# Unleashing Vecset Diffusion Model for Fast Shape Generation

arXiv: https://arxiv.org/abs/2503.16302 · HTML: https://mlsanity.com/paper/2503.16302/

## Key facts

- Cited by 26 papers in the map (data through 14 Oct 2026).
- Placed in 3D, point cloud and scene generation, one of 14 directions in Diffusion models.
- Builds on 56 of its 59 references that are in the map.
- First posted on arXiv 20 Mar 2025.

## Placed in

- Diffusion models / [3D, point cloud and scene generation](https://mlsanity.com/diffusion/3d-point-cloud-and-scene-generation/)

## Builds on (most cited first, 30 of 56)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [BLIP-2: Bootstrapping Language-Image Pre-training with Frozen Image Encoders and Large Language Models](https://mlsanity.com/paper/2301.12597/) (2023)
- [Taming Transformers for High-Resolution Image Synthesis](https://mlsanity.com/paper/2012.09841/) (2020)
- [DPM-Solver: A Fast ODE Solver for Diffusion Probabilistic Model Sampling in Around 10 Steps](https://mlsanity.com/paper/2206.00927/) (2022)
- [Consistency Models](https://mlsanity.com/paper/2303.01469/) (2023)
- [HunyuanVideo: A Systematic Framework For Large Video Generative Models](https://mlsanity.com/paper/2412.03603/) (2024)
- [Zero-1-to-3: Zero-shot One Image to 3D Object](https://mlsanity.com/paper/2303.11328/) (2023)
- [Perceiver: General Perception with Iterative Attention](https://mlsanity.com/paper/2103.03206/) (2021)
- [Token Merging: Your ViT But Faster](https://mlsanity.com/paper/2210.09461/) (2022)
- [One-step Diffusion with Distribution Matching Distillation](https://mlsanity.com/paper/2311.18828/) (2023)
- [MVDream: Multi-view Diffusion for 3D Generation](https://mlsanity.com/paper/2308.16512/) (2023)
- [LRM: Large Reconstruction Model for Single Image to 3D](https://mlsanity.com/paper/2311.04400/) (2023)
- [Latent Consistency Models: Synthesizing High-Resolution Images with Few-Step Inference](https://mlsanity.com/paper/2310.04378/) (2023)
- [PIFu: Pixel-Aligned Implicit Function for High-Resolution Clothed Human Digitization](https://mlsanity.com/paper/1905.05172/) (2019)
- [Structured 3D Latents for Scalable and Versatile 3D Generation](https://mlsanity.com/paper/2412.01506/) (2024)
- [Adversarial Diffusion Distillation](https://mlsanity.com/paper/2311.17042/) (2023)
- [LGM: Large Multi-View Gaussian Model for High-Resolution 3D Content Creation](https://mlsanity.com/paper/2402.05054/) (2024)
- [On Distillation of Guided Diffusion Models](https://mlsanity.com/paper/2210.03142/) (2022)
- [Improved Distribution Matching Distillation for Fast Image Synthesis](https://mlsanity.com/paper/2405.14867/) (2024)
- [Zero123++: a Single Image to Consistent Multi-view Diffusion Base Model](https://mlsanity.com/paper/2310.15110/) (2023)
- [3DShape2VecSet: A 3D Shape Representation for Neural Fields and Generative Diffusion Models](https://mlsanity.com/paper/2301.11445/) (2023)
- [CLAY: A Controllable Large-scale Generative Model for Creating High-quality 3D Assets](https://mlsanity.com/paper/2406.13897/) (2024)
- [Improved Techniques for Training Consistency Models](https://mlsanity.com/paper/2310.14189/) (2023)
- [Instant3D: Fast Text-to-3D with Sparse-View Generation and Large Reconstruction Model](https://mlsanity.com/paper/2311.06214/) (2023)
- [DeepCache: Accelerating Diffusion Models for Free](https://mlsanity.com/paper/2312.00858/) (2023)
- [Hunyuan3D 2.0: Scaling Diffusion Models for High Resolution Textured 3D Assets Generation](https://mlsanity.com/paper/2501.12202/) (2025)
- [Knowledge Distillation in Iterative Generative Models for Improved Sampling Speed](https://mlsanity.com/paper/2101.02388/) (2021)
- [Hunyuan-DiT: A Powerful Multi-Resolution Diffusion Transformer with Fine-Grained Chinese Understanding](https://mlsanity.com/paper/2405.08748/) (2024)
- [Simplifying, Stabilizing and Scaling Continuous-Time Consistency Models](https://mlsanity.com/paper/2410.11081/) (2024)

## Built on by (most cited first, 26 of 26)

- [Hunyuan3D 2.5: Towards High-Fidelity 3D Assets Generation with Ultimate Details](https://mlsanity.com/paper/2506.16504/) (2025)
- [LATTICE: Democratize High-Fidelity 3D Generation at Scale](https://mlsanity.com/paper/2512.03052/) (2025)
- [Diffusion-NPO: Negative Preference Optimization for Better Preference Aligned Generation of Diffusion Models](https://mlsanity.com/paper/2505.11245/) (2025)
- [Hunyuan3D-Omni: A Unified Framework for Controllable Generation of 3D Assets](https://mlsanity.com/paper/2509.21245/) (2025)
- [UltraShape 1.0: High-Fidelity 3D Shape Generation via Scalable Geometric Refinement](https://mlsanity.com/paper/2512.21185/) (2025)
- [Hunyuan3D Studio: End-to-End AI Pipeline for Game-Ready 3D Asset Generation](https://mlsanity.com/paper/2509.12815/) (2025)
- [Elastic Diffusion Transformer](https://mlsanity.com/paper/2602.13993/) (2026)
- [NaTex: Seamless Texture Generation as Latent Color Diffusion](https://mlsanity.com/paper/2511.16317/) (2025)
- [Light-SQ: Structure-aware Shape Abstraction with Superquadrics for Generated Meshes](https://mlsanity.com/paper/2509.24986/) (2025)
- [Mesh-Pro: Asynchronous Advantage-guided Ranking Preference Optimization for Artist-style Quadrilateral Mesh Generation](https://mlsanity.com/paper/2603.00526/) (2026)
- [Know3D: Prompting 3D Generation with Knowledge from Vision-Language Models](https://mlsanity.com/paper/2603.22782/) (2026)
- [UniMesh: Unifying 3D Mesh Understanding and Generation](https://mlsanity.com/paper/2604.17472/) (2026)
- [AssetGen: Deployable 3D Asset Generation at Interactive Speed](https://mlsanity.com/paper/2605.26137/) (2026)
- [Self-NPO: Data-Free Diffusion Model Enhancement via Truncated Diffusion Fine-Tuning](https://mlsanity.com/paper/2505.11777/) (2025)
- [NuiWorld: Exploring a Scalable Framework for End-to-End Controllable World Generation](https://mlsanity.com/paper/2601.19048/) (2026)
- [EditVerse3D: High-Quality 3D Object Editing with Region-Aware Learning](https://mlsanity.com/paper/2607.07187/) (2026)
- [MSVS-VAE: Multi-Scale Anchored VecSet for High-Fidelity 3D Reconstruction](https://mlsanity.com/paper/2607.24436/) (2026)
- [ZipTok3D: High-Fidelity 3D Tokenization with Compact Token Prefixes](https://mlsanity.com/paper/2609.01740/) (2026)
- [Generative AI Pipeline for Interactive Prompt-driven 2D-to-3D Vascular Reconstruction for Fontan Geometries from Contrast-Enhanced X-Ray Fluoroscopy Imaging](https://mlsanity.com/paper/2509.13372/) (2025)
- [ATATA: One Algorithm to Align Them All](https://mlsanity.com/paper/2601.11194/) (2026)
- [Generative Shape Reconstruction with Geometry-Guided Langevin Dynamics](https://mlsanity.com/paper/2603.27016/) (2026)
- [Towards Realistic and Consistent Orbital Video Generation via 3D Foundation Priors](https://mlsanity.com/paper/2604.12309/) (2026)
- [Vitality-Aware Compression for Efficient Image-to-Shape Diffusion Transformers](https://mlsanity.com/paper/2607.00382/) (2026)
- [InSpace: Structure-Aware 3D Indoor Scene Generation from a Single 360deg Image](https://mlsanity.com/paper/2607.03990/) (2026)
- [Point2Part: Unified 3D Partitioning from Point Prompts](https://mlsanity.com/paper/2609.38180/) (2026)
- [Channel Match: Calibrating Shape Latents for Few-Step 3D Generation](https://mlsanity.com/paper/2610.15321/) (2026)

## Abstract (arXiv)

3D shape generation has greatly flourished through the development of so-called "native" 3D diffusion, particularly through the Vecset Diffusion Model (VDM). While recent advancements have shown promising results in generating high-resolution 3D shapes, VDM still struggles with high-speed generation. Challenges exist because of difficulties not only in accelerating diffusion sampling but also VAE decoding in VDM, areas under-explored in previous works. To address these challenges, we present FlashVDM, a systematic framework for accelerating both VAE and DiT in VDM. For DiT, FlashVDM enables flexible diffusion sampling with as few as 5 inference steps and comparable quality, which is made possible by stabilizing consistency distillation with our newly introduced Progressive Flow Distillation. For VAE, we introduce a lightning vecset decoder equipped with Adaptive KV Selection, Hierarchical Volume Decoding, and Efficient Network Design. By exploiting the locality of the vecset and the sparsity of shape surface in the volume, our decoder drastically lowers FLOPs, minimizing the overall decoding overhead. We apply FlashVDM to Hunyuan3D-2 to obtain Hunyuan3D-2 Turbo. Through systematic evaluation, we show that our model significantly outperforms existing fast 3D generation methods, achieving comparable performance to the state-of-the-art while reducing inference time by over 45x for reconstruction and 32x for generation. Code and models are available at https://github.com/Tencent/FlashVDM.
