# 4DGC: Rate-Aware 4D Gaussian Compression for Efficient Streamable Free-Viewpoint Video

arXiv: https://arxiv.org/abs/2503.18421 · HTML: https://mlsanity.com/paper/2503.18421/

## Key facts

- Cited by 27 papers in the map (data through 14 Oct 2026).
- Builds on 62 of its 77 references that are in the map.
- First posted on arXiv 24 Mar 2025.

## Builds on (most cited first, 30 of 62)

- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields](https://mlsanity.com/paper/2111.12077/) (2021)
- [Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fields](https://mlsanity.com/paper/2103.13415/) (2021)
- [D-NeRF: Neural Radiance Fields for Dynamic Scenes](https://mlsanity.com/paper/2011.13961/) (2020)
- [NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collections](https://mlsanity.com/paper/2008.02268/) (2020)
- [Nerfies: Deformable Neural Radiance Fields](https://mlsanity.com/paper/2011.12948/) (2020)
- [4D Gaussian Splatting for Real-Time Dynamic Scene Rendering](https://mlsanity.com/paper/2310.08528/) (2023)
- [2D Gaussian Splatting for Geometrically Accurate Radiance Fields](https://mlsanity.com/paper/2403.17888/) (2024)
- [Variational image compression with a scale hyperprior](https://mlsanity.com/paper/1802.01436/) (2018)
- [Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstruction](https://mlsanity.com/paper/2309.13101/) (2023)
- [Neural Scene Flow Fields for Space-Time View Synthesis of Dynamic Scenes](https://mlsanity.com/paper/2011.13084/) (2020)
- [K-Planes: Explicit Radiance Fields in Space, Time, and Appearance](https://mlsanity.com/paper/2301.10241/) (2023)
- [Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesis](https://mlsanity.com/paper/2308.09713/) (2023)
- [Scaffold-GS: Structured 3D Gaussians for View-Adaptive Rendering](https://mlsanity.com/paper/2312.00109/) (2023)
- [pixelSplat: 3D Gaussian Splats from Image Pairs for Scalable Generalizable 3D Reconstruction](https://mlsanity.com/paper/2312.12337/) (2023)
- [Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fields](https://mlsanity.com/paper/2304.06706/) (2023)
- [Joint Autoregressive and Hierarchical Priors for Learned Image Compression](https://mlsanity.com/paper/1809.02736/) (2018)
- [HexPlane: A Fast Representation for Dynamic Scenes](https://mlsanity.com/paper/2301.09632/) (2023)
- [Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splatting](https://mlsanity.com/paper/2310.10642/) (2023)
- [LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPS](https://mlsanity.com/paper/2311.17245/) (2023)
- [Fast Dynamic Radiance Fields with Time-Aware Neural Voxels](https://mlsanity.com/paper/2205.15285/) (2022)
- [Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesis](https://mlsanity.com/paper/2312.16812/) (2023)
- [DVC: An End-to-end Deep Video Compression Framework](https://mlsanity.com/paper/1812.00101/) (2018)
- [CompressAI: a PyTorch library and evaluation platform for end-to-end compression research](https://mlsanity.com/paper/2011.03029/) (2020)
- [Neural Radiance Flow for 4D View Synthesis and Video Processing](https://mlsanity.com/paper/2012.09790/) (2020)
- [DynIBaR: Neural Dynamic Image-Based Rendering](https://mlsanity.com/paper/2211.11082/) (2022)
- [MERF: Memory-Efficient Radiance Fields for Real-time View Synthesis in Unbounded Scenes](https://mlsanity.com/paper/2302.12249/) (2023)
- [Tensor4D : Efficient Neural 4D Decomposition for High-fidelity Dynamic Reconstruction and Rendering](https://mlsanity.com/paper/2211.11610/) (2022)
- [HyperReel: High-Fidelity 6-DoF Video with Ray-Conditioned Sampling](https://mlsanity.com/paper/2301.02238/) (2023)

## Built on by (most cited first, 27 of 27)

- [ReCon-GS: Continuum-Preserved Gaussian Streaming for Fast and Compact Reconstruction of Dynamic Scenes](https://mlsanity.com/paper/2509.24325/) (2025)
- [4DGCPro: Efficient Hierarchical 4D Gaussian Compression for Progressive Volumetric Video Streaming](https://mlsanity.com/paper/2509.17513/) (2025)
- [MAPo : Motion-Aware Partitioning of Deformable 3D Gaussian Splatting for High-Fidelity Dynamic Scene Reconstruction](https://mlsanity.com/paper/2508.19786/) (2025)
- [ClipGStream: Clip-Stream Gaussian Splatting for Any Length and Any Motion Multi-View Dynamic Scene Reconstruction](https://mlsanity.com/paper/2604.13746/) (2026)
- [Semantics versus Identity: A Divide-and-Conquer Approach towards Adjustable Medical Image De-Identification](https://mlsanity.com/paper/2507.21703/) (2025)
- [4D-MoDe: Towards Editable and Scalable Volumetric Streaming via Motion-Decoupled 4D Gaussian Compression](https://mlsanity.com/paper/2509.17506/) (2025)
- [AlignGS: Aligning Geometry and Semantics for Robust Indoor Reconstruction from Sparse Views](https://mlsanity.com/paper/2510.07839/) (2025)
- [LoD-Structured 3D Gaussian Splatting for Streaming Video Reconstruction](https://mlsanity.com/paper/2601.18475/) (2026)
- [MoRGS: Efficient Per-Gaussian Motion Reasoning for Streamable Dynamic 3D Scenes](https://mlsanity.com/paper/2603.25042/) (2026)
- [PrismGS: Physically-Grounded Anti-Aliasing for High-Fidelity Large-Scale 3D Gaussian Splatting](https://mlsanity.com/paper/2510.07830/) (2025)
- [Do Flat Minima Improve Sparse Novel View Synthesis?](https://mlsanity.com/paper/2511.17918/) (2025)
- [GenSplatCodec: Feed-Forward Gaussian Splatting Compression via One-Step Diffusion](https://mlsanity.com/paper/2607.24403/) (2026)
- [Reconstructing the Dynamic World: A Representation-Centric View of 4D Scene Reconstruction](https://mlsanity.com/paper/2609.39960/) (2026)
- [Lightweight High-Fidelity Low-Bitrate Talking Face Compression for 3D Video Conference](https://mlsanity.com/paper/2601.21269/) (2026)
- [HPC: Hierarchical Point-based Latent Representation for Streaming Dynamic Gaussian Splatting Compression](https://mlsanity.com/paper/2602.00671/) (2026)
- [Constrained Dynamic Gaussian Splatting](https://mlsanity.com/paper/2602.03538/) (2026)
- [Fast and Robust Deformable 3D Gaussian Splatting](https://mlsanity.com/paper/2603.20857/) (2026)
- [GeoRect4D: Geometry-Compatible Generative Rectification for Dynamic Sparse-View 3D Reconstruction](https://mlsanity.com/paper/2604.20784/) (2026)
- [4D Reconstruction from Sparse Dynamic Cameras](https://mlsanity.com/paper/2606.04593/) (2026)
- [DLGStream: Dynamic Language-embedded Guassian Splatting for Open-vocabulary Enabled Free-viewpoint Video Streaming](https://mlsanity.com/paper/2606.28840/) (2026)
- [S2GS: Structured Sparse Gaussian Streaming for Efficient Free-Viewpoint Video Reconstruction on Edge-IoT Devices](https://mlsanity.com/paper/2608.19639/) (2026)
- [CC-4DGS: Computational Deformation and Point-Cloud Compression for Storage-Efficient Dynamic Gaussian Splatting](https://mlsanity.com/paper/2609.02184/) (2026)
- [DecoGS: Adaptive Static-Dynamic Decoupling of 3D Gaussians for Free-Viewpoint Video Streaming](https://mlsanity.com/paper/2609.17230/) (2026)
- [Robust, Estimator-Agnostic Dynamic 3DGS Compression](https://mlsanity.com/paper/2609.25633/) (2026)
- [ADATEX4D: adaptive texture capacity allocation for 4D gaussian splatting](https://mlsanity.com/paper/2609.29963/) (2026)
- [Gaussian Splatting-based Volumetric Video Compression with Sparse 4D Anchors](https://mlsanity.com/paper/2609.33969/) (2026)
- [Gaussian Splatting for Real-Time Scene Reconstruction: Methods, Systems, and Trade-offs](https://mlsanity.com/paper/2610.17513/) (2026)

## Abstract (arXiv)

3D Gaussian Splatting (3DGS) has substantial potential for enabling photorealistic Free-Viewpoint Video (FVV) experiences. However, the vast number of Gaussians and their associated attributes poses significant challenges for storage and transmission. Existing methods typically handle dynamic 3DGS representation and compression separately, neglecting motion information and the rate-distortion (RD) trade-off during training, leading to performance degradation and increased model redundancy. To address this gap, we propose 4DGC, a novel rate-aware 4D Gaussian compression framework that significantly reduces storage size while maintaining superior RD performance for FVV. Specifically, 4DGC introduces a motion-aware dynamic Gaussian representation that utilizes a compact motion grid combined with sparse compensated Gaussians to exploit inter-frame similarities. This representation effectively handles large motions, preserving quality and reducing temporal redundancy. Furthermore, we present an end-to-end compression scheme that employs differentiable quantization and a tiny implicit entropy model to compress the motion grid and compensated Gaussians efficiently. The entire framework is jointly optimized using a rate-distortion trade-off. Extensive experiments demonstrate that 4DGC supports variable bitrates and consistently outperforms existing methods in RD performance across multiple datasets.
