

## Builds on (most cited first, 6 of 6)

- [Explanation in Artificial Intelligence: Insights from the Social Sciences](https://mlsanity.com/paper/1706.07269/) (2017)
- [Visualizing and Understanding Atari Agents](https://mlsanity.com/paper/1711.00138/) (2017)
- [Rationalization: A Neural Machine Translation Approach to Generating Natural Language Explanations](https://mlsanity.com/paper/1702.07826/) (2017)
- [Iterative Bounding MDPs: Learning Interpretable Policies via Non-Interpretable Methods](https://mlsanity.com/paper/2102.13045/) (2021)
- [A Survey of Explainable Reinforcement Learning](https://mlsanity.com/paper/2202.08434/) (2022)
- [Process Discovery using Inductive Miner and Decomposition](https://mlsanity.com/paper/1610.07989/) (2016)

## Abstract (arXiv)

Monte-Carlo Tree Search (MCTS) is a family of sampling-based search algorithms widely used for online planning in sequential decision-making domains and at the heart of many recent advances in artificial intelligence. Understanding the behavior of MCTS agents is difficult for developers and users due to the frequently large and complex search trees that result from the simulation of many possible futures, their evaluations, and their relationships. This paper presents our ongoing investigation into potential explanations for the decision-making and behavior of MCTS. A weakness of MCTS is that it constructs a highly selective tree and, as a result, can miss crucial moves and fall into tactical traps. Full-width minimax search constitutes the solution. We integrate shallow minimax search into the rollout phase of multi-agent MCTS and use process mining technique to explain agents' strategies in 3v3 checkers.
