# VGRP-Bench: Visual Grid Reasoning Puzzle Benchmark for Large Vision-Language Models

arXiv: https://arxiv.org/abs/2503.23064 · HTML: https://mlsanity.com/paper/2503.23064/

## Key facts

- Cited by 26 papers in the map (data through 14 Oct 2026).
- Placed in Multimodal reasoning, one of 17 directions in LLM reasoning.
- Builds on 32 of its 69 references that are in the map.
- First posted on arXiv 29 Mar 2025.

## Placed in

- LLM reasoning / [Multimodal reasoning](https://mlsanity.com/lr/multimodal-reasoning/)
- Multimodal LLMs / vision-language models / [VLM benchmarks and visual reasoning](https://mlsanity.com/mllm/vlm-benchmarks-and-visual-reasoning/)

## Builds on (most cited first, 30 of 32)

- [GPT-4 Technical Report](https://mlsanity.com/paper/2303.08774/) (2023)
- [The Llama 3 Herd of Models](https://mlsanity.com/paper/2407.21783/) (2024)
- [LLaMA: Open and Efficient Foundation Language Models](https://mlsanity.com/paper/2302.13971/) (2023)
- [Training Verifiers to Solve Math Word Problems](https://mlsanity.com/paper/2110.14168/) (2021)
- [Measuring Massive Multitask Language Understanding](https://mlsanity.com/paper/2009.03300/) (2020)
- [Measuring Mathematical Problem Solving With the MATH Dataset](https://mlsanity.com/paper/2103.03874/) (2021)
- [LLaVA-OneVision: Easy Visual Task Transfer](https://mlsanity.com/paper/2408.03326/) (2024)
- [MiniGPT-4: Enhancing Vision-Language Understanding with Advanced Large Language Models](https://mlsanity.com/paper/2304.10592/) (2023)
- [Qwen-VL: A Versatile Vision-Language Model for Understanding, Localization, Text Reading, and Beyond](https://mlsanity.com/paper/2308.12966/) (2023)
- [Voyager: An Open-Ended Embodied Agent with Large Language Models](https://mlsanity.com/paper/2305.16291/) (2023)
- [Beyond the Imitation Game: Quantifying and extrapolating the capabilities of language models](https://mlsanity.com/paper/2206.04615/) (2022)
- [MetaGPT: Meta Programming for A Multi-Agent Collaborative Framework](https://mlsanity.com/paper/2308.00352/) (2023)
- [PaLM 2 Technical Report](https://mlsanity.com/paper/2305.10403/) (2023)
- [SEED-Bench: Benchmarking Multimodal LLMs with Generative Comprehension](https://mlsanity.com/paper/2307.16125/) (2023)
- [ChatDev: Communicative Agents for Software Development](https://mlsanity.com/paper/2307.07924/) (2023)
- [Gemini: A Family of Highly Capable Multimodal Models](https://mlsanity.com/paper/2312.11805/) (2023)
- [SFT Memorizes, RL Generalizes: A Comparative Study of Foundation Model Post-training](https://mlsanity.com/paper/2501.17161/) (2025)
- [AgentVerse: Facilitating Multi-Agent Collaboration and Exploring Emergent Behaviors](https://mlsanity.com/paper/2308.10848/) (2023)
- [BLINK: Multimodal Large Language Models Can See but Not Perceive](https://mlsanity.com/paper/2404.12390/) (2024)
- [Robotic Control via Embodied Chain-of-Thought Reasoning](https://mlsanity.com/paper/2407.08693/) (2024)
- [BALROG: Benchmarking Agentic LLM and VLM Reasoning On Games](https://mlsanity.com/paper/2411.13543/) (2024)
- [Can MLLMs Reason in Multimodality? EMMA: An Enhanced MultiModal ReAsoning Benchmark](https://mlsanity.com/paper/2501.05444/) (2025)
- [SmartPlay: A Benchmark for LLMs as Intelligent Agents](https://mlsanity.com/paper/2310.01557/) (2023)
- [ZeroBench: An Impossible Visual Benchmark for Contemporary Large Multimodal Models](https://mlsanity.com/paper/2502.09696/) (2025)
- [Task Me Anything](https://mlsanity.com/paper/2406.11775/) (2024)
- [Cycles of Thought: Measuring LLM Confidence through Stable Explanations](https://mlsanity.com/paper/2406.03441/) (2024)
- [EnigmaEval: A Benchmark of Long Multimodal Reasoning Challenges](https://mlsanity.com/paper/2502.08859/) (2025)
- [Mitigating the Language Mismatch and Repetition Issues in LLM-based Machine Translation via Model Editing](https://mlsanity.com/paper/2410.07054/) (2024)
- [ING-VP: MLLMs cannot Play Easy Vision-based Games Yet](https://mlsanity.com/paper/2410.06555/) (2024)
- [LLM The Genius Paradox: A Linguistic and Math Expert's Struggle with Simple Word-based Counting Problems](https://mlsanity.com/paper/2410.14166/) (2024)

## Built on by (most cited first, 26 of 26)

- [Thinking with Images for Multimodal Reasoning: Foundations, Methods, and Future Frontiers](https://mlsanity.com/paper/2506.23918/) (2025)
- [REASONING GYM: Reasoning Environments for Reinforcement Learning with Verifiable Rewards](https://mlsanity.com/paper/2505.24760/) (2025)
- [ReasonMap: Towards Fine-Grained Visual Reasoning from Transit Maps](https://mlsanity.com/paper/2505.18675/) (2025)
- [Sudoku-Bench: Evaluating creative reasoning with Sudoku variants](https://mlsanity.com/paper/2505.16135/) (2025)
- [Evolutionary Perspectives on the Evaluation of LLM-Based AI Agents: A Comprehensive Survey](https://mlsanity.com/paper/2506.11102/) (2025)
- [VisualSphinx: Large-Scale Synthetic Vision Logic Puzzles for RL](https://mlsanity.com/paper/2505.23977/) (2025)
- [Jigsaw-Puzzles: From Seeing to Understanding to Reasoning in Vision-Language Models](https://mlsanity.com/paper/2505.20728/) (2025)
- [TextAtari: 100K Frames Game Playing with Language Agents](https://mlsanity.com/paper/2506.04098/) (2025)
- [Do Vision-Language Models Truly Perform Vision Reasoning? A Rigorous Study of the Modality Gap](https://mlsanity.com/paper/2604.16256/) (2026)
- [MM-HELIX: Boosting Multimodal Long-Chain Reflective Reasoning with Holistic Platform and Adaptive Hybrid Policy Optimization](https://mlsanity.com/paper/2510.08540/) (2025)
- [MapTab: A Diagnostic Benchmark for Long-Horizon Multi-Criteria Multimodal Reasoning on Heterogeneous Topological Graphs](https://mlsanity.com/paper/2602.18600/) (2026)
- [TopoBench: Benchmarking LLMs on Hard Topological Reasoning](https://mlsanity.com/paper/2603.12133/) (2026)
- [Reasoning or Pattern Matching? Probing Large Vision-Language Models with Visual Puzzles](https://mlsanity.com/paper/2601.13705/) (2026)
- [Evaluating Implicit Biases in LLM Reasoning through Logic Grid Puzzles](https://mlsanity.com/paper/2511.06160/) (2025)
- [Do Vision-Language-Models show human-like logical problem-solving capability in point and click puzzle games?](https://mlsanity.com/paper/2605.11223/) (2026)
- [JigShape: Evaluating Visual-Geometric Reasoning in VLMs through Jigsaw Puzzles](https://mlsanity.com/paper/2607.27670/) (2026)
- [AsymPuzl: An Asymmetric Puzzle for multi-agent cooperation](https://mlsanity.com/paper/2512.03466/) (2025)
- [V-REX: Benchmarking Exploratory Visual Reasoning via Chain-of-Questions](https://mlsanity.com/paper/2512.11995/) (2025)
- [Eye-Q: A Multilingual Benchmark for Visual Word Puzzle Solving and Image-to-Phrase Reasoning](https://mlsanity.com/paper/2601.03400/) (2026)
- [Mind's Eye: A Benchmark of Visual Abstraction, Transformation and Composition for Multimodal LLMs](https://mlsanity.com/paper/2604.16054/) (2026)
- [The Cartesian Shortcut: Re-evaluate Vision Reasoning in Polar Coordinate Space](https://mlsanity.com/paper/2605.09883/) (2026)
- [Can MLLMs Reason Beyond Language? VisReason: A Comprehensive Benchmark for Vision-Centric Reasoning](https://mlsanity.com/paper/2605.25364/) (2026)
- [Sci-Rho: A Multilingual Visually-Grounded Symbolic Benchmark for STEM Problems](https://mlsanity.com/paper/2606.08034/) (2026)
- [Beyond the Current Observation: Evaluating Multimodal Large Language Models in Controllable Non-Markov Games](https://mlsanity.com/paper/2606.19338/) (2026)
- [ROSE: Benchmarking the Perception-to-Action Gap in Multimodal Models](https://mlsanity.com/paper/2606.19965/) (2026)
- [ComplexityWorld: Benchmarking Vision-Language Models on Verifiable Visual Decision Making](https://mlsanity.com/paper/2608.07584/) (2026)

## Abstract (arXiv)

Large Vision-Language Models (LVLMs) struggle with puzzles, which require precise perception, rule comprehension, and logical reasoning. Assessing and enhancing their performance in this domain is crucial, as it reflects their ability to engage in structured reasoning - an essential skill for real-world problem-solving. However, existing benchmarks primarily evaluate pre-trained models without additional training or fine-tuning, often lack a dedicated focus on reasoning, and fail to establish a systematic evaluation framework. To address these limitations, we introduce VGRP-Bench, a Visual Grid Reasoning Puzzle Benchmark featuring 20 diverse puzzles. VGRP-Bench spans multiple difficulty levels, and includes extensive experiments not only on existing chat LVLMs (e.g., GPT-4o), but also on reasoning LVLMs (e.g., Gemini-Thinking). Our results reveal that even the state-of-the-art LVLMs struggle with these puzzles, highlighting fundamental limitations in their puzzle-solving capabilities. Most importantly, through systematic experiments, we identify and analyze key factors influencing LVLMs' puzzle-solving performance, including the number of clues, grid size, and rule complexity. Furthermore, we explore two Supervised Fine-Tuning (SFT) strategies that can be used in post-training: SFT on solutions (S-SFT) and SFT on synthetic reasoning processes (R-SFT). While both methods significantly improve performance on trained puzzles, they exhibit limited generalization to unseen ones. We will release VGRP-Bench to facilitate further research on LVLMs for complex, real-world problem-solving. Project page: https://yufan-ren.com/subpage/VGRP-Bench/.
