# SynCity: Training-Free Generation of 3D Worlds

arXiv: https://arxiv.org/abs/2503.16420 · HTML: https://mlsanity.com/paper/2503.16420/

## Key facts

- Cited by 31 papers in the map (data through 14 Oct 2026).
- Builds on 60 of its 71 references that are in the map.
- First posted on arXiv 20 Mar 2025.

## Builds on (most cited first, 30 of 60)

- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [GPT-4 Technical Report](https://mlsanity.com/paper/2303.08774/) (2023)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [DreamFusion: Text-to-3D using 2D Diffusion](https://mlsanity.com/paper/2209.14988/) (2022)
- [Zero-1-to-3: Zero-shot One Image to 3D Object](https://mlsanity.com/paper/2303.11328/) (2023)
- [Demystifying MMD GANs](https://mlsanity.com/paper/1801.01401/) (2018)
- [Magic3D: High-Resolution Text-to-3D Content Creation](https://mlsanity.com/paper/2211.10440/) (2022)
- [ProlificDreamer: High-Fidelity and Diverse Text-to-3D Generation with Variational Score Distillation](https://mlsanity.com/paper/2305.16213/) (2023)
- [2D Gaussian Splatting for Geometrically Accurate Radiance Fields](https://mlsanity.com/paper/2403.17888/) (2024)
- [MVDream: Multi-view Diffusion for 3D Generation](https://mlsanity.com/paper/2308.16512/) (2023)
- [Objaverse-XL: A Universe of 10M+ 3D Objects](https://mlsanity.com/paper/2307.05663/) (2023)
- [Structured 3D Latents for Scalable and Versatile 3D Generation](https://mlsanity.com/paper/2412.01506/) (2024)
- [LGM: Large Multi-View Gaussian Model for High-Resolution 3D Content Creation](https://mlsanity.com/paper/2402.05054/) (2024)
- [3DShape2VecSet: A 3D Shape Representation for Neural Fields and Generative Diffusion Models](https://mlsanity.com/paper/2301.11445/) (2023)
- [CLAY: A Controllable Large-scale Generative Model for Creating High-quality 3D Assets](https://mlsanity.com/paper/2406.13897/) (2024)
- [CAT3D: Create Anything in 3D with Multi-View Diffusion Models](https://mlsanity.com/paper/2405.10314/) (2024)
- [Magic123: One Image to High-Quality 3D Object Generation Using Both 2D and 3D Diffusion Priors](https://mlsanity.com/paper/2306.17843/) (2023)
- [Instant3D: Fast Text-to-3D with Sparse-View Generation and Large Reconstruction Model](https://mlsanity.com/paper/2311.06214/) (2023)
- [SynSin: End-to-end View Synthesis from a Single Image](https://mlsanity.com/paper/1912.08804/) (2019)
- [Hunyuan3D 2.0: Scaling Diffusion Models for High Resolution Textured 3D Assets Generation](https://mlsanity.com/paper/2501.12202/) (2025)
- [GRM: Large Gaussian Reconstruction Model for Efficient 3D Reconstruction and Generation](https://mlsanity.com/paper/2403.14621/) (2024)
- [Single-View View Synthesis with Multiplane Images](https://mlsanity.com/paper/2004.11364/) (2020)
- [Text2Room: Extracting Textured 3D Meshes from 2D Text-to-Image Models](https://mlsanity.com/paper/2303.11989/) (2023)
- [Infinite Nature: Perpetual View Generation of Natural Scenes from a Single Image](https://mlsanity.com/paper/2012.09855/) (2020)
- [DreamBooth3D: Subject-Driven Text-to-3D Generation](https://mlsanity.com/paper/2303.13508/) (2023)
- [LucidDreamer: Domain-free Generation of 3D Gaussian Splatting Scenes](https://mlsanity.com/paper/2311.13384/) (2023)
- [TripoSG: High-Fidelity 3D Shape Synthesis using Large-Scale Rectified Flow Models](https://mlsanity.com/paper/2502.06608/) (2025)
- [3D Photography using Context-aware Layered Depth Inpainting](https://mlsanity.com/paper/2004.04727/) (2020)
- [WonderWorld: Interactive 3D Scene Generation from a Single Image](https://mlsanity.com/paper/2406.09394/) (2024)

## Built on by (most cited first, 30 of 31)

- [LATTICE: Democratize High-Fidelity 3D Generation at Scale](https://mlsanity.com/paper/2512.03052/) (2025)
- [AutoPartGen: Autogressive 3D Part Generation and Discovery](https://mlsanity.com/paper/2507.13346/) (2025)
- [3D Scene Generation: A Survey](https://mlsanity.com/paper/2505.05474/) (2025)
- [Sat2City: 3D City Generation from A Single Satellite Image with Cascaded Latent Diffusion](https://mlsanity.com/paper/2507.04403/) (2025)
- [WorldGrow: Generating Infinite 3D World](https://mlsanity.com/paper/2510.21682/) (2025)
- [Text-to-3D by Stitching a Multi-view Reconstruction Network to a Video Generator](https://mlsanity.com/paper/2510.13454/) (2025)
- [Steerable Scene Generation with Post Training and Inference-Time Search](https://mlsanity.com/paper/2505.04831/) (2025)
- [Yo'City: Personalized and Boundless 3D Realistic City Scene Generation via Self-Critic Expansion](https://mlsanity.com/paper/2511.18734/) (2025)
- [TRELLISWorld: Training-Free World Generation from Object Generators](https://mlsanity.com/paper/2510.23880/) (2025)
- [WorldClaw: Agentic 3D Open-World Generation at Scale](https://mlsanity.com/paper/2608.05248/) (2026)
- [EarthCrafter: Scalable 3D Earth Generation via Dual-Sparse Latent Diffusion](https://mlsanity.com/paper/2507.16535/) (2025)
- [ImmerseGen: Agent-Guided Immersive World Generation with Alpha-Textured Proxies](https://mlsanity.com/paper/2506.14315/) (2025)
- [InfiniBench: Infinite Benchmarking for Visual Spatial Reasoning with Customizable Scene Complexity](https://mlsanity.com/paper/2511.18200/) (2025)
- [Extend3D: Town-Scale 3D Generation](https://mlsanity.com/paper/2603.29387/) (2026)
- [MorphAny3D: Unleashing the Power of Structured Latent in 3D Morphing](https://mlsanity.com/paper/2601.00204/) (2026)
- [Constructing a 3D Scene from a Single Image](https://mlsanity.com/paper/2505.15765/) (2025)
- [Self-Evolving 3D Scene Generation from a Single Image](https://mlsanity.com/paper/2512.08905/) (2025)
- [WorldFlow3D: Flowing Through 3D Distributions for Unbounded World Generation](https://mlsanity.com/paper/2603.29089/) (2026)
- [Sat2City v2: Native 3D City Asset Generation from a Single Satellite Image](https://mlsanity.com/paper/2606.24138/) (2026)
- [RnG: A Unified Transformer for Complete 3D Modeling from Partial Observations](https://mlsanity.com/paper/2603.01194/) (2026)
- [GS-Voxel: Fitting-Free Structured Latents for Large-Scale 3DGS Generation](https://mlsanity.com/paper/2608.17988/) (2026)
- [WonderZoom: Multi-Scale 3D World Generation](https://mlsanity.com/paper/2512.09164/) (2025)
- [NuiWorld: Exploring a Scalable Framework for End-to-End Controllable World Generation](https://mlsanity.com/paper/2601.19048/) (2026)
- [Map2World: Segment Map Conditioned Text to 3D World Generation](https://mlsanity.com/paper/2605.00781/) (2026)
- [StateFlow: Building, Evolving, and Accessing 3D World States for Previsualization](https://mlsanity.com/paper/2608.12314/) (2026)
- [Who Generated This 3D Asset? Learning Source Attribution for Generative 3D Models](https://mlsanity.com/paper/2605.18132/) (2026)
- [Interpretable Human-Label-Free Deep Learning for Real-Bogus Classification with Uncertainty Quantification](https://mlsanity.com/paper/2607.05393/) (2026)
- [To See a World in a Living Context: Unified Indoor-Outdoor Urban World Generation](https://mlsanity.com/paper/2608.05879/) (2026)
- [GridFlow: Structured Latent Flow for Seamless City-Scale 3D Point Cloud Generation](https://mlsanity.com/paper/2608.29793/) (2026)
- [Scaling 3D Generative Priors to Large-Scale Scene Meshes from Multi-View Images](https://mlsanity.com/paper/2609.06385/) (2026)

## Abstract (arXiv)

We address the challenge of generating 3D worlds from textual descriptions. We propose SynCity, a training- and optimization-free approach, which leverages the geometric precision of pre-trained 3D generative models and the artistic versatility of 2D image generators to create large, high-quality 3D spaces. While most 3D generative models are object-centric and cannot generate large-scale worlds, we show how 3D and 2D generators can be combined to generate ever-expanding scenes. Through a tile-based approach, we allow fine-grained control over the layout and the appearance of scenes. The world is generated tile-by-tile, and each new tile is generated within its world-context and then fused with the scene. SynCity generates compelling and immersive scenes that are rich in detail and diversity.
