# Partially Observable Reinforcement Learning with Memory Traces

arXiv: https://arxiv.org/abs/2503.15200 · HTML: https://mlsanity.com/paper/2503.15200/

## Key facts

- Cited by 9 papers in the map (data through 14 Oct 2026).
- Placed in Deep RL algorithms and representations, one of 15 directions in Deep reinforcement learning methods.
- Builds on 11 of its 31 references that are in the map.
- First posted on arXiv 19 Mar 2025.

## Placed in

- Deep reinforcement learning methods / [Deep RL algorithms and representations](https://mlsanity.com/deeprl/deep-rl-algorithms-and-representations/)

## Builds on (most cited first, 11 of 11)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [On the Spectral Bias of Neural Networks](https://mlsanity.com/paper/1806.08734/) (2018)
- [Neural Turing Machines](https://mlsanity.com/paper/1410.5401/) (2014)
- [Deep Recurrent Q-Learning for Partially Observable MDPs](https://mlsanity.com/paper/1507.06527/) (2015)
- [Minigrid & Miniworld: Modular & Customizable Reinforcement Learning Environments for Goal-Oriented Tasks](https://mlsanity.com/paper/2306.13831/) (2023)
- [Recurrent Model-Free RL Can Be a Strong Baseline for Many POMDPs](https://mlsanity.com/paper/2110.05038/) (2021)
- [When Is Partially Observable Reinforcement Learning Not Scary?](https://mlsanity.com/paper/2204.08967/) (2022)
- [XLand-MiniGrid: Scalable Meta-Reinforcement Learning Environments in JAX](https://mlsanity.com/paper/2312.12044/) (2023)
- [Provable Reinforcement Learning with a Short-Term Memory](https://mlsanity.com/paper/2202.03983/) (2022)
- [Deep Transformer Q-Networks for Partially Observable Reinforcement Learning](https://mlsanity.com/paper/2206.01078/) (2022)
- [Finite-Time Analysis of Natural Actor-Critic for POMDPs](https://mlsanity.com/paper/2202.09753/) (2022)

## Built on by (most cited first, 9 of 9)

- [To Distill or Decide? Understanding the Algorithmic Trade-off in Partially Observable Reinforcement Learning](https://mlsanity.com/paper/2510.03207/) (2025)
- [Kinaema: a recurrent sequence model for memory and pose in motion](https://mlsanity.com/paper/2510.20261/) (2025)
- [Commit to the Bit: Reactive Reinforcement Learning Done Right](https://mlsanity.com/paper/2605.28276/) (2026)
- [Why Linear Recurrent Memory Works in Partially Observable Reinforcement Learning](https://mlsanity.com/paper/2605.31261/) (2026)
- [Compressing History into Memory: Distilling Transformers into Recurrent Transformers](https://mlsanity.com/paper/2606.21562/) (2026)
- [Smaller Abstract State Spaces Enable Cross-Scale Generalization in Reinforcement Learning](https://mlsanity.com/paper/2605.20272/) (2026)
- [Short-Term-to-Long-Term Memory Transfer for Knowledge Graphs under Partial Observability](https://mlsanity.com/paper/2605.22142/) (2026)
- [Foundations of Reinforcement Learning and Control:Connections and New Perspectives](https://mlsanity.com/paper/2608.02433/) (2026)
- [AtomWorld-Mem: Memory-Restored World States for Long-Horizon Atomistic Evolution](https://mlsanity.com/paper/2609.31133/) (2026)

## Abstract (arXiv)

Partially observable environments present a considerable computational challenge in reinforcement learning due to the need to consider long histories. Learning with a finite window of observations quickly becomes intractable as the window length grows. In this work, we introduce memory traces. Inspired by eligibility traces, these are compact representations of the history of observations in the form of exponential moving averages. We prove sample complexity bounds for the problem of offline on-policy evaluation that quantify the return errors achieved with memory traces for the class of Lipschitz continuous value estimates. We establish a close connection to the window approach, and demonstrate that, in certain environments, learning with memory traces is significantly more sample efficient. Finally, we underline the effectiveness of memory traces empirically in online reinforcement learning experiments for both value prediction and control.
