# In Pursuit of Predictive Models of Human Preferences Toward AI Teammates

arXiv: https://arxiv.org/abs/2503.15516 · HTML: https://mlsanity.com/paper/2503.15516/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 24 of its 51 references that are in the map.
- First posted on arXiv 31 Jan 2025.

## Builds on (most cited first, 24 of 24)

- [Direct Preference Optimization: Your Language Model is Secretly a Reward Model](https://mlsanity.com/paper/2305.18290/) (2023)
- [Deep reinforcement learning from human preferences](https://mlsanity.com/paper/1706.03741/) (2017)
- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [Fine-Tuning Language Models from Human Preferences](https://mlsanity.com/paper/1909.08593/) (2019)
- [Dota 2 with Large Scale Deep Reinforcement Learning](https://mlsanity.com/paper/1912.06680/) (2019)
- [Deep Reinforcement Learning for Autonomous Driving: A Survey](https://mlsanity.com/paper/2002.00444/) (2020)
- [On the Utility of Learning about Humans for Human-AI Coordination](https://mlsanity.com/paper/1910.05789/) (2019)
- [Google Research Football: A Novel Reinforcement Learning Environment](https://mlsanity.com/paper/1907.11180/) (2019)
- ["Other-Play" for Zero-Shot Coordination](https://mlsanity.com/paper/2003.02979/) (2020)
- [The Hanabi Challenge: A New Frontier for AI Research](https://mlsanity.com/paper/1902.00506/) (2019)
- [Collaborating with Humans without Human Data](https://mlsanity.com/paper/2110.08176/) (2021)
- [Emergent Complexity via Multi-Agent Competition](https://mlsanity.com/paper/1710.03748/) (2017)
- [Off-Belief Learning](https://mlsanity.com/paper/2103.04000/) (2021)
- [On the Pitfalls of Measuring Emergent Communication](https://mlsanity.com/paper/1903.05168/) (2019)
- [Simplified Action Decoder for Deep Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1912.02288/) (2019)
- [Human-Level Performance in No-Press Diplomacy via Equilibrium Search](https://mlsanity.com/paper/2010.02923/) (2020)
- [Evaluation of Human-AI Teams for Learned and Rule-Based Agents in Hanabi](https://mlsanity.com/paper/2107.07630/) (2021)
- [Improving Policies via Search in Cooperative Partially Observable Games](https://mlsanity.com/paper/1912.02318/) (2019)
- [Continuous Coordination As a Realistic Scenario for Lifelong Learning](https://mlsanity.com/paper/2103.03216/) (2021)
- [Any-Play: An Intrinsic Augmentation for Zero-Shot Coordination](https://mlsanity.com/paper/2201.12436/) (2022)
- [Emergence of Communication in an Interactive World with Consistent Speakers](https://mlsanity.com/paper/1809.00549/) (2018)
- [Winning Isn't Everything: Enhancing Game Development with Intelligent Agents](https://mlsanity.com/paper/1903.10545/) (2019)
- [Human-AI Coordination via Human-Regularized Search and Learning](https://mlsanity.com/paper/2210.05125/) (2022)
- [Tell Me What You Want (What You Really, Really Want): Addressing the Expectation Gap for Goal Conveyance from Humans to Robots](https://mlsanity.com/paper/2403.14344/) (2024)

## Built on by (most cited first, 1 of 1)

- [Measuring Successful Cooperation in Human-AI Teamwork: Development and Validation of the Perceived Cooperativity and Teaming Perception Scales](https://mlsanity.com/paper/2604.24461/) (2026)

## Abstract (arXiv)

We seek measurable properties of AI agents that make them better or worse teammates from the subjective perspective of human collaborators. Our experiments use the cooperative card game Hanabi -- a common benchmark for AI-teaming research. We first evaluate AI agents on a set of objective metrics based on task performance, information theory, and game theory, which are measurable without human interaction. Next, we evaluate subjective human preferences toward AI teammates in a large-scale (N=241) human-AI teaming experiment. Finally, we correlate the AI-only objective metrics with the human subjective preferences. Our results refute common assumptions from prior literature on reinforcement learning, revealing new correlations between AI behaviors and human preferences. We find that the final game score a human-AI team achieves is less predictive of human preferences than esoteric measures of AI action diversity, strategic dominance, and ability to team with other AI. In the future, these correlations may help shape reward functions for training human-collaborative AI.
