# Quantitative Evaluation of Quantum/Classical Neural Network Using a Game Solver Metric

arXiv: https://arxiv.org/abs/2503.21514 · HTML: https://mlsanity.com/paper/2503.21514/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 8 of its 45 references that are in the map.
- First posted on arXiv 27 Mar 2025.

## Builds on (most cited first, 8 of 8)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model](https://mlsanity.com/paper/1911.08265/) (2019)
- [Efficient Learning for Deep Quantum Neural Networks](https://mlsanity.com/paper/1902.10445/) (2019)
- [Absence of Barren Plateaus in Quantum Convolutional Neural Networks](https://mlsanity.com/paper/2011.02966/) (2020)
- [Quantum Natural Gradient](https://mlsanity.com/paper/1909.02108/) (2019)
- [Sampling-based sublinear low-rank matrix arithmetic framework for dequantizing quantum machine learning](https://mlsanity.com/paper/1910.06151/) (2019)
- [Subtleties in the trainability of quantum machine learning models](https://mlsanity.com/paper/2110.14753/) (2021)

## Abstract (arXiv)

To evaluate the performance of quantum computing systems relative to classical counterparts and explore the potential, we propose a game-solving benchmark based on Elo ratings in the game of tic-tac-toe. We compare classical convolutional neural networks (CCNNs), quantum or quantum convolutional neural networks (QNNs, QCNNs), and hybrid classical-quantum neural networks (Hybrid NNs) by assessing their performance based on round-robin matches. Our results show that the Hybrid NNs engines achieve Elo ratings comparable to those of CCNNs engines, while the quantum engines underperform under current hardware constraints. Additionally, we implement a QNN integrated with quantum communication and evaluate its performance to quantify the overhead introduced by noisy quantum channels, and the communication overhead was found to be modest. These results demonstrate the viability of using game-based benchmarks for evaluating quantum computing systems and suggest that quantum communication can be incorporated with limited impact on performance, providing a foundation for future hybrid quantum applications.
