# Exploring the Evolution of Physics Cognition in Video Generation: A Survey

arXiv: https://arxiv.org/abs/2503.21765 · HTML: https://mlsanity.com/paper/2503.21765/

## Key facts

- Cited by 31 papers in the map (data through 14 Oct 2026).
- Placed in Video generation, one of 14 directions in Diffusion models.
- Builds on 191 of its 226 references that are in the map.
- First posted on arXiv 27 Mar 2025.

## Placed in

- Diffusion models / [Video generation](https://mlsanity.com/diffusion/video-generation/)

## Builds on (most cited first, 30 of 191)

- [Language Models are Few-Shot Learners](https://mlsanity.com/paper/2005.14165/) (2020)
- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [GPT-4 Technical Report](https://mlsanity.com/paper/2303.08774/) (2023)
- [Direct Preference Optimization: Your Language Model is Secretly a Reward Model](https://mlsanity.com/paper/2305.18290/) (2023)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Generative Adversarial Networks](https://mlsanity.com/paper/2203.00667/) (2022)
- [Adding Conditional Control to Text-to-Image Diffusion Models](https://mlsanity.com/paper/2302.05543/) (2023)
- [DreamFusion: Text-to-3D using 2D Diffusion](https://mlsanity.com/paper/2209.14988/) (2022)
- [SAM 2: Segment Anything in Images and Videos](https://mlsanity.com/paper/2408.00714/) (2024)
- [Wan: Open and Advanced Large-Scale Video Generative Models](https://mlsanity.com/paper/2503.20314/) (2025)
- [CogVideoX: Text-to-Video Diffusion Models with An Expert Transformer](https://mlsanity.com/paper/2408.06072/) (2024)
- [Consistency Models](https://mlsanity.com/paper/2303.01469/) (2023)
- [VBench: Comprehensive Benchmark Suite for Video Generative Models](https://mlsanity.com/paper/2311.17982/) (2023)
- [Make-A-Video: Text-to-Video Generation without Text-Video Data](https://mlsanity.com/paper/2209.14792/) (2022)
- [HunyuanVideo: A Systematic Framework For Large Video Generative Models](https://mlsanity.com/paper/2412.03603/) (2024)
- [AnimateDiff: Animate Your Personalized Text-to-Image Diffusion Models without Specific Tuning](https://mlsanity.com/paper/2307.04725/) (2023)
- [Towards Accurate Generative Models of Video: A New Metric & Challenges](https://mlsanity.com/paper/1812.01717/) (2018)
- [Isaac Gym: High Performance GPU-Based Physics Simulation For Robot Learning](https://mlsanity.com/paper/2108.10470/) (2021)
- [Training Diffusion Models with Reinforcement Learning](https://mlsanity.com/paper/2305.13301/) (2023)
- [Tune-A-Video: One-Shot Tuning of Image Diffusion Models for Text-to-Video Generation](https://mlsanity.com/paper/2212.11565/) (2022)
- [WorldSimBench: Towards Video Generation Models as World Simulators](https://mlsanity.com/paper/2410.18072/) (2024)
- [Cosmos World Foundation Model Platform for Physical AI](https://mlsanity.com/paper/2501.03575/) (2025)
- [Diffusion Model Alignment Using Direct Preference Optimization](https://mlsanity.com/paper/2311.12908/) (2023)
- [Advantage-Weighted Regression: Simple and Scalable Off-Policy Reinforcement Learning](https://mlsanity.com/paper/1910.00177/) (2019)
- [Genie: Generative Interactive Environments](https://mlsanity.com/paper/2402.15391/) (2024)
- [Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesis](https://mlsanity.com/paper/2308.09713/) (2023)
- [Animate Anyone: Consistent and Controllable Image-to-Video Synthesis for Character Animation](https://mlsanity.com/paper/2311.17117/) (2023)
- [ModelScope Text-to-Video Technical Report](https://mlsanity.com/paper/2308.06571/) (2023)
- [Open-Sora: Democratizing Efficient Video Production for All](https://mlsanity.com/paper/2412.20404/) (2024)
- [KAN: Kolmogorov-Arnold Networks](https://mlsanity.com/paper/2404.19756/) (2024)

## Built on by (most cited first, 30 of 31)

- [3D and 4D World Modeling: A Survey](https://mlsanity.com/paper/2509.07996/) (2025)
- [UniAnimate-DiT: Human Image Animation with Large-Scale Video Diffusion Transformer](https://mlsanity.com/paper/2504.11289/) (2025)
- [NewtonGen: Physics-Consistent and Controllable Text-to-Video Generation via Neural Newtonian Dynamics](https://mlsanity.com/paper/2509.21309/) (2025)
- [DeepVerse: 4D Autoregressive Video Generation as a World Model](https://mlsanity.com/paper/2506.01103/) (2025)
- [RoboScape: Physics-informed Embodied World Model](https://mlsanity.com/paper/2506.23135/) (2025)
- [T2VPhysBench: A First-Principles Benchmark for Physical Consistency in Text-to-Video Generation](https://mlsanity.com/paper/2505.00337/) (2025)
- [AI-Generated Video Detection via Perceptual Straightening](https://mlsanity.com/paper/2507.00583/) (2025)
- [PhysRVG: Physics-Aware Unified Reinforcement Learning for Video Generative Models](https://mlsanity.com/paper/2601.11087/) (2026)
- [A Step Toward World Models: A Survey on Robotic Manipulation](https://mlsanity.com/paper/2511.02097/) (2025)
- [Simulating the Visual World with Artificial Intelligence: A Roadmap](https://mlsanity.com/paper/2511.08585/) (2025)
- [PhysMaster: Mastering Physical Representation for Video Generation via Reinforcement Learning](https://mlsanity.com/paper/2510.13809/) (2025)
- [ProPhy: Progressive Physical Alignment for Dynamic World Simulation](https://mlsanity.com/paper/2512.05564/) (2025)
- [PhysicsMind: Sim and Real Mechanics Benchmarking for Physical Reasoning and Prediction in Foundational VLMs and World Models](https://mlsanity.com/paper/2601.16007/) (2026)
- [RDPO: Real Data Preference Optimization for Physics Consistency Video Generation](https://mlsanity.com/paper/2506.18655/) (2025)
- [UnityVideo: Unified Multi-Modal Multi-Task Learning for Enhancing World-Aware Video Generation](https://mlsanity.com/paper/2512.07831/) (2025)
- [Chain of Event-Centric Causal Thought for Physically Plausible Video Generation](https://mlsanity.com/paper/2603.09094/) (2026)
- [PhyWorld: Physics-Faithful World Model for Video Generation](https://mlsanity.com/paper/2605.19242/) (2026)
- [GraphWorld: Long-Horizon Planning with World Models for End-to-End Autonomous Driving](https://mlsanity.com/paper/2606.16274/) (2026)
- [PhyMAGIC: Physical Motion-Aware Generative Inference with Confidence-guided LLM](https://mlsanity.com/paper/2505.16456/) (2025)
- [SeeU: Seeing the Unseen World via 4D Dynamics-aware Generation](https://mlsanity.com/paper/2512.03350/) (2025)
- [MoReGen: Multi-Agent Motion-Reasoning Engine for Code-based Text-to-Video Synthesis](https://mlsanity.com/paper/2512.04221/) (2025)
- [Human Cognition in Machines: A Unified Perspective of World Models](https://mlsanity.com/paper/2604.16592/) (2026)
- [From 2D to 3D Cognition: A Brief Survey of General World Models](https://mlsanity.com/paper/2506.20134/) (2025)
- [Bootstrapping Physics-Grounded Video Generation through VLM-Guided Iterative Self-Refinement](https://mlsanity.com/paper/2511.20280/) (2025)
- [SHIFT: Motion Alignment in Video Diffusion Models with Adversarial Hybrid Fine-Tuning](https://mlsanity.com/paper/2603.17426/) (2026)
- [OpenWorldLib: A Unified Codebase and Definition of Advanced World Models](https://mlsanity.com/paper/2604.04707/) (2026)
- [Enhancing Train-Free Infinite-Frame Generation for Consistent Long Videos](https://mlsanity.com/paper/2605.18233/) (2026)
- [Thinking in Video: Can Video Generators Really Reason About the Real World?](https://mlsanity.com/paper/2607.17523/) (2026)
- [Synthetic Data Augmentation for Enhanced Chicken Carcass Instance Segmentation](https://mlsanity.com/paper/2507.18558/) (2025)
- [MUG-V 10B: High-efficiency Training Pipeline for Large Video Generation Models](https://mlsanity.com/paper/2510.17519/) (2025)

## Abstract (arXiv)

Recent advancements in video generation have witnessed significant progress, especially with the rapid advancement of diffusion models. Despite this, their deficiencies in physical cognition have gradually received widespread attention - generated content often violates the fundamental laws of physics, falling into the dilemma of ''visual realism but physical absurdity". Researchers began to increasingly recognize the importance of physical fidelity in video generation and attempted to integrate heuristic physical cognition such as motion representations and physical knowledge into generative systems to simulate real-world dynamic scenarios. Considering the lack of a systematic overview in this field, this survey aims to provide a comprehensive summary of architecture designs and their applications to fill this gap. Specifically, we discuss and organize the evolutionary process of physical cognition in video generation from a cognitive science perspective, while proposing a three-tier taxonomy: 1) basic schema perception for generation, 2) passive cognition of physical knowledge for generation, and 3) active cognition for world simulation, encompassing state-of-the-art methods, classical paradigms, and benchmarks. Subsequently, we emphasize the inherent key challenges in this domain and delineate potential pathways for future research, contributing to advancing the frontiers of discussion in both academia and industry. Through structured review and interdisciplinary analysis, this survey aims to provide directional guidance for developing interpretable, controllable, and physically consistent video generation paradigms, thereby propelling generative models from the stage of ''visual mimicry'' towards a new phase of ''human-like physical comprehension''.
