# GenM3: Generative Pretrained Multi-path Motion Model for Text Conditional Human Motion Generation

arXiv: https://arxiv.org/abs/2503.14919 · HTML: https://mlsanity.com/paper/2503.14919/

## Key facts

- Cited by 6 papers in the map (data through 14 Oct 2026).
- Builds on 45 of its 48 references that are in the map.
- First posted on arXiv 19 Mar 2025.

## Builds on (most cited first, 30 of 45)

- [Exploring the Limits of Transfer Learning with a Unified Text-to-Text Transformer](https://mlsanity.com/paper/1910.10683/) (2019)
- [AMASS: Archive of Motion Capture as Surface Shapes](https://mlsanity.com/paper/1904.03278/) (2019)
- [ChatGLM: A Family of Large Language Models from GLM-130B to GLM-4 All Tools](https://mlsanity.com/paper/2406.12793/) (2024)
- [Human Motion Diffusion Model](https://mlsanity.com/paper/2209.14916/) (2022)
- [MotionDiffuse: Text-Driven Human Motion Generation with Diffusion Model](https://mlsanity.com/paper/2208.15001/) (2022)
- [Vector-quantized Image Modeling with Improved VQGAN](https://mlsanity.com/paper/2110.04627/) (2021)
- [T2M-GPT: Generating Human Motion from Textual Descriptions with Discrete Representations](https://mlsanity.com/paper/2301.06052/) (2023)
- [Executing your Commands via Motion Diffusion in Latent Space](https://mlsanity.com/paper/2212.04048/) (2022)
- [LLaMA-VID: An Image is Worth 2 Tokens in Large Language Models](https://mlsanity.com/paper/2311.17043/) (2023)
- [MotionGPT: Human Motion as a Foreign Language](https://mlsanity.com/paper/2306.14795/) (2023)
- [Monocular 3D Human Pose Estimation In The Wild Using Improved CNN Supervision](https://mlsanity.com/paper/1611.09813/) (2016)
- [TEMOS: Generating diverse human motions from textual descriptions](https://mlsanity.com/paper/2204.14109/) (2022)
- [Finite Scalar Quantization: VQ-VAE Made Simple](https://mlsanity.com/paper/2309.15505/) (2023)
- [VLMo: Unified Vision-Language Pre-Training with Mixture-of-Modality-Experts](https://mlsanity.com/paper/2111.02358/) (2021)
- [MotionCLIP: Exposing Human Motion Generation to CLIP Space](https://mlsanity.com/paper/2203.08063/) (2022)
- [GRAB: A Dataset of Whole-Body Human Grasping of Objects](https://mlsanity.com/paper/2008.11200/) (2020)
- [MoMask: Generative Masked Modeling of 3D Human Motions](https://mlsanity.com/paper/2312.00063/) (2023)
- [PhysDiff: Physics-Guided Human Motion Diffusion Model](https://mlsanity.com/paper/2212.02500/) (2022)
- [TM2T: Stochastic and Tokenized Modeling for the Reciprocal Generation of 3D Human Motions and Texts](https://mlsanity.com/paper/2207.01696/) (2022)
- [ReMoDiffuse: Retrieval-Augmented Motion Diffusion Model](https://mlsanity.com/paper/2304.01116/) (2023)
- [BABEL: Bodies, Action and Behavior with English Labels](https://mlsanity.com/paper/2106.09696/) (2021)
- [OmniControl: Control Any Joint at Any Time for Human Motion Generation](https://mlsanity.com/paper/2310.08580/) (2023)
- [Robust Motion In-betweening](https://mlsanity.com/paper/2102.04942/) (2021)
- [Motion-X: A Large-scale 3D Expressive Whole-body Human Motion Dataset](https://mlsanity.com/paper/2307.00818/) (2023)
- [InterGen: Diffusion-based Multi-human Motion Generation under Complex Interactions](https://mlsanity.com/paper/2304.05684/) (2023)
- [Synthesis of Compositional Animations from Textual Descriptions](https://mlsanity.com/paper/2103.14675/) (2021)
- [EgoBody: Human Body Shape and Motion of Interacting People from Head-Mounted Devices](https://mlsanity.com/paper/2112.07642/) (2021)
- [MMM: Generative Masked Motion Model](https://mlsanity.com/paper/2312.03596/) (2023)
- [HuMMan: Multi-Modal 4D Human Dataset for Versatile Sensing and Modeling](https://mlsanity.com/paper/2204.13686/) (2022)
- [AttT2M: Text-Driven Human Motion Generation with Multi-Perspective Attention Mechanism](https://mlsanity.com/paper/2309.00796/) (2023)

## Built on by (most cited first, 6 of 6)

- [Temporal Consistency-Aware Text-to-Motion Generation](https://mlsanity.com/paper/2602.18057/) (2026)
- [Language-Guided Transformer Tokenizer for Human Motion Generation](https://mlsanity.com/paper/2602.08337/) (2026)
- [Seeing Without Eyes: 4D Human-Scene Understanding from Wearable IMUs](https://mlsanity.com/paper/2604.21926/) (2026)
- [MotionVLA: Vision-Language-Action Model for Humanoid Motion](https://mlsanity.com/paper/2606.15142/) (2026)
- [MoGIC: Boosting Motion Generation via Intention Understanding and Visual Context](https://mlsanity.com/paper/2510.02722/) (2025)
- [Parasitic Co-Denoising: Unlocking 3D Human Motion Generation in a Frozen Video Diffusion Model](https://mlsanity.com/paper/2610.03047/) (2026)

## Abstract (arXiv)

Scaling up motion datasets is crucial to enhance motion generation capabilities. However, training on large-scale multi-source datasets introduces data heterogeneity challenges due to variations in motion content. To address this, we propose Generative Pretrained Multi-path Motion Model (GenM(3)), a comprehensive framework designed to learn unified motion representations. GenM(3) comprises two components: 1) a Multi-Expert VQ-VAE (MEVQ-VAE) that adapts to different dataset distributions to learn a unified discrete motion representation, and 2) a Multi-path Motion Transformer (MMT) that improves intra-modal representations by using separate modality-specific pathways, each with densely activated experts to accommodate variations within that modality, and improves inter-modal alignment by the text-motion shared pathway. To enable large-scale training, we integrate and unify 11 high-quality motion datasets (approximately 220 hours of motion data) and augment it with textual annotations (nearly 10,000 motion sequences labeled by a large language model and 300+ by human experts). After training on our integrated dataset, GenM(3) achieves a state-of-the-art FID of 0.035 on the HumanML3D benchmark, surpassing state-of-the-art methods by a large margin. It also demonstrates strong zero-shot generalization on IDEA400 dataset, highlighting its effectiveness and adaptability across diverse motion scenarios.
