# TriTex: Learning Texture from a Single Mesh via Triplane Semantic Features

arXiv: https://arxiv.org/abs/2503.16630 · HTML: https://mlsanity.com/paper/2503.16630/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 44 of its 56 references that are in the map.
- First posted on arXiv 20 Mar 2025.

## Builds on (most cited first, 30 of 44)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [Emerging Properties in Self-Supervised Vision Transformers](https://mlsanity.com/paper/2104.14294/) (2021)
- [Adding Conditional Control to Text-to-Image Diffusion Models](https://mlsanity.com/paper/2302.05543/) (2023)
- [BLIP: Bootstrapping Language-Image Pre-training for Unified Vision-Language Understanding and Generation](https://mlsanity.com/paper/2201.12086/) (2022)
- [DreamBooth: Fine Tuning Text-to-Image Diffusion Models for Subject-Driven Generation](https://mlsanity.com/paper/2208.12242/) (2022)
- [DreamFusion: Text-to-3D using 2D Diffusion](https://mlsanity.com/paper/2209.14988/) (2022)
- [An Image is Worth One Word: Personalizing Text-to-Image Generation using Textual Inversion](https://mlsanity.com/paper/2208.01618/) (2022)
- [IP-Adapter: Text Compatible Image Prompt Adapter for Text-to-Image Diffusion Models](https://mlsanity.com/paper/2308.06721/) (2023)
- [Efficient Geometry-aware 3D Generative Adversarial Networks](https://mlsanity.com/paper/2112.07945/) (2021)
- [Fantasia3D: Disentangling Geometry and Appearance for High-quality Text-to-3D Content Creation](https://mlsanity.com/paper/2303.13873/) (2023)
- [Latent-NeRF for Shape-Guided Generation of 3D Shapes and Textures](https://mlsanity.com/paper/2211.07600/) (2022)
- [Emergent Correspondence from Image Diffusion](https://mlsanity.com/paper/2306.03881/) (2023)
- [SinGAN: Learning a Generative Model from a Single Natural Image](https://mlsanity.com/paper/1905.01164/) (2019)
- [Text2Mesh: Text-Driven Neural Stylization for Meshes](https://mlsanity.com/paper/2112.03221/) (2021)
- [Deep ViT Features as Dense Visual Descriptors](https://mlsanity.com/paper/2112.05814/) (2021)
- [3D Neural Field Generation using Triplane Diffusion](https://mlsanity.com/paper/2211.16677/) (2022)
- [Text2Tex: Text-driven Texture Synthesis via Diffusion Models](https://mlsanity.com/paper/2303.11396/) (2023)
- [Splicing ViT Features for Semantic Appearance Transfer](https://mlsanity.com/paper/2201.00424/) (2022)
- [3DGen: Triplane Latent Diffusion for Textured Mesh Generation](https://mlsanity.com/paper/2303.05371/) (2023)
- [Dream3D: Zero-Shot Text-to-3D Synthesis Using 3D Shape Prior and Text-to-Image Diffusion Models](https://mlsanity.com/paper/2212.14704/) (2022)
- [Paint3D: Paint Anything 3D with Lighting-Less Texture Diffusion Models](https://mlsanity.com/paper/2312.13913/) (2023)
- [Text-Guided Texturing by Synchronized Multi-View Diffusion](https://mlsanity.com/paper/2311.12891/) (2023)
- [Paint-it: Text-to-Texture Synthesis via Deep Convolutional Texture Map Optimization and Physically-Based Rendering](https://mlsanity.com/paper/2312.11360/) (2023)
- [TANGO: Text-driven Photorealistic and Robust 3D Stylization via Lighting Decomposition](https://mlsanity.com/paper/2210.11277/) (2022)
- [Non-Stationary Texture Synthesis by Adversarial Expansion](https://mlsanity.com/paper/1805.04487/) (2018)
- [Texturify: Generating Textures on 3D Shape Surfaces](https://mlsanity.com/paper/2204.02411/) (2022)
- [SinDDM: A Single Image Denoising Diffusion Model](https://mlsanity.com/paper/2211.16582/) (2022)
- [3DStyleNet: Creating 3D Shapes with Geometric and Texture Style Variations](https://mlsanity.com/paper/2108.12958/) (2021)
- [SinFusion: Training Diffusion Models on a Single Image or Video](https://mlsanity.com/paper/2211.11743/) (2022)

## Built on by (most cited first, 2 of 2)

- [GuideFlow3D: Optimization-Guided Rectified Flow For Appearance Transfer](https://mlsanity.com/paper/2510.16136/) (2025)
- [Unsupervised Representation Learning for 3D Mesh Parameterization with Semantic and Visibility Objectives](https://mlsanity.com/paper/2509.25094/) (2025)

## Abstract (arXiv)

As 3D content creation continues to grow, transferring semantic textures between 3D meshes remains a significant challenge in computer graphics. While recent methods leverage text-to-image diffusion models for texturing, they often struggle to preserve the appearance of the source texture during texture transfer. We present ourmethod, a novel approach that learns a volumetric texture field from a single textured mesh by mapping semantic features to surface colors. Using an efficient triplane-based architecture, our method enables semantic-aware texture transfer to a novel target mesh. Despite training on just one example, it generalizes effectively to diverse shapes within the same category. Extensive evaluation on our newly created benchmark dataset shows that ourmethod achieves superior texture transfer quality and fast inference times compared to existing methods. Our approach advances single-example texture transfer, providing a practical solution for maintaining visual coherence across related 3D models in applications like game development and simulation.
