# Capturing Individual Human Preferences with Reward Features

arXiv: https://arxiv.org/abs/2503.17338 · HTML: https://mlsanity.com/paper/2503.17338/

## Key facts

- Cited by 8 papers in the map (data through 14 Oct 2026).
- Placed in Reward modeling and RLHF, one of 10 directions in LLM alignment / RLHF / preference optimisation.
- Builds on 50 of its 73 references that are in the map.
- First posted on arXiv 21 Mar 2025.

## Placed in

- LLM alignment / RLHF / preference optimisation / [Reward modeling and RLHF](https://mlsanity.com/alignment/reward-modeling-and-rlhf/)

## Builds on (most cited first, 30 of 50)

- [GPT-4 Technical Report](https://mlsanity.com/paper/2303.08774/) (2023)
- [Training language models to follow instructions with human feedback](https://mlsanity.com/paper/2203.02155/) (2022)
- [Direct Preference Optimization: Your Language Model is Secretly a Reward Model](https://mlsanity.com/paper/2305.18290/) (2023)
- [GPT-4o System Card](https://mlsanity.com/paper/2410.21276/) (2024)
- [Parameter-Efficient Transfer Learning for NLP](https://mlsanity.com/paper/1902.00751/) (2019)
- [Deep reinforcement learning from human preferences](https://mlsanity.com/paper/1706.03741/) (2017)
- [Finetuned Language Models Are Zero-Shot Learners](https://mlsanity.com/paper/2109.01652/) (2021)
- [Training a Helpful and Harmless Assistant with Reinforcement Learning from Human Feedback](https://mlsanity.com/paper/2204.05862/) (2022)
- [Learning to summarize from human feedback](https://mlsanity.com/paper/2009.01325/) (2020)
- [Gemma 2: Improving Open Language Models at a Practical Size](https://mlsanity.com/paper/2408.00118/) (2024)
- [Gemma: Open Models Based on Gemini Research and Technology](https://mlsanity.com/paper/2403.08295/) (2024)
- [A General Theoretical Paradigm to Understand Learning from Human Preferences](https://mlsanity.com/paper/2310.12036/) (2023)
- [RAFT: Reward rAnked FineTuning for Generative Foundation Model Alignment](https://mlsanity.com/paper/2304.06767/) (2023)
- [Safe RLHF: Safe Reinforcement Learning from Human Feedback](https://mlsanity.com/paper/2310.12773/) (2023)
- [Interpretable Preferences via Multi-Objective Reward Modeling and Mixture-of-Experts](https://mlsanity.com/paper/2406.12845/) (2024)
- [Iterative Preference Learning from Human Feedback: Bridging Theory and Practice for RLHF under KL-Constraint](https://mlsanity.com/paper/2312.11456/) (2023)
- [Successor Features for Transfer in Reinforcement Learning](https://mlsanity.com/paper/1606.05312/) (2016)
- [Personalized Soups: Personalized Large Language Model Alignment via Post-hoc Parameter Merging](https://mlsanity.com/paper/2310.11564/) (2023)
- [Rewarded soups: towards Pareto-optimal alignment by interpolating weights fine-tuned on diverse rewards](https://mlsanity.com/paper/2306.04488/) (2023)
- [Coordinate Descent Algorithms](https://mlsanity.com/paper/1502.04759/) (2015)
- [Advancing LLM Reasoning Generalists with Preference Trees](https://mlsanity.com/paper/2404.02078/) (2024)
- [Efficient parametrization of multi-domain deep neural networks](https://mlsanity.com/paper/1803.10082/) (2018)
- [Personalizing Reinforcement Learning from Human Feedback with Variational Preference Learning](https://mlsanity.com/paper/2408.10075/) (2024)
- [Regularizing Hidden States Enables Learning Generalizable Reward Model for LLMs](https://mlsanity.com/paper/2406.10216/) (2024)
- [Distributional Preference Learning: Understanding and Accounting for Hidden Context in RLHF](https://mlsanity.com/paper/2312.08358/) (2023)
- [Personalized Language Modeling from Personalized Human Feedback](https://mlsanity.com/paper/2402.05133/) (2024)
- [Personalization of Large Language Models: A Survey](https://mlsanity.com/paper/2411.00027/) (2024)
- [Universal Successor Features Approximators](https://mlsanity.com/paper/1812.07626/) (2018)
- [Social Choice Should Guide AI Alignment in Dealing with Diverse Human Feedback](https://mlsanity.com/paper/2404.10271/) (2024)
- [Decoding-Time Language Model Alignment with Multiple Objectives](https://mlsanity.com/paper/2406.18853/) (2024)

## Built on by (most cited first, 8 of 8)

- [Toward Personalized LLM-Powered Agents: Foundations, Evaluation, and Future Directions](https://mlsanity.com/paper/2602.22680/) (2026)
- [Persona-judge: Personalized Alignment of Large Language Models via Token-level Self-judgment](https://mlsanity.com/paper/2504.12663/) (2025)
- [Configurable Preference Tuning with Rubric-Guided Synthetic Data](https://mlsanity.com/paper/2506.11702/) (2025)
- [Activation Reward Models for Few-Shot Model Alignment](https://mlsanity.com/paper/2507.01368/) (2025)
- [Adaptive Pluralistic Alignment: A pipeline for dynamic artificial democracy](https://mlsanity.com/paper/2605.01642/) (2026)
- [AI Alignment From Social Choice Perspectives](https://mlsanity.com/paper/2606.21550/) (2026)
- [Efficient Personalization of Generative User Interfaces](https://mlsanity.com/paper/2604.09876/) (2026)
- [Personalized Alignment Revisited: The Necessity and Sufficiency of User Diversity](https://mlsanity.com/paper/2605.09119/) (2026)

## Abstract (arXiv)

Reinforcement learning from human feedback usually models preferences using a reward function that does not distinguish between people. We argue that this is unlikely to be a good design choice in contexts with high potential for disagreement, like in the training of large language models. We formalise and analyse the problem of learning a reward model that can be specialised to a user. Using the principle of empirical risk minimisation, we derive a probably approximately correct (PAC) bound showing the dependency of the approximation error on the number of training examples, as usual, and also on the number of human raters who provided feedback on them. Based on our theoretical findings, we discuss how to best collect pairwise preference data and argue that adaptive reward models should be beneficial when there is considerable disagreement among users. We also propose a concrete architecture for an adaptive reward model. Our approach leverages the observation that individual preferences can be captured as a linear combination of a set of general reward features. We show how to learn such features and subsequently use them to quickly adapt the reward model to a specific individual, even if their preferences are not reflected in the training data. We present experiments with large language models illustrating our theoretical results and comparing the proposed architecture with a non-adaptive baseline. Consistent with our analysis, the benefits provided by our model increase with the number of raters and the heterogeneity of their preferences. We also show that our model compares favourably to adaptive counterparts, including those performing in-context personalisation.
