# Zero4D: Training-Free 4D Video Generation From Single Video Using Off-the-Shelf Video Diffusion

arXiv: https://arxiv.org/abs/2503.22622 · HTML: https://mlsanity.com/paper/2503.22622/

## Key facts

- Cited by 16 papers in the map (data through 14 Oct 2026).
- Placed in 3D, point cloud and scene generation, one of 14 directions in Diffusion models.
- Builds on 50 of its 54 references that are in the map.
- First posted on arXiv 28 Mar 2025.

## Placed in

- Diffusion models / [3D, point cloud and scene generation](https://mlsanity.com/diffusion/3d-point-cloud-and-scene-generation/)

## Builds on (most cited first, 30 of 50)

- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [Emerging Properties in Self-Supervised Vision Transformers](https://mlsanity.com/paper/2104.14294/) (2021)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Elucidating the Design Space of Diffusion-Based Generative Models](https://mlsanity.com/paper/2206.00364/) (2022)
- [Stable Video Diffusion: Scaling Latent Video Diffusion Models to Large Datasets](https://mlsanity.com/paper/2311.15127/) (2023)
- [VBench: Comprehensive Benchmark Suite for Video Generative Models](https://mlsanity.com/paper/2311.17982/) (2023)
- [DUSt3R: Geometric 3D Vision Made Easy](https://mlsanity.com/paper/2312.14132/) (2023)
- [Zero-1-to-3: Zero-shot One Image to 3D Object](https://mlsanity.com/paper/2303.11328/) (2023)
- [RePaint: Inpainting using Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2201.09865/) (2022)
- [Frozen in Time: A Joint Video and Image Encoder for End-to-End Retrieval](https://mlsanity.com/paper/2104.00650/) (2021)
- [4D Gaussian Splatting for Real-Time Dynamic Scene Rendering](https://mlsanity.com/paper/2310.08528/) (2023)
- [MUSIQ: Multi-scale Image Quality Transformer](https://mlsanity.com/paper/2108.05997/) (2021)
- [CogVideo: Large-scale Pretraining for Text-to-Video Generation via Transformers](https://mlsanity.com/paper/2205.15868/) (2022)
- [The 2017 DAVIS Challenge on Video Object Segmentation](https://mlsanity.com/paper/1704.00675/) (2017)
- [MVDream: Multi-view Diffusion for 3D Generation](https://mlsanity.com/paper/2308.16512/) (2023)
- [Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstruction](https://mlsanity.com/paper/2309.13101/) (2023)
- [MotionCtrl: A Unified and Flexible Motion Controller for Video Generation](https://mlsanity.com/paper/2312.03641/) (2023)
- [Continuous 3D Perception Model with Persistent State](https://mlsanity.com/paper/2501.12387/) (2025)
- [Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splatting](https://mlsanity.com/paper/2310.10642/) (2023)
- [CameraCtrl: Enabling Camera Control for Text-to-Video Generation](https://mlsanity.com/paper/2404.02101/) (2024)
- [MonST3R: A Simple Approach for Estimating Geometry in the Presence of Motion](https://mlsanity.com/paper/2410.03825/) (2024)
- [CAT3D: Create Anything in 3D with Multi-View Diffusion Models](https://mlsanity.com/paper/2405.10314/) (2024)
- [UniDepth: Universal Monocular Metric Depth Estimation](https://mlsanity.com/paper/2403.18913/) (2024)
- [SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenes](https://mlsanity.com/paper/2312.14937/) (2023)
- [ImageDream: Image-Prompt Multi-view Diffusion for 3D Generation](https://mlsanity.com/paper/2312.02201/) (2023)
- [Shape of Motion: 4D Reconstruction from a Single Video](https://mlsanity.com/paper/2407.13764/) (2024)
- [Text-To-4D Dynamic Scene Generation](https://mlsanity.com/paper/2301.11280/) (2023)
- [DepthCrafter: Generating Consistent Long Depth Sequences for Open-world Videos](https://mlsanity.com/paper/2409.02095/) (2024)
- [4D-fy: Text-to-4D Generation Using Hybrid Score Distillation Sampling](https://mlsanity.com/paper/2311.17984/) (2023)

## Built on by (most cited first, 16 of 16)

- [Lyra: Generative 3D Scene Reconstruction via Video Diffusion Model Self-Distillation](https://mlsanity.com/paper/2509.19296/) (2025)
- [Simulating the Visual World with Artificial Intelligence: A Roadmap](https://mlsanity.com/paper/2511.08585/) (2025)
- [AnchorWeave: World-Consistent Video Generation with Retrieved Local Spatial Memories](https://mlsanity.com/paper/2602.14941/) (2026)
- [See4D: Pose-Free 4D Generation via Auto-Regressive Video Inpainting](https://mlsanity.com/paper/2510.26796/) (2025)
- [ReDirector: Creating Any-Length Video Retakes with Rotary Camera Encoding](https://mlsanity.com/paper/2511.19827/) (2025)
- [CharacterShot: Controllable and Consistent 4D Character Animation](https://mlsanity.com/paper/2508.07409/) (2025)
- [PAD3R: Pose-Aware Dynamic 3D Reconstruction from Casual Videos](https://mlsanity.com/paper/2509.25183/) (2025)
- [InverseCrafter: Efficient Video ReCapture as a Latent Domain Inverse Problem](https://mlsanity.com/paper/2512.05672/) (2025)
- [SierpinskiCam: Camera-Controlled Video Retaking with Sierpinski Triangle Pattern Cues](https://mlsanity.com/paper/2606.17310/) (2026)
- [h-control: Training-Free Camera Control via Block-Conditional Gibbs Refinement](https://mlsanity.com/paper/2605.11871/) (2026)
- [FlowLong: Inference-time Long Video Generation via Manifold-constrained Tweedie Matching](https://mlsanity.com/paper/2605.20910/) (2026)
- [ArtHOI: Articulated Human-Object Interaction Synthesis by 4D Reconstruction from Video Priors](https://mlsanity.com/paper/2603.04338/) (2026)
- [Geometric 4D Stitching for Grounded 4D Generation](https://mlsanity.com/paper/2605.09984/) (2026)
- [FlashRender: Few-Step Generative Rendering via Camera-Controlled Video MeanFlow](https://mlsanity.com/paper/2609.03563/) (2026)
- [Stabilizing Camera-Controlled Novel View Synthesis at Inference Time](https://mlsanity.com/paper/2609.03639/) (2026)
- [SymRegFlow: Symmetry-Regularized Flow Matching for Video World Models](https://mlsanity.com/paper/2610.02726/) (2026)

## Abstract (arXiv)

Multi-view or 4D video generation has emerged as a significant research topic. Nonetheless, recent approaches to 4D generation still struggle with fundamental limitations, as they primarily rely on harnessing multiple video diffusion models with additional training or compute-intensive training of a full 4D diffusion model with limited real-world 4D data and large computational costs. To address these challenges, here we propose the first training-free 4D video generation method that leverages the off-the-shelf video diffusion models to generate multi-view videos from a single input video. Our approach consists of two key steps: (1) By designating the edge frames in the spatio-temporal sampling grid as key frames, we first synthesize them using a video diffusion model, leveraging a depth-based warping technique for guidance. This approach ensures structural consistency across the generated frames, preserving spatial and temporal coherence. (2) We then interpolate the remaining frames using a video diffusion model, constructing a fully populated and temporally coherent sampling grid while preserving spatial and temporal consistency. Through this approach, we extend a single video into a multi-view video along novel camera trajectories while maintaining spatio-temporal consistency. Our method is training-free and fully utilizes an off-the-shelf video diffusion model, offering a practical and effective solution for multi-view video generation.
