# Action Recognition in Real-World Ambient Assisted Living Environment

arXiv: https://arxiv.org/abs/2503.23214 · HTML: https://mlsanity.com/paper/2503.23214/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 29 of its 74 references that are in the map.
- First posted on arXiv 29 Mar 2025.

## Builds on (most cited first, 29 of 29)

- [Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognition](https://mlsanity.com/paper/1801.07455/) (2018)
- [TSM: Temporal Shift Module for Efficient Video Understanding](https://mlsanity.com/paper/1811.08383/) (2018)
- [NTU RGB+D: A Large Scale Dataset for 3D Human Activity Analysis](https://mlsanity.com/paper/1604.02808/) (2016)
- [Disentangling and Unifying Graph Convolutions for Skeleton-Based Action Recognition](https://mlsanity.com/paper/2003.14111/) (2020)
- [Channel-wise Topology Refinement Graph Convolution for Skeleton-Based Action Recognition](https://mlsanity.com/paper/2107.12213/) (2021)
- [Actional-Structural Graph Convolutional Networks for Skeleton-based Action Recognition](https://mlsanity.com/paper/1904.12659/) (2019)
- [An Attention Enhanced Graph Convolutional LSTM Network for Skeleton-Based Action Recognition](https://mlsanity.com/paper/1902.09130/) (2019)
- [Semantics-Guided Neural Networks for Efficient Skeleton-Based Human Action Recognition](https://mlsanity.com/paper/1904.01189/) (2019)
- [BlazePose: On-device Real-time Body Pose tracking](https://mlsanity.com/paper/2006.10204/) (2020)
- [Skeleton-Based Action Recognition with Multi-Stream Adaptive Graph Convolutional Networks](https://mlsanity.com/paper/1912.06971/) (2019)
- [Back to MLP: A Simple Baseline for Human Motion Prediction](https://mlsanity.com/paper/2207.01567/) (2022)
- [Stronger, Faster and More Explainable: A Graph Convolutional Baseline for Skeleton-based Action Recognition](https://mlsanity.com/paper/2010.09978/) (2020)
- [Constructing Stronger and Faster Baselines for Skeleton-based Action Recognition](https://mlsanity.com/paper/2106.15125/) (2021)
- [PYSKL: Towards Good Practices for Skeleton Action Recognition](https://mlsanity.com/paper/2205.09443/) (2022)
- [Spatial Temporal Transformer Network for Skeleton-based Action Recognition](https://mlsanity.com/paper/2012.06399/) (2020)
- [Learning Graph Convolutional Network for Skeleton-based Human Action Recognition by Neural Searching](https://mlsanity.com/paper/1911.04131/) (2019)
- [Symbiotic Graph Neural Networks for 3D Skeleton-based Human Action Recognition and Motion Prediction](https://mlsanity.com/paper/1910.02212/) (2019)
- [Skeleton-Based Action Recognition with Spatial Reasoning and Temporal Stack Learning](https://mlsanity.com/paper/1805.02335/) (2018)
- [A neural network based on SPD manifold learning for skeleton-based hand gesture recognition](https://mlsanity.com/paper/1904.12970/) (2019)
- [Differential Recurrent Neural Networks for Action Recognition](https://mlsanity.com/paper/1504.06678/) (2015)
- [Richly Activated Graph Convolutional Network for Robust Skeleton-based Action Recognition](https://mlsanity.com/paper/2008.03791/) (2020)
- [Feedback Graph Convolutional Network for Skeleton-based Action Recognition](https://mlsanity.com/paper/2003.07564/) (2020)
- [Spatio-Temporal Inception Graph Convolutional Networks for Skeleton-Based Action Recognition](https://mlsanity.com/paper/2011.13322/) (2020)
- [Skeleton-based Action Recognition via Temporal-Channel Aggregation](https://mlsanity.com/paper/2205.15936/) (2022)
- [Richly Activated Graph Convolutional Network for Action Recognition with Incomplete Skeletons](https://mlsanity.com/paper/1905.06774/) (2019)
- [RF-Based Human Activity Recognition Using Signal Adapted Convolutional Neural Network](https://mlsanity.com/paper/2110.14307/) (2021)
- [Predictively Encoded Graph Convolutional Network for Noise-Robust Skeleton-based Action Recognition](https://mlsanity.com/paper/2003.07514/) (2020)
- [Real-World Graph Convolution Networks (RW-GCNs) for Action Recognition in Smart Video Surveillance](https://mlsanity.com/paper/2201.05739/) (2022)
- [HD-GCN:A Hybrid Diffusion Graph Convolutional Network](https://mlsanity.com/paper/2303.17966/) (2023)

## Built on by (most cited first, 2 of 2)

- [Enhanced Sparse Point Cloud Data Processing for Privacy-aware Human Action Recognition](https://mlsanity.com/paper/2508.10469/) (2025)
- [Privacy-Preserving Industrial Ergonomics: mmWave-Based Automated REBA Scoring and Pose Estimation](https://mlsanity.com/paper/2607.02611/) (2026)

## Abstract (arXiv)

The growing ageing population and their preference to maintain independence by living in their own homes require proactive strategies to ensure safety and support. Ambient Assisted Living (AAL) technologies have emerged to facilitate ageing in place by offering continuous monitoring and assistance within the home. Within AAL technologies, action recognition plays a crucial role in interpreting human activities and detecting incidents like falls, mobility decline, or unusual behaviours that may signal worsening health conditions. However, action recognition in practical AAL applications presents challenges, including occlusions, noisy data, and the need for real-time performance. While advancements have been made in accuracy, robustness to noise, and computation efficiency, achieving a balance among them all remains a challenge. To address this challenge, this paper introduces the Robust and Efficient Temporal Convolution network (RE-TCN), which comprises three main elements: Adaptive Temporal Weighting (ATW), Depthwise Separable Convolutions (DSC), and data augmentation techniques. These elements aim to enhance the model's accuracy, robustness against noise and occlusion, and computational efficiency within real-world AAL contexts. RE-TCN outperforms existing models in terms of accuracy, noise and occlusion robustness, and has been validated on four benchmark datasets: NTU RGB+D 60, Northwestern-UCLA, SHREC'17, and DHG-14/28. The code is publicly available at: https://github.com/Gbouna/RE-TCN
