# Cube: A Roblox View of 3D Intelligence

arXiv: https://arxiv.org/abs/2503.15475 · HTML: https://mlsanity.com/paper/2503.15475/

## Key facts

- Cited by 15 papers in the map (data through 14 Oct 2026).
- Builds on 34 of its 42 references that are in the map.
- First posted on arXiv 19 Mar 2025.

## Builds on (most cited first, 30 of 34)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [GPT-4 Technical Report](https://mlsanity.com/paper/2303.08774/) (2023)
- [DINOv2: Learning Robust Visual Features without Supervision](https://mlsanity.com/paper/2304.07193/) (2023)
- [Visual Instruction Tuning](https://mlsanity.com/paper/2304.08485/) (2023)
- [Emerging Properties in Self-Supervised Vision Transformers](https://mlsanity.com/paper/2104.14294/) (2021)
- [Classifier-Free Diffusion Guidance](https://mlsanity.com/paper/2207.12598/) (2022)
- [Bootstrap your own latent: A new approach to self-supervised Learning](https://mlsanity.com/paper/2006.07733/) (2020)
- [Neural Discrete Representation Learning](https://mlsanity.com/paper/1711.00937/) (2017)
- [Scaling Rectified Flow Transformers for High-Resolution Image Synthesis](https://mlsanity.com/paper/2403.03206/) (2024)
- [On the Opportunities and Risks of Foundation Models](https://mlsanity.com/paper/2108.07258/) (2021)
- [Gemini 1.5: Unlocking multimodal understanding across millions of tokens of context](https://mlsanity.com/paper/2403.05530/) (2024)
- [Estimating or Propagating Gradients Through Stochastic Neurons for Conditional Computation](https://mlsanity.com/paper/1308.3432/) (2013)
- [Expanding Performance Boundaries of Open-Source Multimodal Models with Model, Data, and Test-Time Scaling](https://mlsanity.com/paper/2412.05271/) (2024)
- [Objaverse: A Universe of Annotated 3D Objects](https://mlsanity.com/paper/2212.08051/) (2022)
- [Perceiver: General Perception with Iterative Attention](https://mlsanity.com/paper/2103.03206/) (2021)
- [Chameleon: Mixed-Modal Early-Fusion Foundation Models](https://mlsanity.com/paper/2405.09818/) (2024)
- [iBOT: Image BERT Pre-Training with Online Tokenizer](https://mlsanity.com/paper/2111.07832/) (2021)
- [Autoregressive Model Beats Diffusion: Llama for Scalable Image Generation](https://mlsanity.com/paper/2406.06525/) (2024)
- [Structured 3D Latents for Scalable and Versatile 3D Generation](https://mlsanity.com/paper/2412.01506/) (2024)
- [Implicit Geometric Regularization for Learning Shapes](https://mlsanity.com/paper/2002.10099/) (2020)
- [Representation Alignment for Generation: Training Diffusion Transformers Is Easier Than You Think](https://mlsanity.com/paper/2410.06940/) (2024)
- [3DShape2VecSet: A 3D Shape Representation for Neural Fields and Generative Diffusion Models](https://mlsanity.com/paper/2301.11445/) (2023)
- [Hunyuan3D 2.0: Scaling Diffusion Models for High Resolution Textured 3D Assets Generation](https://mlsanity.com/paper/2501.12202/) (2025)
- [Michelangelo: Conditional 3D Shape Generation based on Shape-Image-Text Aligned Latent Representation](https://mlsanity.com/paper/2306.17115/) (2023)
- [TripoSG: High-Fidelity 3D Shape Synthesis using Large-Scale Rectified Flow Models](https://mlsanity.com/paper/2502.06608/) (2025)
- [CraftsMan3D: High-fidelity Mesh Generation with 3D Native Generation and Interactive Geometry Refiner](https://mlsanity.com/paper/2405.14979/) (2024)
- [Using Shape to Categorize: Low-Shot Learning with an Explicit Shape Bias](https://mlsanity.com/paper/2101.07296/) (2021)
- [Straightening Out the Straight-Through Estimator: Overcoming Optimization Challenges in Vector Quantized Networks](https://mlsanity.com/paper/2305.08842/) (2023)
- [SQ-VAE: Variational Bayes on Discrete Representation with Self-annealed Stochastic Quantization](https://mlsanity.com/paper/2205.07547/) (2022)

## Built on by (most cited first, 15 of 15)

- [3D Scene Generation: A Survey](https://mlsanity.com/paper/2505.05474/) (2025)
- [Efficient Autoregressive Shape Generation via Octree-Based Adaptive Tokenization](https://mlsanity.com/paper/2504.02817/) (2025)
- [Skin Tokens: A Learned Compact Representation for Unified Autoregressive Rigging](https://mlsanity.com/paper/2602.04805/) (2026)
- [SAT-SKYLINES: 3D Building Generation from Satellite Imagery and Coarse Geometric Priors](https://mlsanity.com/paper/2508.18531/) (2025)
- [Omni123: Exploring 3D Native Foundation Models with Limited 3D Data by Unifying Text to 2D and 3D Generation](https://mlsanity.com/paper/2604.02289/) (2026)
- [DB-3DME: From Dataset to Benchmark for Human-aligned Automatic 3D Mesh Evaluation](https://mlsanity.com/paper/2606.10142/) (2026)
- [Block3D: Efficient Text-to-3D Generation via Block-Wise Diffusion](https://mlsanity.com/paper/2608.19567/) (2026)
- [VIAFormer: Voxel-Image Alignment Transformer for High-Fidelity Voxel Refinement](https://mlsanity.com/paper/2601.13664/) (2026)
- [Co-generation of Layout and Shape from Text via Autoregressive 3D Diffusion](https://mlsanity.com/paper/2604.16552/) (2026)
- [VideoPhysEdit: Physical Counterfactual Video Editing via Rigid-Body Physical Scene Reconstruction](https://mlsanity.com/paper/2609.35134/) (2026)
- [CompoSE: Compositional Synthesis and Editing of 3D Shapes via Part-Aware Control](https://mlsanity.com/paper/2605.19350/) (2026)
- [AIMold: An Autonomous AI-based Pipeline for Complex Mold Design](https://mlsanity.com/paper/2608.00800/) (2026)
- [Hunyuan3D-Buffalo 1.0: A Unified Multimodal Model for Scalable 3D Generation, Understanding, and Editing](https://mlsanity.com/paper/2608.02711/) (2026)
- [MegaParts: Scaling Part-Aware 3D Object Generation to 300 Parts via Token-Efficient Autoregressive Modeling](https://mlsanity.com/paper/2608.14783/) (2026)
- [MultiCube: Compositional 3D Generation With Part-Level Semantic and Spatial Control](https://mlsanity.com/paper/2608.20448/) (2026)

## Abstract (arXiv)

Foundation models trained on vast amounts of data have demonstrated remarkable reasoning and generation capabilities in the domains of text, images, audio and video. Our goal at Roblox is to build such a foundation model for 3D intelligence, a model that can support developers in producing all aspects of a Roblox experience, from generating 3D objects and scenes to rigging characters for animation to producing programmatic scripts describing object behaviors. We discuss three key design requirements for such a 3D foundation model and then present our first step towards building such a model. We expect that 3D geometric shapes will be a core data type and describe our solution for 3D shape tokenizer. We show how our tokenization scheme can be used in applications for text-to-shape generation, shape-to-text generation and text-to-scene generation. We demonstrate how these applications can collaborate with existing large language models (LLMs) to perform scene analysis and reasoning. We conclude with a discussion outlining our path to building a fully unified foundation model for 3D intelligence.
