# CAE: Repurposing the Critic as an Explorer in Deep Reinforcement Learning

arXiv: https://arxiv.org/abs/2503.18980 · HTML: https://mlsanity.com/paper/2503.18980/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Placed in Deep RL algorithms and representations, one of 15 directions in Deep reinforcement learning methods.
- Builds on 46 of its 69 references that are in the map.
- First posted on arXiv 23 Mar 2025.

## Placed in

- Deep reinforcement learning methods / [Deep RL algorithms and representations](https://mlsanity.com/deeprl/deep-rl-algorithms-and-representations/)

## Builds on (most cited first, 30 of 46)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Continuous control with deep reinforcement learning](https://mlsanity.com/paper/1509.02971/) (2015)
- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [Neural Tangent Kernel: Convergence and Generalization in Neural Networks](https://mlsanity.com/paper/1806.07572/) (2018)
- [Addressing Function Approximation Error in Actor-Critic Methods](https://mlsanity.com/paper/1802.09477/) (2018)
- [Curiosity-driven Exploration by Self-supervised Prediction](https://mlsanity.com/paper/1705.05363/) (2017)
- [Habitat: A Platform for Embodied AI Research](https://mlsanity.com/paper/1904.01201/) (2019)
- [Exploration by Random Network Distillation](https://mlsanity.com/paper/1810.12894/) (2018)
- [IMPALA: Scalable Distributed Deep-RL with Importance Weighted Actor-Learner Architectures](https://mlsanity.com/paper/1802.01561/) (2018)
- [Unifying Count-Based Exploration and Intrinsic Motivation](https://mlsanity.com/paper/1606.01868/) (2016)
- [Habitat-Matterport 3D Dataset (HM3D): 1000 Large-scale 3D Environments for Embodied AI](https://mlsanity.com/paper/2109.08238/) (2021)
- [On Exact Computation with an Infinitely Wide Neural Net](https://mlsanity.com/paper/1904.11955/) (2019)
- [Provably Efficient Reinforcement Learning with Linear Function Approximation](https://mlsanity.com/paper/1907.05388/) (2019)
- [Habitat 2.0: Training Home Assistants to Rearrange their Habitat](https://mlsanity.com/paper/2106.14405/) (2021)
- [Is Q-learning Provably Efficient?](https://mlsanity.com/paper/1807.03765/) (2018)
- [On Kernelized Multi-armed Bandits](https://mlsanity.com/paper/1704.00445/) (2017)
- [Large-Scale Study of Curiosity-Driven Learning](https://mlsanity.com/paper/1808.04355/) (2018)
- [Habitat 3.0: A Co-Habitat for Humans, Avatars and Robots](https://mlsanity.com/paper/2310.13724/) (2023)
- [Provably Efficient Exploration in Policy Optimization](https://mlsanity.com/paper/1912.05830/) (2019)
- [The NetHack Learning Environment](https://mlsanity.com/paper/2006.13760/) (2020)
- [Finite-Time Analysis of Kernelised Contextual Bandits](https://mlsanity.com/paper/1309.6869/) (2013)
- [Deep Bayesian Bandits Showdown: An Empirical Comparison of Bayesian Deep Networks for Thompson Sampling](https://mlsanity.com/paper/1802.09127/) (2018)
- [Deep Exploration via Randomized Value Functions](https://mlsanity.com/paper/1703.07608/) (2017)
- [RIDE: Rewarding Impact-Driven Exploration for Procedurally-Generated Environments](https://mlsanity.com/paper/2002.12292/) (2020)
- [Neural Thompson Sampling](https://mlsanity.com/paper/2010.00827/) (2020)
- [Generalization and Exploration via Randomized Value Functions](https://mlsanity.com/paper/1402.0635/) (2014)
- [Frequentist Regret Bounds for Randomized Least-Squares Value Iteration](https://mlsanity.com/paper/1911.00567/) (2019)
- [MiniHack the Planet: A Sandbox for Open-Ended Reinforcement Learning Research](https://mlsanity.com/paper/2109.13202/) (2021)
- [PC-PG: Policy Cover Directed Exploration for Provable Policy Gradient Learning](https://mlsanity.com/paper/2007.08459/) (2020)

## Built on by (most cited first, 1 of 1)

- [Reasoning with Exploration: An Entropy Perspective](https://mlsanity.com/paper/2506.14758/) (2025)

## Abstract (arXiv)

Exploration remains a fundamental challenge in reinforcement learning, as many existing methods either lack theoretical guarantees or fall short in practical effectiveness. In this paper, we propose CAE, i.e., the Critic as an Explorer, a lightweight approach that repurposes the value networks in standard deep RL algorithms to drive exploration, without introducing additional parameters. CAE leverages multi-armed bandit techniques combined with a tailored scaling strategy, enabling efficient exploration with provable sub-linear regret bounds and strong empirical stability. Remarkably, it is simple to implement, requiring only about 10 lines of code. For complex tasks where learning reliable value networks is difficult, we introduce CAE+, an extension of CAE that incorporates an auxiliary network. CAE+ increases the parameter count by less than 1% while preserving implementation simplicity, adding roughly 10 additional lines of code. Extensive experiments on MuJoCo, MiniHack, and Habitat validate the effectiveness of CAE and CAE+, highlighting their ability to unify theoretical rigor with practical efficiency.
