# SV4D 2.0: Enhancing Spatio-Temporal Consistency in Multi-View Video Diffusion for High-Quality 4D Generation

arXiv: https://arxiv.org/abs/2503.16396 · HTML: https://mlsanity.com/paper/2503.16396/

## Key facts

- Cited by 48 papers in the map (data through 14 Oct 2026).
- Placed in 3D, point cloud and scene generation, one of 14 directions in Diffusion models.
- Builds on 82 of its 88 references that are in the map.
- First posted on arXiv 20 Mar 2025.

## Placed in

- Diffusion models / [3D, point cloud and scene generation](https://mlsanity.com/diffusion/3d-point-cloud-and-scene-generation/)

## Builds on (most cited first, 30 of 82)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [DreamBooth: Fine Tuning Text-to-Image Diffusion Models for Subject-Driven Generation](https://mlsanity.com/paper/2208.12242/) (2022)
- [Elucidating the Design Space of Diffusion-Based Generative Models](https://mlsanity.com/paper/2206.00364/) (2022)
- [DreamFusion: Text-to-3D using 2D Diffusion](https://mlsanity.com/paper/2209.14988/) (2022)
- [Stable Video Diffusion: Scaling Latent Video Diffusion Models to Large Datasets](https://mlsanity.com/paper/2311.15127/) (2023)
- [Video Diffusion Models](https://mlsanity.com/paper/2204.03458/) (2022)
- [Make-A-Video: Text-to-Video Generation without Text-Video Data](https://mlsanity.com/paper/2209.14792/) (2022)
- [Objaverse: A Universe of Annotated 3D Objects](https://mlsanity.com/paper/2212.08051/) (2022)
- [Zero-1-to-3: Zero-shot One Image to 3D Object](https://mlsanity.com/paper/2303.11328/) (2023)
- [Align your Latents: High-Resolution Video Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2304.08818/) (2023)
- [D-NeRF: Neural Radiance Fields for Dynamic Scenes](https://mlsanity.com/paper/2011.13961/) (2020)
- [AnimateDiff: Animate Your Personalized Text-to-Image Diffusion Models without Specific Tuning](https://mlsanity.com/paper/2307.04725/) (2023)
- [Towards Accurate Generative Models of Video: A New Metric & Challenges](https://mlsanity.com/paper/1812.01717/) (2018)
- [ProlificDreamer: High-Fidelity and Diverse Text-to-3D Generation with Variational Score Distillation](https://mlsanity.com/paper/2305.16213/) (2023)
- [The 2017 DAVIS Challenge on Video Object Segmentation](https://mlsanity.com/paper/1704.00675/) (2017)
- [MVDream: Multi-view Diffusion for 3D Generation](https://mlsanity.com/paper/2308.16512/) (2023)
- [LRM: Large Reconstruction Model for Single Image to 3D](https://mlsanity.com/paper/2311.04400/) (2023)
- [DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content Creation](https://mlsanity.com/paper/2309.16653/) (2023)
- [Objaverse-XL: A Universe of 10M+ 3D Objects](https://mlsanity.com/paper/2307.05663/) (2023)
- [Wonder3D: Single Image to 3D using Cross-Domain Diffusion](https://mlsanity.com/paper/2310.15008/) (2023)
- [SyncDreamer: Generating Multiview-consistent Images from a Single-view Image](https://mlsanity.com/paper/2309.03453/) (2023)
- [One-2-3-45: Any Single Image to 3D Mesh in 45 Seconds without Per-Shape Optimization](https://mlsanity.com/paper/2306.16928/) (2023)
- [Zero123++: a Single Image to Consistent Multi-view Diffusion Base Model](https://mlsanity.com/paper/2310.15110/) (2023)
- [ViewCrafter: Taming Video Diffusion Models for High-fidelity Novel View Synthesis](https://mlsanity.com/paper/2409.02048/) (2024)
- [Latent Video Diffusion Models for High-Fidelity Long Video Generation](https://mlsanity.com/paper/2211.13221/) (2022)
- [Instant3D: Fast Text-to-3D with Sparse-View Generation and Large Reconstruction Model](https://mlsanity.com/paper/2311.06214/) (2023)
- [SV3D: Novel Multi-view Synthesis and 3D Generation from a Single Image using Latent Video Diffusion](https://mlsanity.com/paper/2403.12008/) (2024)

## Built on by (most cited first, 30 of 48)

- [Puppeteer: Rig and Animate Your 3D Models](https://mlsanity.com/paper/2508.10898/) (2025)
- [DreamArt: Generating Interactable Articulated Objects from a Single Image](https://mlsanity.com/paper/2507.05763/) (2025)
- [ShapeGen4D: Towards High Quality 4D Shape Generation from Videos](https://mlsanity.com/paper/2510.06208/) (2025)
- [ActionMesh: Animated 3D Mesh Generation with Temporal 3D Diffusion](https://mlsanity.com/paper/2601.16148/) (2026)
- [AnimaX: Animating the Inanimate in 3D with Joint Video-Pose Diffusion Models](https://mlsanity.com/paper/2506.19851/) (2025)
- [Motion 3-to-4: 3D Motion Reconstruction for 4D Synthesis](https://mlsanity.com/paper/2601.14253/) (2026)
- [4Real-Video-V2: Fused View-Time Attention and Feedforward Reconstruction for 4D Scene Generation](https://mlsanity.com/paper/2506.18839/) (2025)
- [4D-LRM: Large Space-Time Reconstruction Model From and To Any View at Any Time](https://mlsanity.com/paper/2506.18890/) (2025)
- [See4D: Pose-Free 4D Generation via Auto-Regressive Video Inpainting](https://mlsanity.com/paper/2510.26796/) (2025)
- [SS4D: Native 4D Generative Model via Structured Spacetime Latents](https://mlsanity.com/paper/2512.14284/) (2025)
- [Uncertainty Matters in Dynamic Gaussian Splatting for Monocular 4D Reconstruction](https://mlsanity.com/paper/2510.12768/) (2025)
- [DIMO: Diverse 3D Motion Generation for Arbitrary Objects](https://mlsanity.com/paper/2511.07409/) (2025)
- [FreeOrbit4D: Training-Free Arbitrary Camera Redirection for Monocular Videos via Foreground-Complete 4D Reconstruction](https://mlsanity.com/paper/2601.18993/) (2026)
- [Stable Part Diffusion 4D: Multi-View RGB and Kinematic Parts Video Generation](https://mlsanity.com/paper/2509.10687/) (2025)
- [Choreographing a World of Dynamic Objects](https://mlsanity.com/paper/2601.04194/) (2026)
- [Full-4D: Generating Full-Scope 4D Scenes from a Single-View Video](https://mlsanity.com/paper/2605.25500/) (2026)
- [Advances in 4D Representation: Geometry, Motion, and Interaction](https://mlsanity.com/paper/2510.19255/) (2025)
- [BiMotion: B-spline Motion for Text-guided Dynamic 3D Character Generation](https://mlsanity.com/paper/2602.18873/) (2026)
- [HarmoHOI: Harmonizing Appearance and 3D Motion for Multi-view Hand-Object Interaction Synthesis](https://mlsanity.com/paper/2607.17097/) (2026)
- [FB-4D: Spatial-Temporal Coherent Dynamic 3D Content Generation with Feature Banks](https://mlsanity.com/paper/2503.20784/) (2025)
- [4DVD: Cascaded Dense-view Video Diffusion Model for High-quality 4D Content Generation](https://mlsanity.com/paper/2508.04467/) (2025)
- [AI-Assisted Rapid Crystal Structure Generation Towards a Target Local Environment](https://mlsanity.com/paper/2506.08224/) (2025)
- [Track, Inpaint, Resplat: Subject-driven 3D and 4D Generation with Progressive Texture Infilling](https://mlsanity.com/paper/2510.23605/) (2025)
- [Geometry-Aware Single-Image 4D Synthesis via Dense Trajectory Generation](https://mlsanity.com/paper/2512.05044/) (2025)
- [Spatial-Temporal State Propagation Autoregressive Model for 4D Object Generation](https://mlsanity.com/paper/2602.18830/) (2026)
- [ViGoR-Bench: How Far Are Visual Generative Models From Zero-Shot Visual Reasoners?](https://mlsanity.com/paper/2603.25823/) (2026)
- [Lift4D: Harmonizing Single-View 3D Estimation for 4D Reconstruction In-the-Wild](https://mlsanity.com/paper/2606.23688/) (2026)
- [WildSmoke: Ready-to-Use Dynamic 3D Smoke Assets from a Single Video in the Wild](https://mlsanity.com/paper/2509.11114/) (2025)
- [DynamicTree: Interactive Real Tree Animation via Sparse Voxel Spectrum](https://mlsanity.com/paper/2510.22213/) (2025)
- [SyncMV4D: Synchronized Multi-view Joint Diffusion of Appearance and Motion for Hand-Object Interaction Synthesis](https://mlsanity.com/paper/2511.19319/) (2025)

## Abstract (arXiv)

We present Stable Video 4D 2.0 (SV4D 2.0), a multi-view video diffusion model for dynamic 3D asset generation. Compared to its predecessor SV4D, SV4D 2.0 is more robust to occlusions and large motion, generalizes better to real-world videos, and produces higher-quality outputs in terms of detail sharpness and spatio-temporal consistency. We achieve this by introducing key improvements in multiple aspects: 1) network architecture: eliminating the dependency of reference multi-views and designing blending mechanism for 3D and frame attention, 2) data: enhancing quality and quantity of training data, 3) training strategy: adopting progressive 3D-4D training for better generalization, and 4) 4D optimization: handling 3D inconsistency and large motion via 2-stage refinement and progressive frame sampling. Extensive experiments demonstrate significant performance gain by SV4D 2.0 both visually and quantitatively, achieving better detail (-14% LPIPS) and 4D consistency (-44% FV4D) in novel-view video synthesis and 4D optimization (-12% LPIPS and -24% FV4D) compared to SV4D. Project page: https://sv4d20.github.io.
