# Localized Graph-Based Neural Dynamics Models for Terrain Manipulation

arXiv: https://arxiv.org/abs/2503.23270 · HTML: https://mlsanity.com/paper/2503.23270/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 38 of its 54 references that are in the map.
- First posted on arXiv 30 Mar 2025.

## Builds on (most cited first, 30 of 38)

- [U-Net: Convolutional Networks for Biomedical Image Segmentation](https://mlsanity.com/paper/1505.04597/) (2015)
- [PointNet++: Deep Hierarchical Feature Learning on Point Sets in a Metric Space](https://mlsanity.com/paper/1706.02413/) (2017)
- [Diffusion Policy: Visuomotor Policy Learning via Action Diffusion](https://mlsanity.com/paper/2303.04137/) (2023)
- [Relational inductive biases, deep learning, and graph networks](https://mlsanity.com/paper/1806.01261/) (2018)
- [Planning with Diffusion for Flexible Behavior Synthesis](https://mlsanity.com/paper/2205.09991/) (2022)
- [A Point Set Generation Network for 3D Object Reconstruction from a Single Image](https://mlsanity.com/paper/1612.00603/) (2016)
- [Learning to Simulate Complex Physics with Graph Networks](https://mlsanity.com/paper/2002.09405/) (2020)
- [Learning Mesh-Based Simulation with Graph Networks](https://mlsanity.com/paper/2010.03409/) (2020)
- [Deep Reinforcement Learning in a Handful of Trials using Probabilistic Dynamics Models](https://mlsanity.com/paper/1805.12114/) (2018)
- [SAPIEN: A SimulAted Part-based Interactive ENvironment](https://mlsanity.com/paper/2003.08515/) (2020)
- [Learning Universal Policies via Text-Guided Video Generation](https://mlsanity.com/paper/2302.00111/) (2023)
- [Interaction Networks for Learning about Objects, Relations and Physics](https://mlsanity.com/paper/1612.00222/) (2016)
- [Neural Relational Inference for Interacting Systems](https://mlsanity.com/paper/1802.04687/) (2018)
- [Learning Particle Dynamics for Manipulating Rigid Bodies, Deformable Objects, and Fluids](https://mlsanity.com/paper/1810.01566/) (2018)
- [Deep Dynamics Models for Learning Dexterous Manipulation](https://mlsanity.com/paper/1909.11652/) (2019)
- [Motion Planning Diffusion: Learning and Planning of Robot Motions with Diffusion Models](https://mlsanity.com/paper/2308.01557/) (2023)
- [SoftGym: Benchmarking Deep Reinforcement Learning for Deformable Object Manipulation](https://mlsanity.com/paper/2011.07215/) (2020)
- [Toward the Fundamental Limits of Imitation Learning](https://mlsanity.com/paper/2009.05990/) (2020)
- [RoboCook: Long-Horizon Elasto-Plastic Object Manipulation with Diverse Tools](https://mlsanity.com/paper/2306.14447/) (2023)
- [RoboCraft: Learning to See, Simulate, and Shape Elasto-Plastic Objects with Graph Networks](https://mlsanity.com/paper/2205.02909/) (2022)
- [Learning Visible Connectivity Dynamics for Cloth Smoothing](https://mlsanity.com/paper/2105.10389/) (2021)
- [AdaptiGraph: Material-Adaptive Graph-Based Neural Dynamics for Robotic Manipulation](https://mlsanity.com/paper/2407.07889/) (2024)
- [Global Planning for Contact-Rich Manipulation via Local Smoothing of Quasi-dynamic Contact Models](https://mlsanity.com/paper/2206.10787/) (2022)
- [More than a Million Ways to Be Pushed: A High-Fidelity Experimental Dataset of Planar Pushing](https://mlsanity.com/paper/1604.04038/) (2016)
- [The Surprising Effectiveness of Linear Models for Visual Foresight in Object Pile Manipulation](https://mlsanity.com/paper/2002.09093/) (2020)
- [Learning Real-World Action-Video Dynamics with Heterogeneous Masked Autoregression](https://mlsanity.com/paper/2502.04296/) (2025)
- [Dynamic-Resolution Model Learning for Object Pile Manipulation](https://mlsanity.com/paper/2306.16700/) (2023)
- [RoboPack: Learning Tactile-Informed Dynamics Models for Dense Packing](https://mlsanity.com/paper/2407.01418/) (2024)
- [Model-Based Control with Sparse Neural Dynamics](https://mlsanity.com/paper/2312.12791/) (2023)
- [Feedback Control of the Pusher-Slider System: A Story of Hybrid and Underactuated Contact Dynamics](https://mlsanity.com/paper/1611.08268/) (2016)

## Built on by (most cited first, 2 of 2)

- [Interactive Shaping of Granular Media Using Reinforcement Learning](https://mlsanity.com/paper/2509.06469/) (2025)
- [From Prediction to Decision: World-Model-Guided Action Selection for Continuous Pile Excavation](https://mlsanity.com/paper/2609.15382/) (2026)

## Abstract (arXiv)

Predictive models can be particularly helpful for robots to effectively manipulate terrains in construction sites and extraterrestrial surfaces. However, terrain state representations become extremely high-dimensional especially to capture fine-resolution details and when depth is unknown or unbounded. This paper introduces a learning-based approach for terrain dynamics modeling and manipulation, leveraging the Graph-based Neural Dynamics (GBND) framework to represent terrain deformation as motion of a graph of particles. Based on the principle that the moving portion of a terrain is usually localized, our approach builds a large terrain graph (potentially millions of particles) but only identifies a very small active subgraph (hundreds of particles) for predicting the outcomes of robot-terrain interaction. To minimize the size of the active subgraph we introduce a learning-based approach that identifies a small region of interest (RoI) based on the robot's control inputs and the current scene. We also introduce a novel domain boundary feature encoding that allows GBNDs to perform accurate dynamics prediction in the RoI interior while avoiding particle penetration through RoI boundaries. Our proposed method is both orders of magnitude faster than naive GBND and it achieves better overall prediction accuracy. We further evaluated our framework on excavation and shaping tasks on terrain with different granularity.
