# Foveated Instance Segmentation

arXiv: https://arxiv.org/abs/2503.21854 · HTML: https://mlsanity.com/paper/2503.21854/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 30 of its 54 references that are in the map.
- First posted on arXiv 27 Mar 2025.

## Builds on (most cited first, 30 of 30)

- [U-Net: Convolutional Networks for Biomedical Image Segmentation](https://mlsanity.com/paper/1505.04597/) (2015)
- [Segment Anything](https://mlsanity.com/paper/2304.02643/) (2023)
- [Mask R-CNN](https://mlsanity.com/paper/1703.06870/) (2017)
- [Fully Convolutional Networks for Semantic Segmentation](https://mlsanity.com/paper/1411.4038/) (2014)
- [MobileNetV2: Inverted Residuals and Linear Bottlenecks](https://mlsanity.com/paper/1801.04381/) (2018)
- [The Cityscapes Dataset for Semantic Urban Scene Understanding](https://mlsanity.com/paper/1604.01685/) (2016)
- [SegFormer: Simple and Efficient Design for Semantic Segmentation with Transformers](https://mlsanity.com/paper/2105.15203/) (2021)
- [Rethinking Atrous Convolution for Semantic Image Segmentation](https://mlsanity.com/paper/1706.05587/) (2017)
- [SegNet: A Deep Convolutional Encoder-Decoder Architecture for Image Segmentation](https://mlsanity.com/paper/1511.00561/) (2015)
- [Deep High-Resolution Representation Learning for Visual Recognition](https://mlsanity.com/paper/1908.07919/) (2019)
- [LVIS: A Dataset for Large Vocabulary Instance Segmentation](https://mlsanity.com/paper/1908.03195/) (2019)
- [Semantic Understanding of Scenes through the ADE20K Dataset](https://mlsanity.com/paper/1608.05442/) (2016)
- [YOLACT: Real-time Instance Segmentation](https://mlsanity.com/paper/1904.02689/) (2019)
- [End-to-End Video Instance Segmentation with Transformers](https://mlsanity.com/paper/2011.14503/) (2020)
- [Video Instance Segmentation](https://mlsanity.com/paper/1905.04804/) (2019)
- [Universal Instance Perception as Object Discovery and Retrieval](https://mlsanity.com/paper/2303.06674/) (2023)
- [OmniH2O: Universal and Dexterous Human-to-Humanoid Whole-Body Teleoperation and Learning](https://mlsanity.com/paper/2406.08858/) (2024)
- [SeqFormer: Sequential Transformer for Video Instance Segmentation](https://mlsanity.com/paper/2112.08275/) (2021)
- [Segment Anything Meets Point Tracking](https://mlsanity.com/paper/2307.01197/) (2023)
- [Video Instance Segmentation with a Propose-Reduce Paradigm](https://mlsanity.com/paper/2103.13746/) (2021)
- [Learning to Zoom: a Saliency-Based Sampling Layer for Neural Networks](https://mlsanity.com/paper/1809.03355/) (2018)
- [Aria Everyday Activities Dataset](https://mlsanity.com/paper/2402.13349/) (2024)
- [Efficient Segmentation: Learning Downsampling Near Semantic Boundaries](https://mlsanity.com/paper/1907.07156/) (2019)
- [FOVEA: Foveated Image Magnification for Autonomous Navigation](https://mlsanity.com/paper/2108.12102/) (2021)
- [Learning to Downsample for Segmentation of Ultra-High Resolution Images](https://mlsanity.com/paper/2109.11071/) (2021)
- [Learning to Zoom and Unzoom](https://mlsanity.com/paper/2303.15390/) (2023)
- [Co-designing a Sub-millisecond Latency Event-based Eye Tracking System with Submanifold Sparse CNN](https://mlsanity.com/paper/2404.14279/) (2024)
- [Saccade-Contingent Rendering](https://mlsanity.com/paper/2401.16536/) (2024)
- [BOXR: Body and head motion Optimization framework for eXtended Reality](https://mlsanity.com/paper/2410.13084/) (2024)
- [Practical Saccade Prediction for Head-Mounted Displays: Towards a Comprehensive Model](https://mlsanity.com/paper/2205.01624/) (2022)

## Built on by (most cited first, 1 of 1)

- [Infinite Gaze Generation for Videos with Autoregressive Diffusion](https://mlsanity.com/paper/2603.24938/) (2026)

## Abstract (arXiv)

Instance segmentation is essential for augmented reality and virtual reality (AR/VR) as it enables precise object recognition and interaction, enhancing the integration of virtual and real-world elements for an immersive experience. However, the high computational overhead of segmentation limits its application on resource-constrained AR/VR devices, causing large processing latency and degrading user experience. In contrast to conventional scenarios, AR/VR users typically focus on only a few regions within their field of view before shifting perspective, allowing segmentation to be concentrated on gaze-specific areas. This insight drives the need for efficient segmentation methods that prioritize processing instance of interest, reducing computational load and enhancing real-time performance. In this paper, we present a foveated instance segmentation (FovealSeg) framework that leverages real-time user gaze data to perform instance segmentation exclusively on instance of interest, resulting in substantial computational savings. Evaluation results show that FSNet achieves an IoU of 0.56 on ADE20K and 0.54 on LVIS, notably outperforming the baseline. The code is available at https://github.com/SAI-
