# Reconstructing Humans with a Biomechanically Accurate Skeleton

arXiv: https://arxiv.org/abs/2503.21751 · HTML: https://mlsanity.com/paper/2503.21751/

## Key facts

- Cited by 22 papers in the map (data through 14 Oct 2026).
- Builds on 47 of its 69 references that are in the map.
- First posted on arXiv 27 Mar 2025.

## Builds on (most cited first, 30 of 47)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [An Image is Worth 16x16 Words: Transformers for Image Recognition at Scale](https://mlsanity.com/paper/2010.11929/) (2020)
- [Microsoft COCO: Common Objects in Context](https://mlsanity.com/paper/1405.0312/) (2014)
- [Expressive Body Capture: 3D Hands, Face, and Body from a Single Image](https://mlsanity.com/paper/1904.05866/) (2019)
- [Deep High-Resolution Representation Learning for Human Pose Estimation](https://mlsanity.com/paper/1902.09212/) (2019)
- [AMASS: Archive of Motion Capture as Surface Shapes](https://mlsanity.com/paper/1904.03278/) (2019)
- [On the Continuity of Rotation Representations in Neural Networks](https://mlsanity.com/paper/1812.07035/) (2018)
- [Realtime Multi-Person 2D Pose Estimation using Part Affinity Fields](https://mlsanity.com/paper/1611.08050/) (2016)
- [End-to-end Recovery of Human Shape and Pose](https://mlsanity.com/paper/1712.06584/) (2017)
- [Keep it SMPL: Automatic Estimation of 3D Human Pose and Shape from a Single Image](https://mlsanity.com/paper/1607.08128/) (2016)
- [Learning to Reconstruct 3D Human Pose and Shape via Model-fitting in the Loop](https://mlsanity.com/paper/1909.12828/) (2019)
- [Monocular 3D Human Pose Estimation In The Wild Using Improved CNN Supervision](https://mlsanity.com/paper/1611.09813/) (2016)
- [HumanNeRF: Free-viewpoint Rendering of Moving People from Monocular Video](https://mlsanity.com/paper/2201.04127/) (2022)
- [ViTPose: Simple Vision Transformer Baselines for Human Pose Estimation](https://mlsanity.com/paper/2204.12484/) (2022)
- [AVA: A Video Dataset of Spatio-temporally Localized Atomic Visual Actions](https://mlsanity.com/paper/1705.08421/) (2017)
- [A simple yet effective baseline for 3d human pose estimation](https://mlsanity.com/paper/1705.03098/) (2017)
- [Humans in 4D: Reconstructing and Tracking Humans with Transformers](https://mlsanity.com/paper/2305.20091/) (2023)
- [PARE: Part Attention Regressor for 3D Human Body Estimation](https://mlsanity.com/paper/2104.08527/) (2021)
- [Learning 3D Human Dynamics from Video](https://mlsanity.com/paper/1812.01601/) (2018)
- [HybrIK: A Hybrid Analytical-Neural Inverse Kinematics Solution for 3D Human Pose and Shape Estimation](https://mlsanity.com/paper/2011.14672/) (2020)
- [Reconstructing Hands in 3D with Transformers](https://mlsanity.com/paper/2312.05251/) (2023)
- [Champ: Controllable and Consistent Human Image Animation with 3D Parametric Guidance](https://mlsanity.com/paper/2403.14781/) (2024)
- [Integral Human Pose Regression](https://mlsanity.com/paper/1711.08229/) (2017)
- [CLIFF: Carrying Location Information in Full Frames into Human Pose and Shape Estimation](https://mlsanity.com/paper/2208.00571/) (2022)
- [BEDLAM: A Synthetic Dataset of Bodies Exhibiting Detailed Lifelike Animated Motion](https://mlsanity.com/paper/2306.16940/) (2023)
- [Learning to Estimate 3D Human Pose and Shape from a Single Color Image](https://mlsanity.com/paper/1805.04092/) (2018)
- [Coarse-to-Fine Volumetric Prediction for Single-Image 3D Human Pose](https://mlsanity.com/paper/1611.07828/) (2016)
- [STAR: Sparse Trained Articulated Human Body Regressor](https://mlsanity.com/paper/2008.08535/) (2020)
- [HumanPlus: Humanoid Shadowing and Imitation from Humans](https://mlsanity.com/paper/2406.10454/) (2024)
- [Embodied Hands: Modeling and Capturing Hands and Bodies Together](https://mlsanity.com/paper/2201.02610/) (2022)

## Built on by (most cited first, 22 of 22)

- [Portable Biomechanics Laboratory: Clinically Accessible Movement Analysis from a Handheld Smartphone](https://mlsanity.com/paper/2507.08268/) (2025)
- [Monocular Biomechanical Tracking of Fingers with Inverse Kinematics to Foundation Models](https://mlsanity.com/paper/2605.09258/) (2026)
- [PEAR: Pixel-aligned Expressive humAn mesh Recovery](https://mlsanity.com/paper/2601.22693/) (2026)
- [4D-MoDe: Towards Editable and Scalable Volumetric Streaming via Motion-Decoupled 4D Gaussian Compression](https://mlsanity.com/paper/2509.17506/) (2025)
- [SKEL-CF: Coarse-to-Fine Biomechanical Skeleton and Surface Mesh Recovery](https://mlsanity.com/paper/2511.20157/) (2025)
- [OA-NBV: Occlusion-Aware Next-Best-View Planning for Human-Centered Active Perception on Mobile Robots](https://mlsanity.com/paper/2603.11072/) (2026)
- [MonoMSK: Monocular 3D Musculoskeletal Dynamics Estimation](https://mlsanity.com/paper/2511.19326/) (2025)
- [Investigating Anthropometric Fidelity in SAM 3D Body](https://mlsanity.com/paper/2601.06035/) (2025)
- [SAM4Dcap: Training-free Biomechanical Twin System from Monocular Video](https://mlsanity.com/paper/2602.13760/) (2026)
- [BioGait-VLM: A Tri-Modal Vision-Language-Biomechanics Framework for Interpretable Clinical Gait Assessment](https://mlsanity.com/paper/2603.08564/) (2026)
- [GraphiContact: Pose-aware Human-Scene Robust Contact Perception for Interactive Systems](https://mlsanity.com/paper/2603.20310/) (2026)
- [MoViD: View-Invariant 3D Human Pose Estimation via Motion-View Disentanglement](https://mlsanity.com/paper/2604.03299/) (2026)
- [Biomechanical 3D Body: Self-Supervised Distillation of Biomechanical Pose from a 3D Body Foundation Model](https://mlsanity.com/paper/2608.29928/) (2026)
- [Graphics4Science: Computer Graphics for Scientific Impacts](https://mlsanity.com/paper/2506.15786/) (2025)
- [Constrained Dynamic Gaussian Splatting](https://mlsanity.com/paper/2602.03538/) (2026)
- [Real2Sim in HOI: Toward Physically Plausible HOI Reconstruction from Monocular Videos](https://mlsanity.com/paper/2605.14462/) (2026)
- [BioHuman: Learning Biomechanical Human Representations from Video](https://mlsanity.com/paper/2605.14772/) (2026)
- [SOMA: From Surface Observations to Muscle Anatomy](https://mlsanity.com/paper/2606.09246/) (2026)
- [Again-Pose: Anchor-Guided Adaptive Inter-Frame Motion Cues Propagating for High-quality Human Pose Reconstruction](https://mlsanity.com/paper/2606.29230/) (2026)
- [Pose-to-Biomechanics: Bridging 3D Human Pose Estimation and Biomechanical Attribute Prediction](https://mlsanity.com/paper/2607.08725/) (2026)
- [Revisiting Euler-Angle Regression with Kolmogorov-Arnold Networks](https://mlsanity.com/paper/2607.09650/) (2026)
- [Direct Clinical Joint Angle Extraction from Parametric Body Model Rotation Matrices](https://mlsanity.com/paper/2607.17639/) (2026)

## Abstract (arXiv)

In this paper, we introduce a method for reconstructing 3D humans from a single image using a biomechanically accurate skeleton model. To achieve this, we train a transformer that takes an image as input and estimates the parameters of the model. Due to the lack of training data for this task, we build a pipeline to produce pseudo ground truth model parameters for single images and implement a training procedure that iteratively refines these pseudo labels. Compared to state-of-the-art methods for 3D human mesh recovery, our model achieves competitive performance on standard benchmarks, while it significantly outperforms them in settings with extreme 3D poses and viewpoints. Additionally, we show that previous reconstruction methods frequently violate joint angle limits, leading to unnatural rotations. In contrast, our approach leverages the biomechanically plausible degrees of freedom making more realistic joint rotation estimates. We validate our approach across multiple human pose estimation benchmarks. We make the code, models and data available at: https://isshikihugh.github.io/HSMR/
