# LLM-Gomoku: A Large Language Model-Based System for Strategic Gomoku with Self-Play and Reinforcement Learning

arXiv: https://arxiv.org/abs/2503.21683 · HTML: https://mlsanity.com/paper/2503.21683/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Self-play RL for reasoning, one of 13 directions in Synthetic data and self-improvement for LLMs.
- Builds on 0 of its 1 references that are in the map.
- First posted on arXiv 27 Mar 2025.

## Placed in

- Synthetic data and self-improvement for LLMs / [Self-play RL for reasoning](https://mlsanity.com/synth/self-play-rl-for-reasoning/)

## Abstract (arXiv)

In recent years, large language models (LLMs) have shown significant advancements in natural language processing (NLP), with strong capa-bilities in generation, comprehension, and rea-soning. These models have found applications in education, intelligent decision-making, and gaming. However, effectively utilizing LLMs for strategic planning and decision-making in the game of Gomoku remains a challenge. This study aims to develop a Gomoku AI system based on LLMs, simulating the human learning process of playing chess. The system is de-signed to understand and apply Gomoku strat-egies and logic to make rational decisions. The research methods include enabling the model to "read the board," "understand the rules," "select strategies," and "evaluate positions," while en-hancing its abilities through self-play and rein-forcement learning. The results demonstrate that this approach significantly improves the se-lection of move positions, resolves the issue of generating illegal positions, and reduces pro-cess time through parallel position evaluation. After extensive self-play training, the model's Gomoku-playing capabilities have been notably enhanced.
