# Direct Post-Training Preference Alignment for Multi-Agent Motion Generation Models Using Implicit Feedback from Pre-training Demonstrations

arXiv: https://arxiv.org/abs/2503.20105 · HTML: https://mlsanity.com/paper/2503.20105/

## Key facts

- Cited by 6 papers in the map (data through 14 Oct 2026).
- Placed in Reinforcement learning for LLM agents, one of 16 directions in LLM agents and tool use.
- Builds on 33 of its 42 references that are in the map.
- First posted on arXiv 25 Mar 2025.

## Placed in

- LLM agents and tool use / [Reinforcement learning for LLM agents](https://mlsanity.com/agents/reinforcement-learning-for-llm-agents/)
- LLM alignment / RLHF / preference optimisation / [LLM preference optimization methods](https://mlsanity.com/alignment/llm-preference-optimization-methods/)

## Builds on (most cited first, 30 of 33)

- [GPT-4 Technical Report](https://mlsanity.com/paper/2303.08774/) (2023)
- [Training language models to follow instructions with human feedback](https://mlsanity.com/paper/2203.02155/) (2022)
- [Direct Preference Optimization: Your Language Model is Secretly a Reward Model](https://mlsanity.com/paper/2305.18290/) (2023)
- [RT-2: Vision-Language-Action Models Transfer Web Knowledge to Robotic Control](https://mlsanity.com/paper/2307.15818/) (2023)
- [Generative Adversarial Imitation Learning](https://mlsanity.com/paper/1606.03476/) (2016)
- [RLAIF vs. RLHF: Scaling Reinforcement Learning from Human Feedback with AI Feedback](https://mlsanity.com/paper/2309.00267/) (2023)
- [Self-Play Fine-Tuning Converts Weak Language Models to Strong Language Models](https://mlsanity.com/paper/2401.01335/) (2024)
- [Learning Invariant Representations for Reinforcement Learning without Reconstruction](https://mlsanity.com/paper/2006.10742/) (2020)
- [Wayformer: Motion Forecasting via Simple & Efficient Attention Networks](https://mlsanity.com/paper/2207.05844/) (2022)
- [Beyond Reverse KL: Generalizing Direct Preference Optimization with Diverse Divergence Constraints](https://mlsanity.com/paper/2309.16240/) (2023)
- [Language-Driven Representation Learning for Robotics](https://mlsanity.com/paper/2302.12766/) (2023)
- [MotionLM: Multi-Agent Motion Forecasting as Language Modeling](https://mlsanity.com/paper/2309.16534/) (2023)
- [Scaling Laws for Reward Model Overoptimization in Direct Alignment Algorithms](https://mlsanity.com/paper/2406.02900/) (2024)
- [Understanding the performance gap between online and offline alignment algorithms](https://mlsanity.com/paper/2405.08448/) (2024)
- [Rule Based Rewards for Language Model Safety](https://mlsanity.com/paper/2411.01111/) (2024)
- [Multi-Agent Generative Adversarial Imitation Learning](https://mlsanity.com/paper/1807.09936/) (2018)
- [The Waymo Open Sim Agents Challenge](https://mlsanity.com/paper/2305.12032/) (2023)
- [Contrastive Preference Learning: Learning from Human Feedback without RL](https://mlsanity.com/paper/2310.13639/) (2023)
- [Humanoid Locomotion as Next Token Prediction](https://mlsanity.com/paper/2402.19469/) (2024)
- [Wasserstein Adversarial Imitation Learning](https://mlsanity.com/paper/1906.08113/) (2019)
- [Trajeglish: Traffic Modeling as Next-Token Prediction](https://mlsanity.com/paper/2312.04535/) (2023)
- [Tokenize the World into Object-level Knowledge to Address Long-tail Events in Autonomous Driving](https://mlsanity.com/paper/2407.00959/) (2024)
- [BehaviorGPT: Smart Agent Simulation for Autonomous Driving with Next-Patch Prediction](https://mlsanity.com/paper/2405.17372/) (2024)
- [Optimal Transport for Offline Imitation Learning](https://mlsanity.com/paper/2303.13971/) (2023)
- [Getting More Juice Out of the SFT Data: Reward Learning from Human Demonstration Improves SFT for LLM Alignment](https://mlsanity.com/paper/2405.17888/) (2024)
- [Probabilistic Prediction of Interactive Driving Behavior via Hierarchical Inverse Reinforcement Learning](https://mlsanity.com/paper/1809.02926/) (2018)
- [Inverse-RLignment: Large Language Model Alignment from Demonstrations through Inverse Reinforcement Learning](https://mlsanity.com/paper/2405.15624/) (2024)
- [SMART: Scalable Multi-agent Real-time Motion Generation via Next-token Prediction](https://mlsanity.com/paper/2405.15677/) (2024)
- [Reinforcement Learning with Human Feedback for Realistic Traffic Simulation](https://mlsanity.com/paper/2309.00709/) (2023)
- [Improving GANs with A Dynamic Discriminator](https://mlsanity.com/paper/2209.09897/) (2022)

## Built on by (most cited first, 6 of 6)

- [Alpamayo-R1: Bridging Reasoning and Action Prediction for Generalizable Autonomous Driving in the Long Tail](https://mlsanity.com/paper/2511.00088/) (2025)
- [SPACeR: Self-Play Anchoring with Centralized Reference Models](https://mlsanity.com/paper/2510.18060/) (2025)
- [DecompGAIL: Learning Realistic Traffic Behaviors with Decomposed Multi-Agent Generative Adversarial Imitation Learning](https://mlsanity.com/paper/2510.06913/) (2025)
- [U-Mind: A Unified Framework for Real-Time Multimodal Interaction with Audiovisual Generation](https://mlsanity.com/paper/2602.23739/) (2026)
- [RLFTSim: Realistic and Controllable Multi-Agent Traffic Simulation via Reinforcement Learning Fine-Tuning](https://mlsanity.com/paper/2605.19033/) (2026)
- [VL-DPO: Vision-Language-Guided Finetuning for Preference-Aligned Autonomous Driving](https://mlsanity.com/paper/2605.20082/) (2026)

## Abstract (arXiv)

Recent advancements in LLMs have revolutionized motion generation models in embodied applications. While LLM-type auto-regressive motion generation models benefit from training scalability, there remains a discrepancy between their token prediction objectives and human preferences. As a result, models pre-trained solely with token-prediction objectives often generate behaviors that deviate from what humans would prefer, making post-training preference alignment crucial for producing human-preferred motions. Unfortunately, post-training alignment requires extensive preference rankings of motions generated by the pre-trained model, which are costly to annotate, especially in multi-agent settings. Recently, there has been growing interest in leveraging pre-training demonstrations to scalably generate preference data for post-training alignment. However, these methods often adopt an adversarial assumption, treating all pre-trained model-generated samples as unpreferred examples. This adversarial approach overlooks the valuable signal provided by preference rankings among the model's own generations, ultimately reducing alignment effectiveness and potentially leading to misaligned behaviors. In this work, instead of treating all generated samples as equally bad, we leverage implicit preferences encoded in pre-training demonstrations to construct preference rankings among the pre-trained model's generations, offering more nuanced preference alignment guidance with zero human cost. We apply our approach to large-scale traffic simulation and demonstrate its effectiveness in improving the realism of pre-trained model's generated behaviors, making a lightweight 1M motion generation model comparable to SOTA large imitation-based models by relying solely on implicit feedback from pre-training demonstrations, without additional post-training human preference annotations or high computational costs.
