# High-Quality Spatial Reconstruction and Orthoimage Generation Using Efficient 2D Gaussian Splatting

arXiv: https://arxiv.org/abs/2503.19703 · HTML: https://mlsanity.com/paper/2503.19703/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 10 of its 43 references that are in the map.
- First posted on arXiv 25 Mar 2025.

## Builds on (most cited first, 10 of 10)

- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields](https://mlsanity.com/paper/2111.12077/) (2021)
- [Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fields](https://mlsanity.com/paper/2103.13415/) (2021)
- [Plenoxels: Radiance Fields without Neural Networks](https://mlsanity.com/paper/2112.05131/) (2021)
- [2D Gaussian Splatting for Geometrically Accurate Radiance Fields](https://mlsanity.com/paper/2403.17888/) (2024)
- [VastGaussian: Vast 3D Gaussians for Large Scene Reconstruction](https://mlsanity.com/paper/2402.17427/) (2024)
- [CityGaussian: Real-time High-quality Large-Scale Scene Rendering with Gaussians](https://mlsanity.com/paper/2404.01133/) (2024)
- [Tortho-Gaussian: Splatting True Digital Orthophoto Maps](https://mlsanity.com/paper/2411.19594/) (2024)
- [A Multi-Sensor Fusion Approach for Rapid Orthoimage Generation in Large-Scale UAV Mapping](https://mlsanity.com/paper/2503.01202/) (2025)

## Built on by (most cited first, 1 of 1)

- [PCFootprint: A Large-Scale Dataset and Benchmark for Vectorized Building Footprint Extraction from Aerial LiDAR Point Clouds](https://mlsanity.com/paper/2606.20455/) (2026)

## Abstract (arXiv)

Highly accurate geometric precision and dense image features characterize True Digital Orthophoto Maps (TDOMs), which are in great demand for applications such as urban planning, infrastructure management, and environmental monitoring. Traditional TDOM generation methods need sophisticated processes, such as Digital Surface Models (DSM) and occlusion detection, which are computationally expensive and prone to errors. This work presents an alternative technique rooted in 2D Gaussian Splatting (2DGS), free of explicit DSM and occlusion detection. With depth map generation, spatial information for every pixel within the TDOM is retrieved and can reconstruct the scene with high precision. Divide-and-conquer strategy achieves excellent GS training and rendering with high-resolution TDOMs at a lower resource cost, which preserves higher quality of rendering on complex terrain and thin structure without a decrease in efficiency. Experimental results demonstrate the efficiency of large-scale scene reconstruction and high-precision terrain modeling. This approach provides accurate spatial data, which assists users in better planning and decision-making based on maps.
