# Evolutionary Policy Optimization

arXiv: https://arxiv.org/abs/2503.19037 · HTML: https://mlsanity.com/paper/2503.19037/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- Placed in RL for games and combinatorial optimization, one of 15 directions in Deep reinforcement learning methods.
- Builds on 34 of its 51 references that are in the map.
- First posted on arXiv 24 Mar 2025.

## Placed in

- Deep reinforcement learning methods / [RL for games and combinatorial optimization](https://mlsanity.com/deeprl/rl-for-games-and-combinatorial-optimization/)

## Builds on (most cited first, 30 of 34)

- [Training language models to follow instructions with human feedback](https://mlsanity.com/paper/2203.02155/) (2022)
- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [DeepSeek-R1: Incentivizing Reasoning Capability in LLMs via Reinforcement Learning](https://mlsanity.com/paper/2501.12948/) (2025)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Continuous control with deep reinforcement learning](https://mlsanity.com/paper/1509.02971/) (2015)
- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [Trust Region Policy Optimization](https://mlsanity.com/paper/1502.05477/) (2015)
- [Addressing Function Approximation Error in Actor-Critic Methods](https://mlsanity.com/paper/1802.09477/) (2018)
- [Asynchronous Methods for Deep Reinforcement Learning](https://mlsanity.com/paper/1602.01783/) (2016)
- [Dota 2 with Large Scale Deep Reinforcement Learning](https://mlsanity.com/paper/1912.06680/) (2019)
- [Isaac Gym: High Performance GPU-Based Physics Simulation For Robot Learning](https://mlsanity.com/paper/2108.10470/) (2021)
- [DeepMind Control Suite](https://mlsanity.com/paper/1801.00690/) (2018)
- [Diversity is All You Need: Learning Skills without a Reward Function](https://mlsanity.com/paper/1802.06070/) (2018)
- [QT-Opt: Scalable Deep Reinforcement Learning for Vision-Based Robotic Manipulation](https://mlsanity.com/paper/1806.10293/) (2018)
- [Solving Rubik's Cube with a Robot Hand](https://mlsanity.com/paper/1910.07113/) (2019)
- [Evolution Strategies as a Scalable Alternative to Reinforcement Learning](https://mlsanity.com/paper/1703.03864/) (2017)
- [RMA: Rapid Motor Adaptation for Legged Robots](https://mlsanity.com/paper/2107.04034/) (2021)
- [Learning agile and dynamic motor skills for legged robots](https://mlsanity.com/paper/1901.08652/) (2019)
- [Population Based Training of Neural Networks](https://mlsanity.com/paper/1711.09846/) (2017)
- [Bridge Data: Boosting Generalization of Robotic Skills with Cross-Domain Datasets](https://mlsanity.com/paper/2109.13396/) (2021)
- [Extreme Parkour with Legged Robots](https://mlsanity.com/paper/2309.14341/) (2023)
- [Robot Parkour Learning](https://mlsanity.com/paper/2309.05665/) (2023)
- [Bigger, Regularized, Optimistic: scaling for compute and sample-efficient continuous control](https://mlsanity.com/paper/2405.16158/) (2024)
- [Evolution-Guided Policy Gradient in Reinforcement Learning](https://mlsanity.com/paper/1805.07917/) (2018)
- [SimBa: Simplicity Bias for Scaling Up Parameters in Deep Reinforcement Learning](https://mlsanity.com/paper/2410.09754/) (2024)
- [Simple random search provides a competitive approach to reinforcement learning](https://mlsanity.com/paper/1803.07055/) (2018)
- [Weight Agnostic Neural Networks](https://mlsanity.com/paper/1906.04358/) (2019)
- [CEM-RL: Combining evolutionary and gradient-based methods for policy search](https://mlsanity.com/paper/1810.01222/) (2018)
- [Structured Evolution with Compact Architectures for Scalable Policy Optimization](https://mlsanity.com/paper/1804.02395/) (2018)
- [Collaborative Evolutionary Reinforcement Learning](https://mlsanity.com/paper/1905.00976/) (2019)

## Built on by (most cited first, 4 of 4)

- [Pref-GUIDE: Continual Policy Learning from Real-Time Human Feedback via Preference-Based Learning](https://mlsanity.com/paper/2508.07126/) (2025)
- [Decoupling Exploration and Policy Optimization: Uncertainty Guided Tree Search for Hard Exploration](https://mlsanity.com/paper/2603.22273/) (2026)
- [Harnessing Bounded-Support Evolution Strategies for Policy Refinement](https://mlsanity.com/paper/2511.09923/) (2025)
- [Jevolution: A Framework for Studying Communication and Collective Dynamics in AI Agents](https://mlsanity.com/paper/2610.14449/) (2026)

## Abstract (arXiv)

On-policy reinforcement learning (RL) algorithms are widely used for their strong asymptotic performance and training stability, but they struggle to scale with larger batch sizes, as additional parallel environments yield redundant data due to limited policy-induced diversity. In contrast, Evolutionary Algorithms (EAs) scale naturally and encourage exploration via randomized population-based search, but are often sample-inefficient. We propose Evolutionary Policy Optimization (EPO), a hybrid algorithm that combines the scalability and diversity of EAs with the performance and stability of policy gradients. EPO maintains a population of agents conditioned on latent variables, shares actor-critic network parameters for coherence and memory efficiency, and aggregates diverse experiences into a master agent. Across tasks in dexterous manipulation, legged locomotion, and classic control, EPO outperforms state-of-the-art baselines in sample efficiency, asymptotic performance, and scalability.
