# LandMarkSystem Technical Report

arXiv: https://arxiv.org/abs/2503.21364 · HTML: https://mlsanity.com/paper/2503.21364/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 22 of its 29 references that are in the map.
- First posted on arXiv 27 Mar 2025.

## Builds on (most cited first, 22 of 22)

- [PyTorch: An Imperative Style, High-Performance Deep Learning Library](https://mlsanity.com/paper/1912.01703/) (2019)
- [Scaling Laws for Neural Language Models](https://mlsanity.com/paper/2001.08361/) (2020)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fields](https://mlsanity.com/paper/2103.13415/) (2021)
- [Plenoxels: Radiance Fields without Neural Networks](https://mlsanity.com/paper/2112.05131/) (2021)
- [ZeRO: Memory Optimizations Toward Training Trillion Parameter Models](https://mlsanity.com/paper/1910.02054/) (2019)
- [TensoRF: Tensorial Radiance Fields](https://mlsanity.com/paper/2203.09517/) (2022)
- [Block-NeRF: Scalable Large Scene Neural View Synthesis](https://mlsanity.com/paper/2202.05263/) (2022)
- [Efficient Large-Scale Language Model Training on GPU Clusters Using Megatron-LM](https://mlsanity.com/paper/2104.04473/) (2021)
- [Nerfstudio: A Modular Framework for Neural Radiance Field Development](https://mlsanity.com/paper/2302.04264/) (2023)
- [DeepSpeed Inference: Enabling Efficient Inference of Transformer Models at Unprecedented Scale](https://mlsanity.com/paper/2207.00032/) (2022)
- [Mega-NeRF: Scalable Construction of Large-Scale NeRFs for Virtual Fly-Throughs](https://mlsanity.com/paper/2112.10703/) (2021)
- [ZeRO-Offload: Democratizing Billion-Scale Model Training](https://mlsanity.com/paper/2101.06840/) (2021)
- [BungeeNeRF: Progressive Neural Radiance Field for Extreme Multi-scale Scene Rendering](https://mlsanity.com/paper/2112.05504/) (2021)
- [VastGaussian: Vast 3D Gaussians for Large Scene Reconstruction](https://mlsanity.com/paper/2402.17427/) (2024)
- [CityGaussian: Real-time High-quality Large-Scale Scene Rendering with Gaussians](https://mlsanity.com/paper/2404.01133/) (2024)
- [MatrixCity: A Large-scale City Dataset for City-scale Neural Rendering and Beyond](https://mlsanity.com/paper/2309.16553/) (2023)
- [Grid-guided Neural Radiance Fields for Large Urban Scenes](https://mlsanity.com/paper/2303.14001/) (2023)
- [NerfAcc: Efficient Sampling Accelerates NeRFs](https://mlsanity.com/paper/2305.04966/) (2023)
- [FlashGS: Efficient 3D Gaussian Splatting for Large-scale and High-resolution Rendering](https://mlsanity.com/paper/2408.07967/) (2024)
- [RetinaGS: Scalable Training for Dense Scene Rendering with Billion-Scale 3D Gaussians](https://mlsanity.com/paper/2406.11836/) (2024)
- [GS-Cache: A GS-Cache Inference Framework for Large-scale Gaussian Splatting Models](https://mlsanity.com/paper/2502.14938/) (2025)

## Abstract (arXiv)

3D reconstruction is vital for applications in autonomous driving, virtual reality, augmented reality, and the metaverse. Recent advancements such as Neural Radiance Fields(NeRF) and 3D Gaussian Splatting (3DGS) have transformed the field, yet traditional deep learning frameworks struggle to meet the increasing demands for scene quality and scale. This paper introduces LandMarkSystem, a novel computing framework designed to enhance multi-scale scene reconstruction and rendering. By leveraging a componentized model adaptation layer, LandMarkSystem supports various NeRF and 3DGS structures while optimizing computational efficiency through distributed parallel computing and model parameter offloading. Our system addresses the limitations of existing frameworks, providing dedicated operators for complex 3D sparse computations, thus facilitating efficient training and rapid inference over extensive scenes. Key contributions include a modular architecture, a dynamic loading strategy for limited resources, and proven capabilities across multiple representative algorithms.This comprehensive solution aims to advance the efficiency and effectiveness of 3D reconstruction tasks.To facilitate further research and collaboration, the source code and documentation for the LandMarkSystem project are publicly available in an open-source repository, accessing the repository at: https://github.com/InternLandMark/LandMarkSystem.
