# HORT: Monocular Hand-held Objects Reconstruction with Transformers

arXiv: https://arxiv.org/abs/2503.21313 · HTML: https://mlsanity.com/paper/2503.21313/

## Key facts

- Cited by 11 papers in the map (data through 14 Oct 2026).
- Builds on 83 of its 106 references that are in the map.
- First posted on arXiv 27 Mar 2025.

## Builds on (most cited first, 30 of 83)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Score-Based Generative Modeling through Stochastic Differential Equations](https://mlsanity.com/paper/2011.13456/) (2020)
- [DINOv2: Learning Robust Visual Features without Supervision](https://mlsanity.com/paper/2304.07193/) (2023)
- [PointNet: Deep Learning on Point Sets for 3D Classification and Segmentation](https://mlsanity.com/paper/1612.00593/) (2016)
- [ShapeNet: An Information-Rich 3D Model Repository](https://mlsanity.com/paper/1512.03012/) (2015)
- [DeepSDF: Learning Continuous Signed Distance Functions for Shape Representation](https://mlsanity.com/paper/1901.05103/) (2019)
- [Occupancy Networks: Learning 3D Reconstruction in Function Space](https://mlsanity.com/paper/1812.03828/) (2018)
- [Ego4D: Around the World in 3,000 Hours of Egocentric Video](https://mlsanity.com/paper/2110.07058/) (2021)
- [Learning Implicit Fields for Generative Shape Modeling](https://mlsanity.com/paper/1812.02822/) (2018)
- [Scaling Egocentric Vision: The EPIC-KITCHENS Dataset](https://mlsanity.com/paper/1804.02748/) (2018)
- [Open3D: A Modern Library for 3D Data Processing](https://mlsanity.com/paper/1801.09847/) (2018)
- [Point-E: A System for Generating 3D Point Clouds from Complex Prompts](https://mlsanity.com/paper/2212.08751/) (2022)
- [AtlasNet: A Papier-Mach'e Approach to Learning 3D Surface Generation](https://mlsanity.com/paper/1802.05384/) (2018)
- [Monocular 3D Human Pose Estimation In The Wild Using Improved CNN Supervision](https://mlsanity.com/paper/1611.09813/) (2016)
- [End-to-End Human Pose and Mesh Reconstruction with Transformers](https://mlsanity.com/paper/2012.09760/) (2020)
- [Learning joint reconstruction of hands and manipulated objects](https://mlsanity.com/paper/1904.05767/) (2019)
- [HOI4D: A 4D Egocentric Dataset for Category-Level Human-Object Interaction](https://mlsanity.com/paper/2203.01577/) (2022)
- [DexYCB: A Benchmark for Capturing Hand Grasping of Objects](https://mlsanity.com/paper/2104.04631/) (2021)
- [Reconstructing Hands in 3D with Transformers](https://mlsanity.com/paper/2312.05251/) (2023)
- [CORe50: a New Dataset and Benchmark for Continuous Object Recognition](https://mlsanity.com/paper/1705.03550/) (2017)
- [Understanding Human Hands in Contact at Internet Scale](https://mlsanity.com/paper/2006.06669/) (2020)
- [What Do Single-view 3D Reconstruction Networks Learn?](https://mlsanity.com/paper/1905.03678/) (2019)
- [Integral Human Pose Regression](https://mlsanity.com/paper/1711.08229/) (2017)
- [Learning to Estimate 3D Hand Pose from Single RGB Images](https://mlsanity.com/paper/1705.01389/) (2017)
- [DexMV: Imitation Learning for Dexterous Manipulation from Human Videos](https://mlsanity.com/paper/2108.05877/) (2021)
- [3D Hand Shape and Pose from Images in the Wild](https://mlsanity.com/paper/1902.03451/) (2019)
- [Grasping Field: Learning Implicit Representations for Human Grasps](https://mlsanity.com/paper/2008.04451/) (2020)
- [FrankMocap: A Monocular 3D Whole-Body Pose Estimation System via Regression and Integration](https://mlsanity.com/paper/2108.06428/) (2021)
- [SnowflakeNet: Point Cloud Completion by Snowflake Point Deconvolution with Skip-Transformer](https://mlsanity.com/paper/2108.04444/) (2021)
- [BundleSDF: Neural 6-DoF Tracking and 3D Reconstruction of Unknown Objects](https://mlsanity.com/paper/2303.14158/) (2023)

## Built on by (most cited first, 11 of 11)

- [Follow My Hold: Hand-Object Interaction Reconstruction through Geometric Guidance](https://mlsanity.com/paper/2508.18213/) (2025)
- [EgoGrasp: World-Space Hand-Object Interaction Estimation from Egocentric Videos](https://mlsanity.com/paper/2601.01050/) (2026)
- [ForeHOI: Feed-forward 3D Object Reconstruction from Daily Hand-Object Interaction Videos](https://mlsanity.com/paper/2602.06226/) (2026)
- [Reconstructing Objects along Hand Interaction Timelines in Egocentric Video](https://mlsanity.com/paper/2512.07394/) (2025)
- [PAM: A Pose-Appearance-Motion Engine for Sim-to-Real HOI Video Generation](https://mlsanity.com/paper/2603.22193/) (2026)
- [ACE-Data-0: Human-Centric Ambient Capture as Embodied Data Engine](https://mlsanity.com/paper/2607.28625/) (2026)
- [PAWS: Perception of Articulation in the Wild at Scale from Egocentric Videos](https://mlsanity.com/paper/2603.25539/) (2026)
- [Towards in-the-wild Egocentric 3D Hand-Object Pose Estimation](https://mlsanity.com/paper/2606.30598/) (2026)
- [Hand-Object Interaction in the Age of Large Foundation Models:Reconstruction, Generation, and Embodied Transfer](https://mlsanity.com/paper/2607.28394/) (2026)
- [High-Fidelity 4D Hand-Object Capture via Multi-View Spatiotemporal Tracking and Physics-Aware Gaussians](https://mlsanity.com/paper/2606.15908/) (2026)
- [Dynamic Inverse Rendering for Enhanced Material-Lighting Decomposition](https://mlsanity.com/paper/2607.09329/) (2026)

## Abstract (arXiv)

Reconstructing hand-held objects in 3D from monocular images remains a significant challenge in computer vision. Most existing approaches rely on implicit 3D representations, which produce overly smooth reconstructions and are time-consuming to generate explicit 3D shapes. While more recent methods directly reconstruct point clouds with diffusion models, the multi-step denoising makes high-resolution reconstruction inefficient. To address these limitations, we propose a transformer-based model to efficiently reconstruct dense 3D point clouds of hand-held objects. Our method follows a coarse-to-fine strategy, first generating a sparse point cloud from the image and progressively refining it into a dense representation using pixel-aligned image features. To enhance reconstruction accuracy, we integrate image features with 3D hand geometry to jointly predict the object point cloud and its pose relative to the hand. Our model is trained end-to-end for optimal performance. Experimental results on both synthetic and real datasets demonstrate that our method achieves state-of-the-art accuracy with much faster inference speed, while generalizing well to in-the-wild images.
