# GS-LTS: 3D Gaussian Splatting-Based Adaptive Modeling for Long-Term Service Robots

arXiv: https://arxiv.org/abs/2503.17733 · HTML: https://mlsanity.com/paper/2503.17733/

## Key facts

- Cited by 8 papers in the map (data through 14 Oct 2026).
- Builds on 19 of its 27 references that are in the map.
- First posted on arXiv 22 Mar 2025.

## Builds on (most cited first, 19 of 19)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Segment Anything](https://mlsanity.com/paper/2304.02643/) (2023)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [AI2-THOR: An Interactive 3D Environment for Visual AI](https://mlsanity.com/paper/1712.05474/) (2017)
- [SplaTAM: Splat, Track & Map 3D Gaussians for Dense RGB-D SLAM](https://mlsanity.com/paper/2312.02126/) (2023)
- [Object Goal Navigation using Goal-Oriented Semantic Exploration](https://mlsanity.com/paper/2007.00643/) (2020)
- [LangSplat: 3D Language Gaussian Splatting](https://mlsanity.com/paper/2312.16084/) (2023)
- [GaussianEditor: Swift and Controllable 3D Editing with Gaussian Splatting](https://mlsanity.com/paper/2311.14521/) (2023)
- [RIO: 3D Object Instance Re-Localization in Changing Indoor Environments](https://mlsanity.com/paper/1908.06109/) (2019)
- [EfficientSAM: Leveraged Masked Image Pretraining for Efficient Segment Anything](https://mlsanity.com/paper/2312.00863/) (2023)
- [SuMa++: Efficient LiDAR-based Semantic SLAM](https://mlsanity.com/paper/2105.11320/) (2021)
- [Learning to Learn How to Learn: Self-Adaptive Visual Navigation Using Meta-Learning](https://mlsanity.com/paper/1812.00971/) (2018)
- [3D Gaussian Splatting in Robotics: A Survey](https://mlsanity.com/paper/2410.12262/) (2024)
- [GS-Planner: A Gaussian-Splatting-based Planning Framework for Active High-Fidelity Reconstruction](https://mlsanity.com/paper/2405.10142/) (2024)
- [Artificial Intelligence for Long-Term Robot Autonomy: A Survey](https://mlsanity.com/paper/1807.05196/) (2018)
- [HGS-Mapping: Online Dense Mapping Using Hybrid Gaussian Representation in Urban Scenes](https://mlsanity.com/paper/2403.20159/) (2024)
- [3DGS-CD: 3D Gaussian Splatting-based Change Detection for Physical Object Rearrangement](https://mlsanity.com/paper/2411.03706/) (2024)
- [The STRANDS Project: Long-Term Autonomy in Everyday Environments](https://mlsanity.com/paper/1604.04384/) (2016)
- [iComMa: Inverting 3D Gaussian Splatting for Camera Pose Estimation via Comparing and Matching](https://mlsanity.com/paper/2312.09031/) (2023)

## Built on by (most cited first, 8 of 8)

- [Feed-Forward 3D Scene Modeling: A Problem-Driven Perspective](https://mlsanity.com/paper/2604.14025/) (2026)
- [3D Scene Change Modeling With Consistent Multi-View Aggregation](https://mlsanity.com/paper/2512.22830/) (2025)
- [Flash-Mono: Feed-Forward Accelerated Gaussian Splatting Monocular SLAM](https://mlsanity.com/paper/2604.03092/) (2026)
- [Leveraging Geometric Priors for Unaligned Scene Change Detection](https://mlsanity.com/paper/2509.11292/) (2025)
- [GEAR: GEometry-motion Alternating Refinement for Articulated Object Modeling with Gaussian Splatting](https://mlsanity.com/paper/2604.07728/) (2026)
- [Cross-Temporal 3D Gaussian Splatting for Sparse-View Guided Scene Update](https://mlsanity.com/paper/2512.00534/) (2025)
- [NGS-Marker: Robust Native Watermarking for 3D Gaussian Splatting](https://mlsanity.com/paper/2608.17447/) (2026)
- [ChronoFuseGS: Multi-Temporal Gaussian Fusion with Per-Splat Persistence and Change Visualization](https://mlsanity.com/paper/2609.31339/) (2026)

## Abstract (arXiv)

3D Gaussian Splatting (3DGS) has garnered significant attention in robotics for its explicit, high fidelity dense scene representation, demonstrating strong potential for robotic applications. However, 3DGS-based methods in robotics primarily focus on static scenes, with limited attention to the dynamic scene changes essential for long-term service robots. These robots demand sustained task execution and efficient scene updates-challenges current approaches fail to meet. To address these limitations, we propose GS-LTS (Gaussian Splatting for Long-Term Service), a 3DGS-based system enabling indoor robots to manage diverse tasks in dynamic environments over time. GS-LTS detects scene changes (e.g., object addition or removal) via single-image change detection, employs a rule-based policy to autonomously collect multi-view observations, and efficiently updates the scene representation through Gaussian editing. Additionally, we propose a simulation-based benchmark that automatically generates scene change data as compact configuration scripts, providing a standardized, user-friendly evaluation benchmark. Experimental results demonstrate GS-LTS's advantages in reconstruction, navigation, and superior scene updates-faster and higher quality than the image training baseline-advancing 3DGS for long-term robotic operations. Code and benchmark are available at: https://vipl-vsu.github.io/3DGS-LTS.
