# Retrieval-Augmented Simulacra: Generative Agents for Up-to-date and Knowledge-Adaptive Simulations

arXiv: https://arxiv.org/abs/2503.14620 · HTML: https://mlsanity.com/paper/2503.14620/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Placed in Agentic RAG, agents and memory, one of 15 directions in Retrieval-augmented generation.
- Builds on 6 of its 12 references that are in the map.
- First posted on arXiv 18 Mar 2025.

## Placed in

- Retrieval-augmented generation / [Agentic RAG, agents and memory](https://mlsanity.com/rag/agentic-rag-agents-and-memory/)
- LLM agents and tool use / [Social simulation and multi-agent debate](https://mlsanity.com/agents/social-simulation-and-multi-agent-debate/)

## Builds on (most cited first, 6 of 6)

- [Retrieval-Augmented Generation for Knowledge-Intensive NLP Tasks](https://mlsanity.com/paper/2005.11401/) (2020)
- [Generative Agents: Interactive Simulacra of Human Behavior](https://mlsanity.com/paper/2304.03442/) (2023)
- [Using Large Language Models to Simulate Multiple Humans and Replicate Human Subject Studies](https://mlsanity.com/paper/2208.10264/) (2022)
- [Social Simulacra: Creating Populated Prototypes for Social Computing Systems](https://mlsanity.com/paper/2208.04024/) (2022)
- [War and Peace (WarAgent): Large Language Model-based Multi-Agent Simulation of World Wars](https://mlsanity.com/paper/2311.17227/) (2023)
- [Polarization of Autonomous Generative AI Agents Under Echo Chambers](https://mlsanity.com/paper/2402.12212/) (2024)

## Built on by (most cited first, 2 of 2)

- [From LLM Reasoning to Autonomous AI Agents: A Comprehensive Review](https://mlsanity.com/paper/2504.19678/) (2025)
- [A Survey on LLM-based Conversational User Simulation](https://mlsanity.com/paper/2604.24977/) (2026)

## Abstract (arXiv)

In the 2023 edition of the White Paper on Information and Communications, it is estimated that the population of social networking services in Japan will exceed 100 million by 2022, and the influence of social networking services in Japan is growing significantly. In addition, marketing using SNS and research on the propagation of emotions and information on SNS are being actively conducted, creating the need for a system for predicting trends in SNS interactions. We have already created a system that simulates the behavior of various communities on SNS by building a virtual SNS environment in which agents post and reply to each other in a chat community created by agents using a LLMs. In this paper, we evaluate the impact of the search extension generation mechanism used to create posts and replies in a virtual SNS environment using a simulation system on the ability to generate posts and replies. As a result of the evaluation, we confirmed that the proposed search extension generation mechanism, which mimics human search behavior, generates the most natural exchange.
