# Synchronous vs Asynchronous Reinforcement Learning in a Real World Robot

arXiv: https://arxiv.org/abs/2503.14554 · HTML: https://mlsanity.com/paper/2503.14554/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in RL for robot locomotion and manipulation, one of 15 directions in Deep reinforcement learning methods.
- Builds on 17 of its 23 references that are in the map.
- First posted on arXiv 17 Mar 2025.

## Placed in

- Deep reinforcement learning methods / [RL for robot locomotion and manipulation](https://mlsanity.com/deeprl/rl-for-robot-locomotion-and-manipulation/)

## Builds on (most cited first, 17 of 17)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Trust Region Policy Optimization](https://mlsanity.com/paper/1502.05477/) (2015)
- [Soft Actor-Critic Algorithms and Applications](https://mlsanity.com/paper/1812.05905/) (2018)
- [QT-Opt: Scalable Deep Reinforcement Learning for Vision-Based Robotic Manipulation](https://mlsanity.com/paper/1806.10293/) (2018)
- [Learning Dexterous In-Hand Manipulation](https://mlsanity.com/paper/1808.00177/) (2018)
- [Sim-to-Real Transfer of Robotic Control with Dynamics Randomization](https://mlsanity.com/paper/1710.06537/) (2017)
- [Benchmarking Deep Reinforcement Learning for Continuous Control](https://mlsanity.com/paper/1604.06778/) (2016)
- [Deep Reinforcement Learning for Robotic Manipulation with Asynchronous Off-Policy Updates](https://mlsanity.com/paper/1610.00633/) (2016)
- [Safe Exploration in Continuous Action Spaces](https://mlsanity.com/paper/1801.08757/) (2018)
- [Learning to Walk via Deep Reinforcement Learning](https://mlsanity.com/paper/1812.11103/) (2018)
- [The Ingredients of Real-World Robotic Reinforcement Learning](https://mlsanity.com/paper/2004.12570/) (2020)
- [Leave no Trace: Learning to Reset for Safe and Autonomous Reinforcement Learning](https://mlsanity.com/paper/1711.06782/) (2017)
- [Massively Parallel Methods for Deep Reinforcement Learning](https://mlsanity.com/paper/1507.04296/) (2015)
- [Asynchronous Reinforcement Learning for Real-Time Control of Physical Robots](https://mlsanity.com/paper/2203.12759/) (2022)
- [Real-Time Reinforcement Learning for Vision-Based Robotics Utilizing Local and Remote Computers](https://mlsanity.com/paper/2210.02317/) (2022)
- [Reactive Reinforcement Learning in Asynchronous Environments](https://mlsanity.com/paper/1802.06139/) (2018)
- [Simultaneously Learning Vision and Feature-based Control Policies for Real-world Ball-in-a-Cup](https://mlsanity.com/paper/1902.04706/) (2019)

## Abstract (arXiv)

In recent times, reinforcement learning (RL) with physical robots has attracted the attention of a wide range of researchers. However, state-of-the-art RL algorithms do not consider that physical environments do not wait for the RL agent to make decisions or updates. RL agents learn by periodically conducting computationally expensive gradient updates. When decision-making and gradient update tasks are carried out sequentially by the RL agent in a physical robot, it significantly increases the agent's response time. In a rapidly changing environment, this increased response time may be detrimental to the performance of the learning agent. Asynchronous RL methods, which separate the computation of decision-making and gradient updates, are a potential solution to this problem. However, only a few comparisons between asynchronous and synchronous RL have been made with physical robots. For this reason, the exact performance benefits of using asynchronous RL methods over synchronous RL methods are still unclear. In this study, we provide a performance comparison between asynchronous and synchronous RL using a physical robotic arm called Franka Emika Panda. Our experiments show that the agents learn faster and attain significantly more returns using asynchronous RL. Our experiments also demonstrate that the learning agent with a faster response time performs better than the agent with a slower response time, even if the agent with a slower response time performs a higher number of gradient updates.
