# MeshCraft: Exploring Efficient and Controllable Mesh Generation with Flow-based DiTs

arXiv: https://arxiv.org/abs/2503.23022 · HTML: https://mlsanity.com/paper/2503.23022/

## Key facts

- Cited by 14 papers in the map (data through 14 Oct 2026).
- Placed in 3D, point cloud and scene generation, one of 14 directions in Diffusion models.
- Builds on 37 of its 43 references that are in the map.
- First posted on arXiv 29 Mar 2025.

## Placed in

- Diffusion models / [3D, point cloud and scene generation](https://mlsanity.com/diffusion/3d-point-cloud-and-scene-generation/)

## Builds on (most cited first, 30 of 37)

- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [LLaMA: Open and Efficient Foundation Language Models](https://mlsanity.com/paper/2302.13971/) (2023)
- [Score-Based Generative Modeling through Stochastic Differential Equations](https://mlsanity.com/paper/2011.13456/) (2020)
- [DINOv2: Learning Robust Visual Features without Supervision](https://mlsanity.com/paper/2304.07193/) (2023)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Scalable Diffusion Models with Transformers](https://mlsanity.com/paper/2212.09748/) (2022)
- [Classifier-Free Diffusion Guidance](https://mlsanity.com/paper/2207.12598/) (2022)
- [Neural Discrete Representation Learning](https://mlsanity.com/paper/1711.00937/) (2017)
- [RoFormer: Enhanced Transformer with Rotary Position Embedding](https://mlsanity.com/paper/2104.09864/) (2021)
- [Scaling Rectified Flow Transformers for High-Resolution Image Synthesis](https://mlsanity.com/paper/2403.03206/) (2024)
- [Flow Straight and Fast: Learning to Generate and Transfer Data with Rectified Flow](https://mlsanity.com/paper/2209.03003/) (2022)
- [DreamFusion: Text-to-3D using 2D Diffusion](https://mlsanity.com/paper/2209.14988/) (2022)
- [ShapeNet: An Information-Rich 3D Model Repository](https://mlsanity.com/paper/1512.03012/) (2015)
- [DeepSDF: Learning Continuous Signed Distance Functions for Shape Representation](https://mlsanity.com/paper/1901.05103/) (2019)
- [Objaverse: A Universe of Annotated 3D Objects](https://mlsanity.com/paper/2212.08051/) (2022)
- [RePaint: Inpainting using Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2201.09865/) (2022)
- [Magic3D: High-Resolution Text-to-3D Content Creation](https://mlsanity.com/paper/2211.10440/) (2022)
- [SoundStream: An End-to-End Neural Audio Codec](https://mlsanity.com/paper/2107.03312/) (2021)
- [LGM: Large Multi-View Gaussian Model for High-Resolution 3D Content Creation](https://mlsanity.com/paper/2402.05054/) (2024)
- [SiT: Exploring Flow and Diffusion-based Generative Models with Scalable Interpolant Transformers](https://mlsanity.com/paper/2401.08740/) (2024)
- [CogView: Mastering Text-to-Image Generation via Transformers](https://mlsanity.com/paper/2105.13290/) (2021)
- [Scaling Vision Transformers to 22 Billion Parameters](https://mlsanity.com/paper/2302.05442/) (2023)
- [GRM: Large Gaussian Reconstruction Model for Efficient 3D Reconstruction and Generation](https://mlsanity.com/paper/2403.14621/) (2024)
- [MeshGPT: Generating Triangle Meshes with Decoder-Only Transformers](https://mlsanity.com/paper/2311.15475/) (2023)
- [Michelangelo: Conditional 3D Shape Generation based on Shape-Image-Text Aligned Latent Representation](https://mlsanity.com/paper/2306.17115/) (2023)
- [Fluid: Scaling Autoregressive Text-to-image Generative Models with Continuous Tokens](https://mlsanity.com/paper/2410.13863/) (2024)
- [MeshAnything: Artist-Created Mesh Generation with Autoregressive Transformers](https://mlsanity.com/paper/2406.10163/) (2024)
- [PIXART-δ: Fast and Controllable Image Generation with Latent Consistency Models](https://mlsanity.com/paper/2401.05252/) (2024)
- [Lumina-Next: Making Lumina-T2X Stronger and Faster with Next-DiT](https://mlsanity.com/paper/2406.18583/) (2024)

## Built on by (most cited first, 14 of 14)

- [PartCrafter: Structured 3D Mesh Generation via Compositional Latent Diffusion Transformers](https://mlsanity.com/paper/2506.05573/) (2025)
- [DeepVerse: 4D Autoregressive Video Generation as a World Model](https://mlsanity.com/paper/2506.01103/) (2025)
- [Mesh-RFT: Enhancing Mesh Generation via Fine-grained Reinforcement Fine-Tuning](https://mlsanity.com/paper/2505.16761/) (2025)
- [LATO: 3D Mesh Flow Matching with Structured TOpology Preserving LAtents](https://mlsanity.com/paper/2603.06357/) (2026)
- [MeshFlow: Efficient Artistic Mesh Generation via MeshVAE and Flow-based Diffusion Transformer](https://mlsanity.com/paper/2606.04621/) (2026)
- [FACE: A Face-based Autoregressive Representation for High-Fidelity and Efficient Mesh Generation](https://mlsanity.com/paper/2603.01515/) (2026)
- [LATO.2: Factorized 3D Mesh Generation with Vertex and Topology Flow](https://mlsanity.com/paper/2607.10623/) (2026)
- [Topology Sculptor, Shape Refiner: Discrete Diffusion Model for High-Fidelity 3D Meshes Generation](https://mlsanity.com/paper/2510.21264/) (2025)
- [Nexus: Native Mesh Generation with Diffusion](https://mlsanity.com/paper/2607.13563/) (2026)
- [Meshy T2: Fast Native Mesh Generation with Flow Matching](https://mlsanity.com/paper/2607.28675/) (2026)
- [Mesh BDF: Barycentric Dominance Field for 3D Native Mesh Generation](https://mlsanity.com/paper/2606.31777/) (2026)
- [TaoFlowForge: Progressive Native Mesh Generation via Cascaded Flow Matching](https://mlsanity.com/paper/2609.37139/) (2026)
- [MeshCarve: Artisan Mesh Generation with Flow Matching in Compact Latent Spaces](https://mlsanity.com/paper/2610.09723/) (2026)
- [HI3D 3.0 (Twinkle3D): Object-specific 3D Asset Generation with High Resolution](https://mlsanity.com/paper/2610.11685/) (2026)

## Abstract (arXiv)

In the domain of 3D content creation, achieving optimal mesh topology through AI models has long been a pursuit for 3D artists. Previous methods, such as MeshGPT, have explored the generation of ready-to-use 3D objects via mesh auto-regressive techniques. While these methods produce visually impressive results, their reliance on token-by-token predictions in the auto-regressive process leads to several significant limitations. These include extremely slow generation speeds and an uncontrollable number of mesh faces. In this paper, we introduce MeshCraft, a novel framework for efficient and controllable mesh generation, which leverages continuous spatial diffusion to generate discrete triangle faces. Specifically, MeshCraft consists of two core components: 1) a transformer-based VAE that encodes raw meshes into continuous face-level tokens and decodes them back to the original meshes, and 2) a flow-based diffusion transformer conditioned on the number of faces, enabling the generation of high-quality 3D meshes with a predefined number of faces. By utilizing the diffusion model for the simultaneous generation of the entire mesh topology, MeshCraft achieves high-fidelity mesh generation at significantly faster speeds compared to auto-regressive methods. Specifically, MeshCraft can generate an 800-face mesh in just 3.2 seconds (35× faster than existing baselines). Extensive experiments demonstrate that MeshCraft outperforms state-of-the-art techniques in both qualitative and quantitative evaluations on ShapeNet dataset and demonstrates superior performance on Objaverse dataset. Moreover, it integrates seamlessly with existing conditional guidance strategies, showcasing its potential to relieve artists from the time-consuming manual work involved in mesh creation.
