# Whenever, Wherever: Towards Orchestrating Crowd Simulations with Spatio-Temporal Spawn Dynamics

arXiv: https://arxiv.org/abs/2503.16639 · HTML: https://mlsanity.com/paper/2503.16639/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 16 of its 41 references that are in the map.
- First posted on arXiv 20 Mar 2025.

## Builds on (most cited first, 16 of 16)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Learning Robust Rewards with Adversarial Inverse Reinforcement Learning](https://mlsanity.com/paper/1710.11248/) (2017)
- [SoPhie: An Attentive GAN for Predicting Paths Compliant to Social and Physical Constraints](https://mlsanity.com/paper/1806.01482/) (2018)
- [Social-BiGAT: Multimodal Trajectory Forecasting using Bicycle-GAN and Graph Attention Networks](https://mlsanity.com/paper/1907.03395/) (2019)
- [From Goals, Waypoints & Paths To Long Term Human Trajectory Forecasting](https://mlsanity.com/paper/2012.01526/) (2020)
- [Generating Useful Accident-Prone Driving Scenarios via a Learned Traffic Prior](https://mlsanity.com/paper/2112.05077/) (2021)
- [Trace and Pace: Controllable Pedestrian Animation via Guided Trajectory Diffusion](https://mlsanity.com/paper/2304.01893/) (2023)
- [Neural Temporal Point Processes: A Review](https://mlsanity.com/paper/2104.03528/) (2021)
- [Human Trajectory Prediction via Neural Social Physics](https://mlsanity.com/paper/2207.10435/) (2022)
- [imitation: Clean Imitation Learning Implementations](https://mlsanity.com/paper/2211.11972/) (2022)
- [Goal-driven Self-Attentive Recurrent Networks for Trajectory Prediction](https://mlsanity.com/paper/2204.11561/) (2022)
- [Social Interpretable Tree for Pedestrian Trajectory Prediction](https://mlsanity.com/paper/2205.13296/) (2022)
- [Informative Scene Decomposition for Crowd Analysis, Comparison and Simulation Guidance](https://mlsanity.com/paper/2004.14107/) (2020)
- [Scenario Generalization of Data-driven Imitation Models in Crowd Simulation](https://mlsanity.com/paper/1910.00738/) (2019)
- [Crowd simulation incorporating a route choice model and similarity evaluation using real large-scale data](https://mlsanity.com/paper/2302.10421/) (2023)
- [Exploring Crowd Dynamics: Simulating Structured Behaviors through Crowd Simulation Models](https://mlsanity.com/paper/2312.06549/) (2023)

## Abstract (arXiv)

Realistic crowd simulations are essential for immersive virtual environments, relying on both individual behaviors (microscopic dynamics) and overall crowd patterns (macroscopic characteristics). While recent data-driven methods like deep reinforcement learning improve microscopic realism, they often overlook critical macroscopic features such as crowd density and flow, which are governed by spatio-temporal spawn dynamics, namely, when and where agents enter a scene. Traditional methods, like random spawn rates, stochastic processes, or fixed schedules, are not guaranteed to capture the underlying complexity or lack diversity and realism. To address this issue, we propose a novel approach called nTPP-GMM that models spatio-temporal spawn dynamics using Neural Temporal Point Processes (nTPPs) that are coupled with a spawn-conditional Gaussian Mixture Model (GMM) for agent spawn and goal positions. We evaluate our approach by orchestrating crowd simulations of three diverse real-world datasets with nTPP-GMM. Our experiments demonstrate the orchestration with nTPP-GMM leads to realistic simulations that reflect real-world crowd scenarios and allow crowd analysis.
