# BASKET: A Large-Scale Video Dataset for Fine-Grained Skill Estimation

arXiv: https://arxiv.org/abs/2503.20781 · HTML: https://mlsanity.com/paper/2503.20781/

## Key facts

- Cited by 17 papers in the map (data through 14 Oct 2026).
- Builds on 41 of its 51 references that are in the map.
- First posted on arXiv 26 Mar 2025.

## Builds on (most cited first, 30 of 41)

- [Quo Vadis, Action Recognition? A New Model and the Kinetics Dataset](https://mlsanity.com/paper/1705.07750/) (2017)
- [Sigmoid Loss for Language Image Pre-Training](https://mlsanity.com/paper/2303.15343/) (2023)
- [LLaVA-OneVision: Easy Visual Task Transfer](https://mlsanity.com/paper/2408.03326/) (2024)
- [Is Space-Time Attention All You Need for Video Understanding?](https://mlsanity.com/paper/2102.05095/) (2021)
- [Frozen in Time: A Joint Video and Image Encoder for End-to-End Retrieval](https://mlsanity.com/paper/2104.00650/) (2021)
- [HowTo100M: Learning a Text-Video Embedding by Watching Hundred Million Narrated Video Clips](https://mlsanity.com/paper/1906.03327/) (2019)
- [EgoSchema: A Diagnostic Benchmark for Very Long-form Video Language Understanding](https://mlsanity.com/paper/2308.09126/) (2023)
- [VideoCLIP: Contrastive Pre-training for Zero-shot Video-Text Understanding](https://mlsanity.com/paper/2109.14084/) (2021)
- [VideoMAE V2: Scaling Video Masked Autoencoders with Dual Masking](https://mlsanity.com/paper/2303.16727/) (2023)
- [Ego-Exo4D: Understanding Skilled Human Activity from First- and Third-Person Perspectives](https://mlsanity.com/paper/2311.18259/) (2023)
- [AVA: A Video Dataset of Spatio-temporally Localized Atomic Visual Actions](https://mlsanity.com/paper/1705.08421/) (2017)
- [VideoMamba: State Space Model for Efficient Video Understanding](https://mlsanity.com/paper/2403.06977/) (2024)
- [X-CLIP: End-to-End Multi-grained Contrastive Learning for Video-Text Retrieval](https://mlsanity.com/paper/2207.07285/) (2022)
- [Revisiting Skeleton-based Action Recognition](https://mlsanity.com/paper/2104.13586/) (2021)
- [FineGym: A Hierarchical Video Dataset for Fine-grained Action Understanding](https://mlsanity.com/paper/2004.06704/) (2020)
- [Egocentric Video-Language Pretraining](https://mlsanity.com/paper/2206.01670/) (2022)
- [Learning Video Representations from Large Language Models](https://mlsanity.com/paper/2212.04501/) (2022)
- [Unmasked Teacher: Towards Training-Efficient Video Foundation Models](https://mlsanity.com/paper/2303.16058/) (2023)
- [MeMViT: Memory-Augmented Multiscale Vision Transformer for Efficient Long-Term Video Recognition](https://mlsanity.com/paper/2201.08383/) (2022)
- [EgoVLPv2: Egocentric Video-Language Pre-training with Fusion in the Backbone](https://mlsanity.com/paper/2307.05463/) (2023)
- [FineDiving: A Fine-grained Dataset for Procedure-aware Action Quality Assessment](https://mlsanity.com/paper/2204.03646/) (2022)
- [Long Movie Clip Classification with State-Space Video Models](https://mlsanity.com/paper/2204.01692/) (2022)
- [What and How Well You Performed? A Multitask Learning Approach to Action Quality Assessment](https://mlsanity.com/paper/1904.04346/) (2019)
- [EgoExoLearn: A Dataset for Bridging Asynchronous Ego- and Exo-centric View of Procedural Activities in Real World](https://mlsanity.com/paper/2403.16182/) (2024)
- [Timeception for Complex Action Recognition](https://mlsanity.com/paper/1812.01289/) (2018)
- [Learning To Score Olympic Events](https://mlsanity.com/paper/1611.05125/) (2016)
- [MultiSports: A Multi-Person Video Dataset of Spatio-Temporally Localized Sports Actions](https://mlsanity.com/paper/2105.07404/) (2021)
- [Group-aware Contrastive Regression for Action Quality Assessment](https://mlsanity.com/paper/2108.07797/) (2021)
- [Learning to score the figure skating sports videos](https://mlsanity.com/paper/1802.02774/) (2018)
- [The Pros and Cons: Rank-aware Temporal Attention for Skill Determination in Long Videos](https://mlsanity.com/paper/1812.05538/) (2018)

## Built on by (most cited first, 17 of 17)

- [TimeBlind: A Spatio-Temporal Compositionality Benchmark for Video LLMs](https://mlsanity.com/paper/2602.00288/) (2026)
- [SoccerMaster: A Vision Foundation Model for Soccer Understanding](https://mlsanity.com/paper/2512.11016/) (2025)
- [ExAct: A Video-Language Benchmark for Expert Action Analysis](https://mlsanity.com/paper/2506.06277/) (2025)
- [ProfVLM: A lightweight video-language model for multi-view proficiency estimation](https://mlsanity.com/paper/2509.26278/) (2025)
- [Learning Skill-Attributes for Transferable Assessment in Video](https://mlsanity.com/paper/2511.13993/) (2025)
- [SkillSight: Efficient First-Person Skill Assessment with Gaze](https://mlsanity.com/paper/2511.19629/) (2025)
- [MistExit: Learning to Exit for Early Mistake Detection in Procedural Videos](https://mlsanity.com/paper/2603.14252/) (2026)
- [SportSkills: Physical Skill Learning from Sports Instructional Videos](https://mlsanity.com/paper/2603.25163/) (2026)
- [ExpertEdit: Learning Skill-Aware Motion Editing from Expert Videos](https://mlsanity.com/paper/2604.10466/) (2026)
- [SVI-Bench: A Dynamic Microworld for Strategic Video Intelligence](https://mlsanity.com/paper/2605.31529/) (2026)
- [Towards Comprehensive Basketball Understanding](https://mlsanity.com/paper/2608.23435/) (2026)
- [MSC: A Marine Wildlife Video Dataset with Grounded Segmentation and Clip-Level Captioning](https://mlsanity.com/paper/2508.04549/) (2025)
- [StretchySnake: Flexible SSM Training Unlocks Action Recognition Across Spatio-Temporal Scales](https://mlsanity.com/paper/2510.16209/) (2025)
- [SHANDS: A Multi-View Dataset and Benchmark for Surgical Hand-Gesture and Error Recognition Toward Medical Training](https://mlsanity.com/paper/2603.26400/) (2026)
- [VideoNet: A Large-Scale Dataset for Domain-Specific Action Recognition](https://mlsanity.com/paper/2605.02834/) (2026)
- [Parameter-Efficient Multi-View Proficiency Estimation: From Discriminative Classification to Generative Feedback](https://mlsanity.com/paper/2605.03848/) (2026)
- [OmniAssistBench: Assistant-style Interaction Benchmark for Omni-LLMs](https://mlsanity.com/paper/2608.21360/) (2026)

## Abstract (arXiv)

We present BASKET, a large-scale basketball video dataset for fine-grained skill estimation. BASKET contains 4,477 hours of video capturing 32,232 basketball players from all over the world. Compared to prior skill estimation datasets, our dataset includes a massive number of skilled participants with unprecedented diversity in terms of gender, age, skill level, geographical location, etc. BASKET includes 20 fine-grained basketball skills, challenging modern video recognition models to capture the intricate nuances of player skill through in-depth video analysis. Given a long highlight video (8-10 minutes) of a particular player, the model needs to predict the skill level (e.g., excellent, good, average, fair, poor) for each of the 20 basketball skills. Our empirical analysis reveals that the current state-of-the-art video models struggle with this task, significantly lagging behind the human baseline. We believe that BASKET could be a useful resource for developing new video models with advanced long-range, fine-grained recognition capabilities. In addition, we hope that our dataset will be useful for domain-specific applications such as fair basketball scouting, personalized player development, and many others. Dataset and code are available at https://github.com/yulupan00/BASKET.
