# Inducing Personality in LLM-Based Honeypot Agents: Measuring the Effect on Human-Like Agenda Generation

arXiv: https://arxiv.org/abs/2503.19752 · HTML: https://mlsanity.com/paper/2503.19752/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- Placed in Social simulation and multi-agent debate, one of 16 directions in LLM agents and tool use.
- Builds on 16 of its 40 references that are in the map.
- First posted on arXiv 25 Mar 2025.

## Placed in

- LLM agents and tool use / [Social simulation and multi-agent debate](https://mlsanity.com/agents/social-simulation-and-multi-agent-debate/)

## Builds on (most cited first, 16 of 16)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Generative Agents: Interactive Simulacra of Human Behavior](https://mlsanity.com/paper/2304.03442/) (2023)
- [Continuous control with deep reinforcement learning](https://mlsanity.com/paper/1509.02971/) (2015)
- [A Survey on Large Language Model based Autonomous Agents](https://mlsanity.com/paper/2308.11432/) (2023)
- [MetaGPT: Meta Programming for A Multi-Agent Collaborative Framework](https://mlsanity.com/paper/2308.00352/) (2023)
- [Out of One, Many: Using Language Models to Simulate Human Samples](https://mlsanity.com/paper/2209.06899/) (2022)
- [Social Simulacra: Creating Populated Prototypes for Social Computing Systems](https://mlsanity.com/paper/2208.04024/) (2022)
- [Alignment of Language Agents](https://mlsanity.com/paper/2103.14659/) (2021)
- [Agents: An Open-source Framework for Autonomous Language Agents](https://mlsanity.com/paper/2309.07870/) (2023)
- [PentestGPT: An LLM-empowered Automatic Penetration Testing Tool](https://mlsanity.com/paper/2308.06782/) (2023)
- [Generative Adversarial User Model for Reinforcement Learning Based Recommendation System](https://mlsanity.com/paper/1812.10613/) (2018)
- [LLMParser: An Exploratory Study on Using Large Language Models for Log Parsing](https://mlsanity.com/paper/2404.18001/) (2024)
- [A Game-Theoretic Taxonomy and Survey of Defensive Deception for Cybersecurity and Privacy](https://mlsanity.com/paper/1712.05441/) (2017)
- [Robust and Transferable Anomaly Detection in Log Data using Pre-Trained Language Models](https://mlsanity.com/paper/2102.11570/) (2021)
- [Technical Aspects of Cyber Kill Chain](https://mlsanity.com/paper/1606.03184/) (2016)

## Built on by (most cited first, 4 of 4)

- [FAIRGAME: a Framework for AI Agents Bias Recognition using Game Theory](https://mlsanity.com/paper/2504.14325/) (2025)
- [Strategic Communication and Language Bias in Multi-Agent LLM Coordination](https://mlsanity.com/paper/2508.00032/) (2025)
- [When Numbers Start Talking: Implicit Numerical Coordination Among LLM-Based Agents](https://mlsanity.com/paper/2601.03846/) (2026)
- [When Numbers Start Talking: Numerical Signalling and Strategic Behaviour Among LLMs](https://mlsanity.com/paper/2610.03033/) (2026)

## Abstract (arXiv)

This paper presents SANDMAN, an architecture for cyber deception that leverages Language Agents to emulate convincing human simulacra. Our 'Deceptive Agents' serve as advanced cyber decoys, designed for high-fidelity engagement with attackers by extending the observation period of attack behaviours. Through experimentation, measurement, and analysis, we demonstrate how a prompt schema based on the five-factor model of personality systematically induces distinct 'personalities' in Large Language Models. Our results highlight the feasibility of persona-driven Language Agents for generating diverse, realistic behaviours, ultimately improving cyber deception strategies.
