# HSM: Hierarchical Scene Motifs for Multi-Scale Indoor Scene Generation

arXiv: https://arxiv.org/abs/2503.16848 · HTML: https://mlsanity.com/paper/2503.16848/

## Key facts

- Cited by 24 papers in the map (data through 14 Oct 2026).
- Builds on 52 of its 136 references that are in the map.
- First posted on arXiv 21 Mar 2025.

## Builds on (most cited first, 30 of 52)

- [GPT-4 Technical Report](https://mlsanity.com/paper/2303.08774/) (2023)
- [BLIP-2: Bootstrapping Language-Image Pre-training with Frozen Image Encoders and Large Language Models](https://mlsanity.com/paper/2301.12597/) (2023)
- [Objaverse: A Universe of Annotated 3D Objects](https://mlsanity.com/paper/2212.08051/) (2022)
- [Evaluating Text-to-Visual Generation with Image-to-Text Generation](https://mlsanity.com/paper/2404.01291/) (2024)
- [3D-FRONT: 3D Furnished Rooms with layOuts and semaNTics](https://mlsanity.com/paper/2011.09127/) (2020)
- [ProcTHOR: Large-Scale Embodied AI Using Procedural Generation](https://mlsanity.com/paper/2206.06994/) (2022)
- [LayoutGPT: Compositional Visual Planning and Generation with Large Language Models](https://mlsanity.com/paper/2305.15393/) (2023)
- [3D-FUTURE: 3D Furniture shape with TextURE](https://mlsanity.com/paper/2009.09633/) (2020)
- [Long-CLIP: Unlocking the Long-Text Capability of CLIP](https://mlsanity.com/paper/2403.15378/) (2024)
- [Holodeck: Language Guided Generation of 3D Embodied AI Environments](https://mlsanity.com/paper/2312.09067/) (2023)
- [ATISS: Autoregressive Transformers for Indoor Scene Synthesis](https://mlsanity.com/paper/2110.03675/) (2021)
- [Habitat Synthetic Scenes Dataset (HSSD-200): An Analysis of 3D Scene Scale and Realism Tradeoffs for ObjectGoal Navigation](https://mlsanity.com/paper/2306.11290/) (2023)
- [DiffuScene: Denoising Diffusion Models for Generative Indoor Scene Synthesis](https://mlsanity.com/paper/2303.14207/) (2023)
- [SceneFormer: Indoor Scene Generation with Transformers](https://mlsanity.com/paper/2012.09793/) (2020)
- [Infinigen Indoors: Photorealistic Indoor Scenes using Procedural Generation](https://mlsanity.com/paper/2406.11824/) (2024)
- [SceneCraft: An LLM Agent for Synthesizing 3D Scene as Blender Code](https://mlsanity.com/paper/2403.01248/) (2024)
- [PhyScene: Physically Interactable 3D Scene Synthesis for Embodied AI](https://mlsanity.com/paper/2404.09465/) (2024)
- [InstructScene: Instruction-Driven 3D Indoor Scene Synthesis with Semantic Graph Prior](https://mlsanity.com/paper/2402.04717/) (2024)
- [Fast and Flexible Indoor Scene Synthesis via Deep Convolutional Generative Models](https://mlsanity.com/paper/1811.12463/) (2018)
- [LayoutVLM: Differentiable Optimization of 3D Layout via Vision-Language Models](https://mlsanity.com/paper/2412.02193/) (2024)
- [I-Design: Personalized LLM Interior Designer](https://mlsanity.com/paper/2404.02838/) (2024)
- [Graph-to-3D: End-to-End Generation and Manipulation of 3D Scenes Using Scene Graphs](https://mlsanity.com/paper/2108.08841/) (2021)
- [AnyHome: Open-Vocabulary Generation of Structured and Textured 3D Homes](https://mlsanity.com/paper/2312.06644/) (2023)
- [Human-centric Indoor Scene Synthesis Using Stochastic Grammar](https://mlsanity.com/paper/1808.08473/) (2018)
- [EchoScene: Indoor Scene Generation via Information Echo over Scene Graph Diffusion](https://mlsanity.com/paper/2405.00915/) (2024)
- [Deep Generative Modeling for Scene Synthesis via Hybrid Representations](https://mlsanity.com/paper/1808.02084/) (2018)
- [CommonScenes: Generating Commonsense 3D Indoor Scenes with Scene Graph Diffusion](https://mlsanity.com/paper/2305.16283/) (2023)
- [Open-Universe Indoor Scene Generation using LLM Program Synthesis and Uncurated Object Databases](https://mlsanity.com/paper/2403.09675/) (2024)
- [SceneHGN: Hierarchical Graph Networks for 3D Indoor Scene Generation with Fine-Grained Geometry](https://mlsanity.com/paper/2302.10237/) (2023)
- [GRAINS: Generative Recursive Autoencoders for INdoor Scenes](https://mlsanity.com/paper/1807.09193/) (2018)

## Built on by (most cited first, 24 of 24)

- [SceneCode: Executable World Programs for Editable Indoor Scenes with Articulated Objects](https://mlsanity.com/paper/2605.19587/) (2026)
- [Steerable Scene Generation with Post Training and Inference-Time Search](https://mlsanity.com/paper/2505.04831/) (2025)
- [WorldClaw: Agentic 3D Open-World Generation at Scale](https://mlsanity.com/paper/2608.05248/) (2026)
- [Video Perception Models for 3D Scene Synthesis](https://mlsanity.com/paper/2506.20601/) (2025)
- [PhyScensis: Physics-Augmented LLM Agents for Complex Physical Scene Arrangement](https://mlsanity.com/paper/2602.14968/) (2026)
- [DisCo-Layout: Disentangling and Coordinating Semantic and Physical Refinement in a Multi-Agent Framework for 3D Indoor Layout Synthesis](https://mlsanity.com/paper/2510.02178/) (2025)
- [AnchoredDream: Zero-Shot 360deg Indoor Scene Generation from a Single View via Geometric Grounding](https://mlsanity.com/paper/2601.16532/) (2026)
- [MUSE: Agentic 3D Scene Authoring via Memory-Grounded Incremental Requirement Satisfaction](https://mlsanity.com/paper/2606.14168/) (2026)
- [SceneNAT: Masked Generative Modeling for Language-Guided Indoor Scene Synthesis](https://mlsanity.com/paper/2601.07218/) (2026)
- [HDSL: A Hierarchical Domain-Specific Language for Structured 3D Indoor Scene Generation and Localized Editing with LLM Agents](https://mlsanity.com/paper/2606.09738/) (2026)
- [Beyond Placement and Articulation: Usage-Driven Code Scenes for Embodied Interaction](https://mlsanity.com/paper/2608.18840/) (2026)
- [GeoSceneGraph: Geometric Scene Graph Diffusion Model for Text-guided 3D Indoor Scene Synthesis](https://mlsanity.com/paper/2511.14884/) (2025)
- [Pair2Scene: Learning Local Object Relations for Procedural Scene Generation](https://mlsanity.com/paper/2604.11808/) (2026)
- [Co-generation of Layout and Shape from Text via Autoregressive 3D Diffusion](https://mlsanity.com/paper/2604.16552/) (2026)
- [Function2Scene: 3D Indoor Scene Layout from Functional Specifications](https://mlsanity.com/paper/2605.30819/) (2026)
- [Global Graph-Validated Optimization for VLM-based 3D Indoor Scene Generation](https://mlsanity.com/paper/2608.03064/) (2026)
- [RoomPilot: Controllable Indoor Scene Synthesis via Multimodal Semantic Parsing](https://mlsanity.com/paper/2512.11234/) (2025)
- [SDesc3D: Towards Layout-Aware 3D Indoor Scene Generation from Short Descriptions](https://mlsanity.com/paper/2604.01972/) (2026)
- [ThinkBLOX: 3D Indoor Scene Generation with Progressive Reasoning](https://mlsanity.com/paper/2607.13539/) (2026)
- [Learning an Interior Layout Policy in a Domain Specific Language Action Space](https://mlsanity.com/paper/2608.07547/) (2026)
- [SceneMosaic: Efficient and Diverse Simulation-Ready Scene Generation via Hybrid Agentic Layout Evolution](https://mlsanity.com/paper/2609.05594/) (2026)
- [WorldWeave: Growing Persistent Geometric Worlds for Video Generation](https://mlsanity.com/paper/2609.34221/) (2026)
- [Frozen Scenes, Shifting Winners: Configuration Fragility in Text-to-3D Evaluation](https://mlsanity.com/paper/2610.00447/) (2026)
- [EmbodiedSmith: Scaling Embodied Data through Recursive Self-Improvement Flywheel in Simulation](https://mlsanity.com/paper/2610.07969/) (2026)

## Abstract (arXiv)

Despite advances in indoor 3D scene layout generation, synthesizing scenes with dense object arrangements remains challenging. Existing methods focus on large furniture while neglecting smaller objects, resulting in unrealistically empty scenes. Those that place small objects typically do not honor arrangement specifications, resulting in largely random placement not following the text description. We present Hierarchical Scene Motifs (HSM): a hierarchical framework for indoor scene generation with dense object arrangements across spatial scales. Indoor scenes are inherently hierarchical, with surfaces supporting objects at different scales, from large furniture on floors to smaller objects on tables and shelves. HSM embraces this hierarchy and exploits recurring cross-scale spatial patterns to generate complex and realistic scenes in a unified manner. Our experiments show that HSM outperforms existing methods by generating scenes that better conform to user input across room types and spatial configurations. Project website is available at https://3dlg-hcvc.github.io/hsm .
