# Towards Automated Semantic Interpretability in Reinforcement Learning via Vision-Language Models

arXiv: https://arxiv.org/abs/2503.16724 · HTML: https://mlsanity.com/paper/2503.16724/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Placed in Embodied and 3D vision-language models, one of 16 directions in Multimodal LLMs / vision-language models.
- Builds on 40 of its 57 references that are in the map.
- First posted on arXiv 20 Mar 2025.

## Placed in

- Multimodal LLMs / vision-language models / [Embodied and 3D vision-language models](https://mlsanity.com/mllm/embodied-and-3d-vision-language-models/)

## Builds on (most cited first, 30 of 40)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Segment Anything](https://mlsanity.com/paper/2304.02643/) (2023)
- [On the Opportunities and Risks of Foundation Models](https://mlsanity.com/paper/2108.07258/) (2021)
- [Categorical Reparameterization with Gumbel-Softmax](https://mlsanity.com/paper/1611.01144/) (2016)
- [Estimating or Propagating Gradients Through Stochastic Neurons for Conditional Computation](https://mlsanity.com/paper/1308.3432/) (2013)
- [Concept Bottleneck Models](https://mlsanity.com/paper/2007.04612/) (2020)
- [Quantifying Memorization Across Neural Language Models](https://mlsanity.com/paper/2202.07646/) (2022)
- [A Brief Survey of Deep Reinforcement Learning](https://mlsanity.com/paper/1708.05866/) (2017)
- [Interpretable Machine Learning: Fundamental Principles and 10 Grand Challenges](https://mlsanity.com/paper/2103.11251/) (2021)
- [A Survey on Hallucination in Large Vision-Language Models](https://mlsanity.com/paper/2402.00253/) (2024)
- [When Do Neural Nets Outperform Boosted Trees on Tabular Data?](https://mlsanity.com/paper/2305.02997/) (2023)
- [Modular Multitask Reinforcement Learning with Policy Sketches](https://mlsanity.com/paper/1611.01796/) (2016)
- [Vision-Language Models are Zero-Shot Reward Models for Reinforcement Learning](https://mlsanity.com/paper/2310.12921/) (2023)
- [Foundation Models for Decision Making: Problems, Methods, and Opportunities](https://mlsanity.com/paper/2303.04129/) (2023)
- [Fine-Tuning Large Vision-Language Models as Decision-Making Agents via Reinforcement Learning](https://mlsanity.com/paper/2405.10292/) (2024)
- [Learning Equations for Extrapolation and Control](https://mlsanity.com/paper/1806.07259/) (2018)
- [RL-VLM-F: Reinforcement Learning from Vision Language Foundation Model Feedback](https://mlsanity.com/paper/2402.03681/) (2024)
- [Visualizing and Understanding Atari Agents](https://mlsanity.com/paper/1711.00138/) (2017)
- [Optimal Sparse Decision Trees](https://mlsanity.com/paper/1904.12847/) (2019)
- [Interpretability at Scale: Identifying Causal Mechanisms in Alpaca](https://mlsanity.com/paper/2305.08809/) (2023)
- [Fine-Grained Visual Prompting](https://mlsanity.com/paper/2306.04356/) (2023)
- [A Survey on Interpretable Reinforcement Learning](https://mlsanity.com/paper/2112.13112/) (2021)
- [Generating CAD Code with Vision-Language Models for 3D Designs](https://mlsanity.com/paper/2410.05340/) (2024)
- [Neural Logic Reinforcement Learning](https://mlsanity.com/paper/1904.10729/) (2019)
- [Deep Forest](https://mlsanity.com/paper/1702.08835/) (2017)
- [Read and Reap the Rewards: Learning to Play Atari with the Help of Instruction Manuals](https://mlsanity.com/paper/2302.04449/) (2023)
- [Vision-Language Models Provide Promptable Representations for Reinforcement Learning](https://mlsanity.com/paper/2402.02651/) (2024)
- [Code as Reward: Empowering Reinforcement Learning with VLMs](https://mlsanity.com/paper/2402.04764/) (2024)
- [Iterative Bounding MDPs: Learning Interpretable Policies via Non-Interpretable Methods](https://mlsanity.com/paper/2102.13045/) (2021)
- [Explaining Reinforcement Learning with Shapley Values](https://mlsanity.com/paper/2306.05810/) (2023)

## Built on by (most cited first, 1 of 1)

- [Talking with Verifiers: Automatic Specification Generation for Neural Network Verification](https://mlsanity.com/paper/2603.02235/) (2026)

## Abstract (arXiv)

Semantic interpretability in Reinforcement Learning (RL) enables transparency and verifiability of decision-making. Achieving semantic interpretability in reinforcement learning requires (1) a feature space composed of human-understandable concepts and (2) a policy that is interpretable and verifiable. However, constructing such a feature space has traditionally relied on manual human specification, which often fails to generalize to unseen environments. Moreover, even when interpretable features are available, most reinforcement learning algorithms employ black-box models as policies, thereby hindering transparency. We introduce interpretable Tree-based Reinforcement learning via Automated Concept Extraction (iTRACE), an automated framework that leverages pre-trained vision-language models (VLM) for semantic feature extraction and train a interpretable tree-based model via RL. To address the impracticality of running VLMs in RL loops, we distill their outputs into a lightweight model. By leveraging Vision-Language Models (VLMs) to automate tree-based reinforcement learning, iTRACE loosens the reliance the need for human annotation that is traditionally required by interpretable models. In addition, it addresses key limitations of VLMs alone, such as their lack of grounding in action spaces and their inability to directly optimize policies. We evaluate iTRACE across three domains: Atari games, grid-world navigation, and driving. The results show that iTRACE outperforms other interpretable policy baselines and matches the performance of black-box policies on the same interpretable feature space.
