# TransAnimate: Taming Layer Diffusion to Generate RGBA Video

arXiv: https://arxiv.org/abs/2503.17934 · HTML: https://mlsanity.com/paper/2503.17934/

## Key facts

- Cited by 24 papers in the map (data through 14 Oct 2026).
- Builds on 38 of its 41 references that are in the map.
- First posted on arXiv 23 Mar 2025.

## Builds on (most cited first, 30 of 38)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [LoRA: Low-Rank Adaptation of Large Language Models](https://mlsanity.com/paper/2106.09685/) (2021)
- [Denoising Diffusion Implicit Models](https://mlsanity.com/paper/2010.02502/) (2020)
- [Segment Anything](https://mlsanity.com/paper/2304.02643/) (2023)
- [Scalable Diffusion Models with Transformers](https://mlsanity.com/paper/2212.09748/) (2022)
- [DreamBooth: Fine Tuning Text-to-Image Diffusion Models for Subject-Driven Generation](https://mlsanity.com/paper/2208.12242/) (2022)
- [SAM 2: Segment Anything in Images and Videos](https://mlsanity.com/paper/2408.00714/) (2024)
- [Video Diffusion Models](https://mlsanity.com/paper/2204.03458/) (2022)
- [Align your Latents: High-Resolution Video Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2304.08818/) (2023)
- [AnimateDiff: Animate Your Personalized Text-to-Image Diffusion Models without Specific Tuning](https://mlsanity.com/paper/2307.04725/) (2023)
- [Frozen in Time: A Joint Video and Image Encoder for End-to-End Retrieval](https://mlsanity.com/paper/2104.00650/) (2021)
- [CogVideo: Large-scale Pretraining for Text-to-Video Generation via Transformers](https://mlsanity.com/paper/2205.15868/) (2022)
- [The 2017 DAVIS Challenge on Video Object Segmentation](https://mlsanity.com/paper/1704.00675/) (2017)
- [Animate Anyone: Consistent and Controllable Image-to-Video Synthesis for Character Animation](https://mlsanity.com/paper/2311.17117/) (2023)
- [MotionCtrl: A Unified and Flexible Motion Controller for Video Generation](https://mlsanity.com/paper/2312.03641/) (2023)
- [Latte: Latent Diffusion Transformer for Video Generation](https://mlsanity.com/paper/2401.03048/) (2024)
- [VideoPoet: A Large Language Model for Zero-Shot Video Generation](https://mlsanity.com/paper/2312.14125/) (2023)
- [Lumiere: A Space-Time Diffusion Model for Video Generation](https://mlsanity.com/paper/2401.12945/) (2024)
- [YouTube-VOS: A Large-Scale Video Object Segmentation Benchmark](https://mlsanity.com/paper/1809.03327/) (2018)
- [I2VGen-XL: High-Quality Image-to-Video Synthesis via Cascaded Diffusion Models](https://mlsanity.com/paper/2311.04145/) (2023)
- [ControlVideo: Training-free Controllable Text-to-Video Generation](https://mlsanity.com/paper/2305.13077/) (2023)
- [Photorealistic Video Generation with Diffusion Models](https://mlsanity.com/paper/2312.06662/) (2023)
- [MOSE: A New Dataset for Video Object Segmentation in Complex Scenes](https://mlsanity.com/paper/2302.01872/) (2023)
- [MeViS: A Large-scale Benchmark for Video Segmentation with Motion Expressions](https://mlsanity.com/paper/2308.08544/) (2023)
- [MM-Diffusion: Learning Multi-Modal Diffusion Models for Joint Audio and Video Generation](https://mlsanity.com/paper/2212.09478/) (2022)
- [Conditional Image-to-Video Generation with Latent Flow Diffusion Models](https://mlsanity.com/paper/2303.13744/) (2023)
- [SparseCtrl: Adding Sparse Controls to Text-to-Video Diffusion Models](https://mlsanity.com/paper/2311.16933/) (2023)
- [Real-Time High-Resolution Background Matting](https://mlsanity.com/paper/2012.07810/) (2020)

## Built on by (most cited first, 24 of 24)

- [Controllable Video Generation: A Survey](https://mlsanity.com/paper/2507.16869/) (2025)
- [OmniConsistency: Learning Style-Agnostic Consistency from Paired Stylization Data](https://mlsanity.com/paper/2505.18445/) (2025)
- [Follow-Your-Shape: Shape-Aware Image Editing via Trajectory-Guided Region Control](https://mlsanity.com/paper/2508.08134/) (2025)
- [DiffDecompose: Layer-Wise Decomposition of Alpha-Composited Images via Diffusion Transformers](https://mlsanity.com/paper/2505.21541/) (2025)
- [OmniPSD: Layered PSD Generation with Diffusion Transformer](https://mlsanity.com/paper/2512.09247/) (2025)
- [LayerFlow: A Unified Model for Layer-aware Video Generation](https://mlsanity.com/paper/2506.04228/) (2025)
- [WorldWander: Bridging Egocentric and Exocentric Worlds in Video Generation](https://mlsanity.com/paper/2511.22098/) (2025)
- [StreamingEffect: Real-Time Human-Centric Video Effect Generation](https://mlsanity.com/paper/2605.17019/) (2026)
- [PAI-Studio: Cinematic Video Background Replacement with Camera-Aware Motion](https://mlsanity.com/paper/2606.01399/) (2026)
- [Video Generation with Stable Transparency via Shiftable RGB-A Distribution Learner](https://mlsanity.com/paper/2509.24979/) (2025)
- [Edit2Perceive: Image Editing Diffusion Models Are Strong Dense Perceivers](https://mlsanity.com/paper/2511.18673/) (2025)
- [OmniRefiner: Reinforcement-Guided Local Diffusion Refinement](https://mlsanity.com/paper/2511.19990/) (2025)
- [Soap2Soap: Long Cinematic Video Remaking via Multi-Agent Collaboration](https://mlsanity.com/paper/2605.17423/) (2026)
- [NumeriKontrol: Adding Numeric Control to Diffusion Transformers for Instruction-based Image Editing](https://mlsanity.com/paper/2511.23105/) (2025)
- [OmniHumanoid: Streaming Cross-Embodiment Video Generation with Paired-Free Adaptation](https://mlsanity.com/paper/2605.12038/) (2026)
- [LayerT2V: A Unified Multi-Layer Video Generation Framework](https://mlsanity.com/paper/2508.04228/) (2025)
- [Markovian Scale Prediction: A New Era of Visual Autoregressive Generation](https://mlsanity.com/paper/2511.23334/) (2025)
- [Unified Long Video Inpainting and Outpainting via Overlapping High-Order Co-Denoising](https://mlsanity.com/paper/2511.03272/) (2025)
- [Image Generation as a Visual Planner for Robotic Manipulation](https://mlsanity.com/paper/2512.00532/) (2025)
- [TokenPure: Watermark Removal through Tokenized Appearance and Structural Guidance](https://mlsanity.com/paper/2512.01314/) (2025)
- [TransText: Alpha-as-RGB Representation for Transparent Text Animation](https://mlsanity.com/paper/2603.17944/) (2026)
- [Loopy: Seamless Video Loop Generation via Anchored Looping Shift of Positional Embedding](https://mlsanity.com/paper/2608.23090/) (2026)
- [LimeCross: Context-Conditioned Layered Image Editing with Structural Consistency](https://mlsanity.com/paper/2605.10319/) (2026)
- [PAI-Actor: Cinematic Multi-Character Replacement in Dynamic Scenes](https://mlsanity.com/paper/2609.05918/) (2026)

## Abstract (arXiv)

Text-to-video generative models have made remarkable advancements in recent years. However, generating RGBA videos with alpha channels for transparency and visual effects remains a significant challenge due to the scarcity of suitable datasets and the complexity of adapting existing models for this purpose. To address these limitations, we present TransAnimate, an innovative framework that integrates RGBA image generation techniques with video generation modules, enabling the creation of dynamic and transparent videos. TransAnimate efficiently leverages pre-trained text-to-transparent image model weights and combines them with temporal models and controllability plugins trained on RGB videos, adapting them for controllable RGBA video generation tasks. Additionally, we introduce an interactive motion-guided control mechanism, where directional arrows define movement and colors adjust scaling, offering precise and intuitive control for designing game effects. To further alleviate data scarcity, we have developed a pipeline for creating an RGBA video dataset, incorporating high-quality game effect videos, extracted foreground objects, and synthetic transparent videos. Comprehensive experiments demonstrate that TransAnimate generates high-quality RGBA videos, establishing it as a practical and effective tool for applications in gaming and visual effects.
